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Printed from https://www.writing.com/main/books.php/item_id/1964805-A-Tale-of-Worlds-Book-5-The-Fairies
Rated: ASR · Book · Sci-fi · #1964805
Fantasy vrs Sci-Fi about a paladin enhanced by science/magic to become the hero.
A Tale of Worlds, Book 5 The Fairies


Table of Contents:
Chapter 1 The Journey
Chapter 2 Scouts Away
Chapter 3 The Village
Chapter 4 The Real Enemy
Chapter 5 The Search for the Trell
Chapter 6 The Defense of Gzhema
Chapter 7 Finding the Rest of the People
Chapter 8 The Hole in Merlin’s Apple Orchard
Chapter 9 Merlin’s Farm
Chapter 10 Underground
Chapter 11 Once Upon a Ruin
Chapter 12 Once upon a Shore
Chapter 13 Once Upon a Forest
Chapter 14 Once Upon a Tunnel
Chapter 15 Can You Spell Trap it is Ryma
Chapter 16 Dragon and a Forest
Chapter 17 The War Drags On
Chapter 18 Fena’garis
Chapter 19 Hark’on
Dictionary of K’litte:


Character names and profiles:
Saninthos = a Paladin and father of Rivshaw and married to Jeuro. He belongs to the Ghiern line.
Jeuro = Saninthos’ wife and mother to Rivshaw
Rivshaw = A newly discovered hunter and son to Saninthos
Nias = a human friend of Saninthos
Her’ord = Saninthos’ father and first sub commander of the Paladin units
Hel’lene = Saninthos’ Mother and second sub commander of the Paladin units
Jon’stone = Great Paladin Mage and Saninthos’ magic teacher
Free’drek = one of San’s scouts
Lan’croc = another one of San’s scouts
Jaredro = Another of Saninthos’ scouts
Jim’garan = Human mercenary leader and a good friend of Saninthos
Horace = Emperor Terry’s royal Guard
Jack’dan = Bathmordi’s awakener killed by the secret society.
Jor’ell = Jack’dan’s killer

Leaders:
Gingin = Leader of the Trell
Grenfred = Leader of the Dwarves
Glenda = Fairy Queen Leader of the Fairies.
Chancellor Noemeihren = Saninthos’ Boss and Assistant Leader of the Elven Realm.
Emperor Terry = Leader of the Realm of Man (Green Dragon Flight leader)
Merlin = Ancient Human Mage
Saninthos = soon to be the leader of the Elves.

Dragons:
Lana = True name her known name is Bathmordi Leader of the Red Dragon Flight, she has soft blue eyes and a tempting human form.
Balefire = Bathmordi’s pretend mate and leader of the Black Dragon Flight. He has dark Brown eyes with a handsome human male body.
Blacky = one of Balefires flight, friend of Merlin.
Emperor Terry = Leader of the Green Dragon Flight.  She has spicy green eyes and very desirable human female body
Jenga = Leader of the Yellow Dragon Flight She has delicate yellow eyes and a petite desirable human female body.
Reina = Leader of the Blue Dragon Flight. She has smoldering red eyes and a desirable female human body.

‘Fish’ Computers:
Donna = Hyper jump ship.
Tony = Hyper fuel mining control computer. Also jar maker for The Collector.
Ryma city central computer = damaged and asked to be powered down until someone could repair it.
Admiral Weston = damaged but still guarding the status storage of his people.

Places:
Gzhema = the Elven Homeland
Nemhur = the Elven Capitol City
Kwen’thok = Elven village near the border of the Dwarves’ lands
Cut‘hunt = Elven village near Kwen’thok
Dun’kull = small Elven Village

Merehn = the Realm of Man and Capital City
Hotten’tot = main village where Saninthos lived with his family
Dawn’s Light = second main village
Jur’Gan = third main village
Huma’ Zur = fourth main village

Hot’ten = Trell Capitol City
Hor’est = Trell village next to the Sleeping Dragons Realm
Jer’kil = Trell village next to Lands of the Dwarf
Dan’kil = Trell village next Jer’kil

Jen’jure = Dwarves’ Capitol City
Gon’jur = Main dwarf village
Fran’klin = second major dwarf village
Qua’llin = Dwarf village

Krill = the Capitol City of the Fairies
Jun’kil = major village of the Fairy
Hull’gren = second major village of the Fairy
Jen’lill = small village outside the Fairy Realm the Ambassadors’ village

The Great Bog = Merlin’s Realm
Kilter = main farming village and Merlin’s home

Lit’ren = Island of fuel, home of Kaer’goeng = The fabled Fairy Prison for dangerous magical creatures.
Kaer’goeng = the fabled Fairy Prison for dangerous magical creatures.

Wro’Fren = Main Land of the Elder race.
Gong’crel = small city next to the beach where they built their base after being stranded on Wro’Fren.
Ryma = the spot the war missed
Hark’on = first of the five of the remaining enemy bases.
Fena’garis = the closest city next to Hark’on that Saninthos’ troops can use to do an assault on Hark’on from. The city has been shielded and locked up by the enemy then abandoned to die.
Jar’karan = Next enemy base to be attacked Second main enemy base.
Lite’gyre = Third main enemy base to be attacked.

Enemy:
Trell = Humans enemy at the beginning. 
Mireil Banshee = Everyone’s enemy 
The Giv’ren = new enemy of all the races.
The Collector = Ancient mage was very cruel and enslaved people. He was banished to the prison. Real name was Quentin.
Slavers = Silver Ships
Tra’mrog = Shape sifters
Hum’ragg = Ancient defense computer isn’t quite sane but is honorable with all dealings.

Animals:
Dier’ogn = Small furry creature similar to a huge rat but shorter tail and very cute
Sloj’kern = Large aggressive predatory animal.  It is extremely dangerous and will molt to reproduce until it has a pack of siblings.  They will attack every moving thing to feed their hunger and continue their reproduction.
Slur’kin = Pig

Dictionary of K’litte:

General Terms:
{Kill-lit- tee} K’litte = the spoken language of all races
{Hi-Moe-re} ki’miore = hello
{Kaa-a-mire) ha’amir = roughly “oh crap” a military cuss word
{Kii-roo Mer-ken} Heiru Merhen = a military salute given to lower ranking officers from a higher ranking officer
{Kai-row fair-height} Hairo Fereht = a traditional greetings for elder members of his family.
{Given-ren} Giv’ren = Means people who dwell underground.
{Grr-rens} Grens = Elven measurement of distance it takes to walk in one hour of an old man. It is equal to one mile.
{Kay-er-going} Kaer’goeng = The fabled Fairy Prison for dangerous magical creatures.
{kee-roo-ell} kiru’el = the house of El or ‘Hell’
{Gie-ren} Ghiern the family line that Saninthos’ family belongs to.

Animals:
{Di-er-on} Dier’ogn = Small furry creature similar to a huge rat but shorter tail and very cute
{Slo-jer-Kern} Sloj’kern = Large aggressive predatory animal.  It is extremely dangerous and will molt to reproduce until it has a pack of siblings.  They will attack every moving thing to feed their hunger and continue their reproduction.
{Sloo-ren-kan} Slur’kin = Pig, primary meat source for the Elder Race.

Enemies:
{Mel-rail Ban-she} Mireil Banshee = Everyone’s enemy 
{Traa-mem-roog} Tra’mrog = Shape sifters the Elder Race’s name for the Slave Masters
{Hume-Rag} Hum’ragg = Ancient defense computer isn’t quite sane but is honorable with all dealings.

The people:
{San-in-thos} Saninthos = a Paladin and father of Rivshaw and married to Jeuro. He belongs to the Ghiern line.
{Jee-Ur-o} Jeuro = Saninthos’ wife and mother to Rivshaw
{Riv-shaw} Rivshaw = A newly discovered hunter and son to Saninthos
{Ni-ass} Nias = a human friend of Saninthos
{Herr-old} Her’ord = Saninthos’ father and first sub commander of the Paladin units
{Hell-Lene} Hel’lene = Saninthos’ Mother and second sub commander of the Paladin units
{John-stone} Jon’stone = Great Paladin Mage and Saninthos’ magic teacher
{Free-Derek} Free’drek = one of San’s scouts
{Lann-croak} Lan’croc = another one of San’s scouts
{Jar-re-drow} Jaredro = Another of Saninthos’ scouts
{Jimmy-gar-ran} Jim’garan = Human mercenary leader and a good friend of Saninthos
{Hor-race} Horace = Emperor Terry’s royal Guard
{Jacky-dann} Jack’dan = Bathmordi’s awakener killed by the secret society.
{Jor-rell} Jor’ell = Jack’dan’s killer

Leaders:
{Gin-grin} Gingin = Leader of the Trell
{Green-fred} Grenfred = Leader of the Dwarves
{Glenn-daa} Glenda = Fairy Queen Leader of the Fairies.
{No-emmy-hen-rein} Noemeihren = Saninthos’ leader in the Elven diplomatic core, Leader of the Elven Realm.
{Terr- rye} Terry = Leader of the Realm of Man (Green Dragon Flight leader)
{Marr-Lynn} Merlin = Ancient Human Mage

Places:
{Gez-zee-hem-ma} Gzhema = the Elven Homeland
{Nemm-Hue-ray} Nemhur = the Elven Capitol City
{Kew-when-the-lock} Kwen’thok = Elven village near the border of the Dwarves’ lands
{Kutt-the-hunt} Cut‘hunt = Elven village near Kwen’thok
{Dune-cool} Dun’kull = small Elven Village

{Mare-re-hen} Merehn = the Realm of Man and Capital City
{Hot-teeny-tot} Hotten’tot = main village where Saninthos lived with his family
{Daw-awnn’s Lite} Dawn’s Light = second main village
{Jarr-Gane} Jur’Gan = third main village the name its self means “War Game”.
{Hue-man-Zure} Huma’ Zur = fourth main village

{Hot-teeny} Hot’ten = Trell Capitol City
{Her-rest} Hor’est = Trell village next to the Sleeping Dragons Realm
{Jerk-kill} Jer’kil = Trell village next to Lands of the Dwarf
{Dane-Kill} Dan’kil = Trell village next Jer’kil

{Jena-cure} Jen’jure = Dwarves’ Capitol City
{Gone-Jure} Gon’jur = Main dwarf village
{Frank- Lynn} Fran’klin = second major dwarf village
{Quill-Lynn} Qua’llin = Dwarf village

{K-rel} Krill = the Capitol City of the Fairies
{June-kill} Jun’kil = major village of the Fairy
{Hulk-green}Hull’gren = second major village of the Fairy
{Gen-Lilly} Jen’lill = small village outside the Fairy Realm the Ambassadors’ village

{Kitty-slave-den} Kitt’slada =The Great Bog = Merlin’s Realm
{Kill-terr} Kilter = main farming village and Merlin’s home

{Lite-run} Lit’ren = Island of fuel, home of Kaer’goeng = the fabled Fairy Prison for dangerous magical creatures.
{Kay-ear-going} Kaer’goeng = the fabled Fairy Prison for dangerous magical creatures.

{Wrong-friend} Wro’Fren = Main Land of the Elder race.
{Gone-greet-creel} Gong’crel = small ruined city next to beach where our heroes first landed on Wro’Fren.
Ryma = the spot the war missed
Hark’on = first of the five of the remaining enemy bases.
Fena’garis = the closest city next to Hark’on that Saninthos’ troops can use to do an assault on Hark’on from. The city has been shielded and locked up by the enemy then abandoned to die.
Jar’karan = Next enemy base to be attacked Second main enemy base.
Lite’gyre = Third main enemy base to be attacked.

A Tale of Worlds, The life of a Paladin Time Line and Plot Notes:

Chapter 1 The Journey
1. Saninthos received the recall notice to report home.
2. He is taking his son with him to see what training he can do.
3. Rivshaw fails the magic test and makes an enemy of the female instructor. (This is ground work for Rivshaw’s tale in his book)
4. Saninthos finds out about his wife’s death
5. Saninthos finds out about the Trell attack
6. He sets up troop movement a troop placement with Nias and the chancellor
7. He resigns as Ambassador to The Realm of Man
8. He is assigned his parents as his unit of command
9. He finds out that the magic trainers sent Rivshaw over to the Priests for training.
10. He meets up with his parents
11. Rivshaw begins ranger training
12. San and family grieve the death of Jeuro
13. Hel’lene has trouble getting supplies. She has to go ask her father the chancellor for help.  Only to find that she needed the decree from her father anyway, and that the government will pay for the supplies not her family.

Chapter 2 Scouts Away
1. Saninthos sent the scouts to the Realm of Man using the portal that Nias used.
2. They are gathering up the paladins that his parents have trained.
3. The scouts return with a window of opportunity to ambush a Trell supply train.
4.
Chapter 3 The Village
Chapter 4 The Real Enemy
Chapter 5 The Search for the Trell
Chapter 6 The Defense of Gzhema
Chapter 7 Finding the Rest of the People
Chapter 8 The Hole in Merlin’s Apple Orchard
Chapter 9 Merlin’s Farm
Chapter 10 Underground
Chapter 11 Once Upon a Ruin
Chapter 12 Once upon a Shore
Chapter 13 Once Upon a Forest
Chapter 14 Once Upon a Tunnel
Chapter 15 Can You Spell Trap it is Ryma
Chapter 16 Dragon and a Forest
Chapter 17 The War Drags On
Chapter 18 Fena’garis
Chapter 19 Hark’on








The real plot line for A Tale of Worlds, The Life of a Paladin:

We find ourselves in a small human village when the Main hero Saninthos is recalled back to the Elven home lands. 

The hero is in the homelands of the Elder Race.  He is now fighting the real enemy to free his home world.  He is plagued with fear of future shock to the people who are not part of the old Elder Race.  He really doesn’t know about the plans the enemy has.  He doesn’t know the real plot going on around him.  He now has a class ‘A’ mind and training all of the old Elder Race the same techniques.

The ending is he and Bathmordi aboard Donna both find the world gate get trained to use it and pass from this world leaving the rest to be brought up by all the dragons in a man and beast combinations.


By Brett R Owings ©11-01-2013


















































#22. Dictionary of K'litte:
ID #799061 entered on November 30, 2013 at 5:41pm
#21. Chapter 19 Hark'on
ID #799060 entered on November 30, 2013 at 5:38pm
#20. Chapter 18 Fena'garis
ID #799059 entered on November 30, 2013 at 5:37pm
#19. Chapter 16 Dragon and a Forest
ID #799058 entered on November 30, 2013 at 5:33pm
#18. Chapter 16 Dragon and a Forest
ID #799057 entered on November 30, 2013 at 5:30pm
#17. Chapter 15 Can You Spell Trap it is Ryma
ID #799056 entered on November 30, 2013 at 5:17pm
#16. Chapter 14 Once Upon a Tunnel
ID #799055 entered on November 30, 2013 at 5:15pm
#15. Chapter 13 Once Upon a Forest
ID #799048 entered on November 30, 2013 at 4:07pm
#14. Chapter 12 Once upon a Shore
ID #799039 entered on November 30, 2013 at 4:21pm
#13. Chapter 11 Once Upon a Ruin
ID #799038 entered on November 30, 2013 at 1:05pm
#12. Chapter 10 Underground
ID #799037 entered on November 30, 2013 at 1:04pm
#11. }Chapter 9 Merlins's Farm
ID #799034 entered on November 30, 2013 at 12:11pm
#10. Chapter 8 The Hole in Merlin's Apple Orchard
ID #799026 entered on November 30, 2013 at 11:14am
#9. Chapter 7 Finding the Rest of the People
ID #799022 entered on November 30, 2013 at 9:49am
#8. Chapter 6 The Defense of Gzhema
ID #799021 entered on November 30, 2013 at 9:47am
#7. Chapter 5 The Search for the Trell
ID #799020 entered on November 30, 2013 at 9:45am
#6. Chapter 4 The Real Enemy
ID #799018 entered on November 30, 2013 at 9:43am
#5. Chapter 3 The village
ID #799017 entered on November 30, 2013 at 9:41am
#4. Chapter 2 Scouts Away
ID #799016 entered on November 30, 2013 at 9:39am
#3. Chapter 1 The Journey
ID #799015 entered on June 3, 2014 at 2:24pm
#2. Table of Contents
ID #799014 entered on November 30, 2013 at 9:16am
#1. Title Page
ID #799013 entered on November 30, 2013 at 9:09am

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