| ||||||||||
| ||||||||||
| ||||||||||
| ||||||||||
| ||||||||||
|
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| >> Campfire Creative >> Other >> Fanfiction >> ID #1310626 |
| |||||||||||||
| [Introduction]
Ivalice has been considered the center of the world for as long as anybody can remember, even of the long lived Viera. Most of the major races have thrived on this continent, making their way through the world. The different civilizations, Humans, Viera, Bangaa, Nu Mou, and Moogles, flourished, aiding each other in times of need. At the center of this booming continent was the country of Ordalia, a regal kingdom that stood as a beacon against evil on the continent, currently led by it's benevolent, but stalwart queen, Ruzanna Ajora. Spira, a continent across the Sea of Shooting Stars requested aid from Ordalia to help fend off foreign soldiers. Never one to refuse the plea for help, the queen rallied the support of her people and left across the sea, leaving her daughter, Princess Oyu Ajora in charge of the country. The war across the sea was indeed much more lengthy than anybody could have guessed. In what was only supposed to last for six months to get Spira back on it's feet, it lasted nearly four years before the queen was requested to return to her land for an emergency. Near what would have been the end of the war across the sea, Ordalia's enemies, the neighboring country, Zeltennia, and the country that lived in the expansive unchartered tunnels of the Underground, Murond, launched a surprise attack at the same time upon Ordalia. Communications have been lost with Princess Oyu. Queen Ruzanna Ajora returned to her land, determined to save her land from her enemies. She has set up a citadel on the coast where she landed in a town called Gariland, and has been building up an army to repel the invades, but the lack of communications with her goverment and people at the capital of Elmdor, which lays at the very center of the country, concerns her greatly. A call for help has gone out to anybody willing to help the land of Ordalia fight off Zeltennia and the monstrous creatures of Murond, and help save the land. Okay, that's the basic story so far. Bio-blocks first time around that include: Name: Gender: (male, female... obviously) Race: (Explained below) Class: (Explained below) Alignment: (Good, neutral, evil) Weapon of Choice: (Anything from swords, bows, staves to umbrellas, dictionaries, and guns... which makes me wonder about how every store you pass always has a better version of the weapon you're using. I mean, who else is running around killing people with umbrellas? :P) Spells/Abilities/Skills: Limit: (describe a powerful attack) Personality: Appearance: Background: Other: Races: Human - The main race of the land of Ivalice, they mostly thrive in Omdoria and Zeltennia, and the Middle lands, though they have become common in Muscadet and Dunlod. Bangaa - A hulking reptilian race that inhabits the deserts of Dunlod in the west. Not the most intelligent of the races, they make excellent warriors and bodyguards however. Viera - A tall, slender race with long rabbit ears that inhabits the wooded Bervenia to the north of Zeltennia and Omdoria. They are a reclusive people, in tune with nature, though not at all an enemy of the other countries. They excel at most professions. Nu Mou - A short, squat dog-like race with long, floppy ears, with elongated faces and tails. Because they are not a very physical race, they excel best with magic, and reside mostly in the swamps on the west coast of Ivalice, in Omisace. Moogle - A small, furry cat-like race with large rabbit-like ears and a colored pom-pom that sticks out of the top of their head, with a penchant for adding the word "kupo" to the end of most sentences. They are an intelligent race, adapt for most professions, but have quite a knack for working with machines. They dwell in snowy Muscadet in the northwest of Ivalice. Classes: When it comes to classes, feel free to select whichever you want, or even make one up. Anything from the warrior and the mage down to soemthing as specific as the summoner and the chemist can be used. When you put the class in the bio block, just say what it does. Nothing too powerful, as occasionally, each character should have to rely on others to do something, of course. If you're confused as to whether you can use a certain class, just go ahead and let me know, and I'll be glad to answer as soon as I can. A list of classes if you need ideas can be found here: http://en.wikipedia.org/wiki/Final_Fantasy_Classes Note that we're getting a little heavy on magical characters and people that can heal, so if we could get more martial type classes, that would be swell. Locations: Ivalice - the main continent, that provides various climates for the various people. Spira - a continent across the Sea of Shooting Stars that requested aid to fight off their own enemies. The war has been going on for the last four years, and RUzanna Ajora returned to Ordalia when she learned that Zeltennia and Murond had attacked. Ordalia - Human country, ruled by Queen Ruzanna Ajora.Forests, fields, mountains. Muscadet - Moogle country in the northwest. Snowy landscape. Omisace - Nu Mou country in the west, consisting of swampy lands. Bervennia - Viera country to the north. Mostly woods and mountains. Dunlod - Bangaa country to the west, bordering the Middlelands and Omisace. Desert climate. Zeltennia - Human country bordering Ordalia to the east. Ruled by a king that is used as a puppet by thieves. Consists of mountains, forests, and volcanic land. The Middlelands - An area of land that rules through individual citystates. Murond - a country ruled by monstrous creatures that make their home underground, all over Ivalice Gariland - Coastal city and main base of operations of Queen Ruzanna to take her country back. Elmdor - Capital of Ordalia, and currently under control of Zeltennia. Princess Oyu was last seen here. Rules: - 3 or 4 day rule to add. Everybody will get this amount of time to add, though it depends on how lazy I am at skipping when you pass that mark. If you don't think you can add, tell me, and I will skip for you, because it doesn't always let the next person know it's their turn. If it gets to be too much of a problem with no reporting on circumstances, then you will be given the proverbial boot. - There isn't really much of a minimum for additions, except for 1000 characters, and I think that should be easy enough. If you want to make a long addition and need more time, feel free to let me know, and I'll allow it. I'm going to be trying to make longer additions, myself, so it's okay. - If you want to do a major plot twist, or something that might be controversial, let myself or the person it involves know. - Have fun. This is Final Fantasy, so it must be fun. There can be both funny and serious moments, so don't feel it needs to always be a certain tone! I think that's all. Enjoy, my friends! |
Gender: Male Race: Moogle Class: Bard Alignment: Good Weapon(s) of Choice: Snare drum and metal mallets, trumpet Spells/Abilities/Skills: "Music" magic ability - sings and plays music to support and heal allies in battle. Limit: The Last Requiem - The player performs a sad song in memory of a great hero named Adoni Maropis, and the player is backed by an orchestra of ghost musicians, giving all allies multiple abilities at once, such as haste, protect, shell, auto-life, strangth increase, and magic increase, as well as healing any poisons or other ailments. Personality: Sorbet is a cheery soul that wants to believe in the best things about everyone. He seems a bit naive, and eager to take the word of strangers as fact. Despite his innocent attitude, he is loyal to his friends and allies, and if they are threatened, he will not hesitate to aid them however he can. He seems a bit unsure of his own abilities however, and has little desire to be alone when adventuring. Appearance: He is a moogle with tan fur, a pink nose, and a red pompom on top, and like most moogles, is no taller then two feet, pom pom excluded. He wears a simple brown shirt and trousers, and has a snare drum that is almost too big for him to carry strapped around his torso, and always wears a backpack, which carries the rest of his stuff, but most importantly, his prized trumpet. Background: Sorbet was born and raised in a small village in Muscadet, and became known as a pie thief before he was of adult age. One would think that they would have been glad to see the little mischievious pie thief go, but like most moogle hamlets, they missed him more then they missed those pies. Sorbet has since traveled the world as a writer and musician, and even became involved with a group of adventurers to stop a Necromancer slaughtering and raising an army of undead in the Middlelands. He wrote the novel for that adventure, but didn't realize his publisher wasn't on the up and up about the gil he'd recieve until it was too late. After hearing of the plight of Queen Ruzanna Ajora, he took the first boat he could to Garilend to lend his voice and music to her cause. Other: Often frequently gets into trouble due to his curious and naive nature. Gender: Male Race: Hume Class: Blue Mage (Enemy-Skill) Alignment: Neutral Good (Good but definitely not pure) Weapon of Choice:Razor-Fans (Fans that extend about 18 inches, when closed can be used as non-leathal Tonfas) Spells/Abilities/Skills: "Azure Word" magick ability - Speaks the name of a learned skill to let loose monstrous skills upon the enemy. Limit: Darkside Wish - The Arch Angel Altima appears as a ghostly entity behind the Castor, full of beauty and light. The Castor and Angel perform precise hand motions. With each motion Altima becomes more and more bloody and deranged. At the final motion the Castor and Angel let loose an intense screech that rocks the field, and yet remains a lovely sound although morbid. All injuries from those considered allies in the Castor's mind, are transferred from the Injured to the Castor, effectivly healing the party completely while KOing the Castor, and causes Silence status to all who were not healed ( A.K.A. Were not considered Allies). Personality: Toire is a cheerful boy although has a deranged sense of the world. While most would be mopey or aggravated during a heavy thunderstorm, Toire would be dancing in the heavy rains, watching the crown-lightning dance across the sky. He likes all sorts of creepy things EXCEPT spiders which is connected to a traumatic experience as a child. When he finds a friend he attaches himself to their hip (which is the very reason he doesn't have many friends), and is loyal to a fault. He has no hesitations to leap before a blade meant for his friend. Appearance: Toire is a Hume-child. He stands at about 5'3" and has a petite build. His long black hair distinguishes him from the Ordalia majority, Blondes. His sea-blue eyes and pale skin are all that shows his Ordalian heritage. His attire contains a simple doublet, a pair of calf-length pants (capris), a cape-like cloth that falls from the back of the belt to his knees, delicate sandals (Chinese sandals), all in a black with blue stitching theme with the Astrological Symbol Virgo on the back of his doublet. He also wears a large black bracelet, with one bell, on each wrist, an a simple black ribbon around his neck. He wears his fans on settings on the sides of his belt-cape. His most common hair style is that of a simple high ponytail that cascades in waves down to his waist, but every once in a while he'll use the ribbon from his neck and put his hair into prince braids (A braid starts at each temple and ties with a ribbon at the associated back corner of the head, all other hair including hair not involved with either braid hangs loose). Background: Toire was born in Zeltennia, but was taken to Ordalia by his Ordalian mother who was once made a prisoner of war during one of Zeltennia's previous attacks on Ordalia. His mother died of pure exhaustion, leaving the small baby Toire in the hands of the Moogles of Muscadet. While he has never met Sorbet, he has heard of the Pie-thief. When he turned 14 he left Muscadet and traveled to the capital and made a small living, performing fan-dances and mimicking the magic tricks he saw other peddlars perform. He was taken in by a Blue Mage who taught him the ways to conjure the beast energies. Once he learned this skill he was a fairly competant student of Blue Magic. Learning many skills on the first time without sustaining high amounts of damage. When the country was once again invaded by Zeltennia at the age of 15, he became a masterless student, for his teacher perished in the ransack. After hearing of the plight of Queen Ruzanna Ajora, he took set out immediately for Gariland. Vengeance his main purpose but also a loyalty to the nation he grew up and thrived in. Other: Is usually the reason Sorbet's curiosity gets him in trouble. He is also very curious, and unfortunately is quite clumsy when he's trying to be sneaky. Go fig... Gender: Male Race: Hume Class: Black Mage Alignment: Good Weapon of Choice: Katana Spells/Abilities/Skills: Black Magic (mainly fire magic, but also a little ice and lightning) Limit: Inferno Hellfire - A magic ring surrounds the area the castor wishs, sealing those caught in it inside. Fires from hell then rise up and scorch the entire area. If allies are caught in it then they are scorched too Personality: Vas is always a quiet one, even around his own family, what's left of it anyway. He is contemplative and a bit of a book worm, always trying to learn more. He never really trys to do anything that might get him put in harms way, although that never helped much. Although quiet and reserved he is always into trouble...it seems drawn to him... Appearance: Vas never liked the color blue, except for the sky, and he never understood why most black mages wore blue robes. Deciding to be different Vas wears black robes and no hat. He has his katana straped on his left hip and only has a cloth sheath for it...with many holes in it. He has long brown hair that is never really styled he just puts it in a low pony tail and makes sure it isnt sticking out everywere. He has hazel eyes that turn red when he is in battle, using magic. Background: As a child, Vas always had dreams of being an adventurer. He was born and raised in Spira, he traveled to Ivalice when he was 15, three years ago, because of the war. He always trained with sword, thinking himself a warrior, but a mage saw potential in him and taught in the art of black magic. He mastered many spells quickly, his mentor told him that using a staff would bring out even more of the power inside him but he couldnt bring himself to put away his katana. When his mentor heard the message calling for help, He and Vas instantly went to Gariland. Vas figured that if Ivalice had aided Spira then the least he could do was help in any way he could. Other: Vas knows no one except for his mentor in Ivalice. Gender: Female Race: Viera Class: Chemist Alignment: Good Weapon of Choice: Poison daggars Spells/Abilities/Skills: Healing magic, along with some venomous tricks she has up her sleeves for enemies. Limit: Wrath, brutally attacks the enemy when her anger overpowers her. Full out physical attack with daggers, repetitive, and does damage more than three times in one turn. Personality: Baylee is easy going and a lot of fun on her good days. Her most important trait, however, is her ability to be consistantly dependable. Whenever there is a friend in need she feels it is her duty to lend a helping hand. But be warned not to get on her bad side... She tends to have a very short temper. Appearance: Her slender body is usually garbed in silken white robes. Under her long floppy ears light auburn hair cascades down her back. And shinning from her sand colored face are her vivid green eyes. Background: Bervennia was where she was born, though it is not where she spent most of her life growing up. Baylee grew up in a small village just behind Gariland. A small community living in the woods between cities her and her mother owned and ran a small shop. Baylee's mother also being an alchemist that is where she learned everything she knows. Other: When word spread to Baylee's village of the call for help from Queen Ruzanna she felt it as a duty to go. Sure, her mother tried to persuade her against it at first. Soon she realized though that this was something Baylee had to do and let her daughter go. Gender: Female Race: Hume Class: Technically a warrior, but she uses her bow often enough to also be called an Archer Alignment: Neutral-Evil Weapon of Choice: From an early age, Bridget was taught to use a sword. But as she grew older, she developed a fondness for bows. Spells/Abilities/Skills: Focus. When Bridget stops and focuses her next attack, it is almost a sure thing that it will hit. Either the swing of her sword will be a devastating blow or the arrow she shoots will have exact precision. Limit: Hope's Demise. In times of desperation, Bridget will fire an arrow up into the sky. The overwhelming panic within her causes the arrow to split into dozens of smaller arrows which rain down on her enemies. Personality: At one time an optomistic youth, Bridget has slowly transitioned into a more solitary, determined young adult. When she has a purpose, she sees it through to the bitter end. Lately, her purpose has been a darker one which has consumed much of the carefree childish attitude she once had. Appearance: Bridget does not stand out when compared to most humes. She stands at about 5'6 and is somewhat weighed down by the prescence of her sword and bow combined. Her hair is usually tied around the back of her head to keep it out of her eyes in the midst of battle. She is a young woman, but carries herself like someone of a much older age. Background: Bridget grew up with her mother, father, and younger brother on a farm in the outskirts of Zeltennia. They lived a happy life just growing food for the capital city. Every so often thieves would come and steal some crops, gil, equipment, etc. But it was never too much and the family never saw any real danger from it. Still, Bridget's father trained both his children to wield a sword, just in case. Once every month Bridget's father and brother would ride to the capital with what crops they had grown. Then, about a year ago they never returned. Thieves ambushed and killed the two and made off with the crops. Of course, when the news was delivered to Bridget and her mother, the corrupt messenger told them it was a raiding party sent from Ordalia. Bridget swore to avenge her fallen father and brother and joined the Zeltennia army in a campaign against Ordalia. What she does not know is that her brother survived and is still alive somewhere out there. Other: Currently she is travelling with a brigade of somewhat shady Zeltennians, travelling to back up forces that have made their way through Elmdor and into some smaller merchant towns. ((OOC: If you would like to take up Bridget's brother as a character, feel free! I think it would be interesting to have her find him on either side of this war)) The mercenaries of Zeltennia marched all over the Ordalian countryside that day, pillaging and burning many of the small villages they came across, while sparing the larger towns and cities for their later campaign. They were already intent on testing the defenses of Gariland, the coastal city where Queen Ruzanna Ajora was leading what was left of her country. They attacked many of the ships that sailed around the coast with the intent of bringing aid to the queen, setting them aflame amongst the evening horizon like a flock of fiery phoenixes. The populace was far too concerned with manning the walls and preparing for a siege to notice a few ships make it into the docks district of Gariland. It was within this bleak city that a small number of characters from many races and various walks of life would be thrust together. The alliance that would form was but a glimmer of sighing hope, a comma in what was to be a rather long story. Most of those that had showed up to rescue Gariland would go no further then the stone walls, these adventurers would journey far beyond the comfort of an Ordalian city. Taken from documentation by Babus Swain, the Nu Mou Royal Mage of the Ajora Crown. < * * * * * * * * * > They had only just recently met, back where they both boarded the ship in Pascal, another coastal town that lay west of Gariland, in the independent Middlelands. Sorbet and Toire both happened to be visiting a rather darkly lit place called the Wicked Wench. The tavern is pretty much known as a place in which to do illegal business with those who did not wish to be seen by the eyes of the town guard. It is a bawdy, noisy establishment, and only recommended to those who are well armed and has loyal friends with similar skills. As long as you didn’t do something stupid, or say the wrong thing, you would be fine. If only it had been that easy. Both Sorbet and Toire happened to be new visitors to the town, and the Wicked Wench just happened to be the first inn/pub that they wandered into, and on that day, a angry(more so than usual) human named Lars just happened to be sitting at the bar, after having been mugged by a tribe of ogres outside the town, and all he wished was to be left alone. Toire just happened to be sitting two stools over, and Sorbet clambered up onto a stool, asking the bartender, a surly oaf named Don for juice. Don simply grumbled about his strange taste at a bar, gave him a mug of grapefruit juice, and bumbled off to help his other patrons at the end of the bar. After taking a sip and meowing in delight, Sorbet noticed the young human that sat next to him reading a poster. The curious moogle asked him what it was, and Toire explained that after the recent invasion of Zeltennia and Murond into Ordalia only a month ago, Queen Ruzanna Ajora returned from Spira across the sea, only to find that whatever Zeltennia did to Ordalia, it was incredibly effective in taking the capital at Elmdor. So she has asked for aid from all the countries, though most are only able to send a few warriors, so it is up to the chivalry(or lust of gold) of adventurers and common mercenaries. As Toire was relating this news, Sorbet became increasingly unaware of where his drink sat in relation to him, and just as the human blue mage finished his speech, Sorbet turned and swung his arms at the thrill of adventure, knocking his grapefruit juice into the face of nearby Lars, who stumbled back into a table where reptilian Bangaa sat. They hissed, and well, to make a long story short(too late!), a massive brawl invaded the Wicked Wench that night, with Sorbet and Toire fleeing the scene and Sorbet stowing away on the same ship. After all, this had the making of a good story! < * * * * * * * * * > Sorbet wrinkled his nose as the smell of smoke filled his sensitive, pink nose. He squeaked a bit before speaking. “Another wreck is out there. Kupopo.” Toire looked up from his bowl of porridge at the moogle, who was stepping on his tippy toes to look out the window of the ship into the orange evening sky. Sorbet’s giant dark brown eyes scanned the horizon for the ship, but it was nowhere in sight. “The Zeltennian Empire is aware of the Queen’s plea for help. And some of these boat captains aren’t too bright if they’re getting close enough to the shore to be shot down,” said Toire, shoveling a spoonful of porridge. “How long until we get there, kupo?” asked Sorbet, bumbling back and leaping onto the bench across from Toire. “I’d say that we’ll be docking in an hour or so,” said Toire. “Good… I don’t really like this sea traveling very much,” said Sorbet, sticking out his tongue and sighing heavily from a nauseous stomach. “It’s not so bad. Your nose is probably just too sensitive to the sea salt.” Sorbet sniffled at this, but said nothing, and instead, picked up the porridge bowl and began drinking the contents. "You'd think that after the first few ships that were sunk, the others would stray a bit farther from the shore." Toire sighed whiled watching listlessly out the tiny window. "If it was a tournament or something, this would be a plus! Less competition and all." he said, plopping back down next to the little Moogle. He sighed again, "It really is too bad it's a war. I wonder how many allies we'll have left by the time we hit port. Not many with how dumb the captains are." Looking over at the Moogle, he watched as he scribbled on a piece of parchment. Scratching out words and writing on and scratching out again. "Hmm, ...and the ocean was lit ablaze by the fallen ships of our comrades in this time of..." Toire began to read aloud. "H-hey! Don't just read it! I'm not finished with it yet! Kupo!" Sorbet protested, hiding hid writings from view. "I'm sorry," Toire said with genuine sincerity. Though, that lasted but moments before his eyes brightened. "HEY! Are you a scholar or something!?" he exclaimed, nearly scaring the pom off the poor Moogle's head. Sorbet blinked a few times. "U-um, not really. I'm a bard. I --" "SIng songs and tell stories! Awesome!" Toire finished, leaning back against the wall. "I've never really been one for telling stories, but I do like to hear about them! Can you tell me one while we wait!? Patience is a virtue I just don't have time for and all this waiting is beginning to rub on my nerves." Sorbet tilted his head slightly, "U-umm... Kupo?" "You know..." He said to a suprised Vas, "I heard something in the town we just went through," Vas remained silent, "before I tell you what it is I want to ask you something." "Yes Master?" Vas was never sure if he would like the question or not when his master said something like that. "Do you think you're ready to fight others? As in other Humes, Bangaa, and other races?" For once Vas liked the question asked. He knew his master was a bounty hunter and he wanted to see what the job was like. "I think Im ready, if not, Im sure a couple more weeks training would prepare me." Vas was getting a little excited at the news. "I was thinking the same. We will be going to Gariland. On the way, I will teach you the last I can." "You mean...I will be as powerful as you?" "Ho ho, you overestimate yourself my student, one of these days you may be stronger than I, but that day is far off." "I thought as much...what was the thing you heard in town?" "The queen is back, and she asks for aid in Gariland, apparantly there's war coming on Ivalice." Vas was shocked, he had thought this was a hunt...not a war, "Umm..." He couldnt find words. "Ah...you thought as I thought you thought, this is no hunt." "Master, I could possibly do a hunt...but...a...a war!?" "Yes, a war, I believe you to be ready and also, do you not think a son of Spira should help those that have his homeland?" That struck Vas, "Yes Master, I think we I should help." "Then off we go." Bridget was glad that her troop was moving out. Her battle was with the country of Ordalia, not it's civilians. The leader of Bridget's troop, Thurm, marched in front. He was a Bangaa that was large even by his own race's standards. "Where we goin' boss?" A gritty looking human marching next to Bridget called towards the troop leader. "We goin' ta da new capital. Da big boss says da Queenie is back." The large reptile lurched forward. "The Queenie?" The gritty man's voice sounded a bit intriqued. Bridget didn't enjoy the company of her troop. In fact, most of the country was full of hulking, dumb creatures that had no compassion for one another. They jumped at the chance for a battle and for pilaging. It wasn't her first choice to travel with them, but it was the only way to avenge her family. "Down da road a bit is Dorter. It's a trading city, so there's gonna be lotsa good loot." Thurm explained to his troops. "Let's stop here and gear up. Once we is ready, we fight!" Thurm threw his fist into the air. Bridget sat down on a nearby fallen log and checked over her weapons, making sure they were all intact and ready for battle. It was a lesson her father had taught her several years ago. "The last thing you want is to pull out a broken arrow in the heat of battle." He had warned. "Ay lassie, you ready for some fightin'?" The gritty looking human asked her while tying his boots up. Bridget didn't say anything, and just nodded in reply. Gender: Male Race: Hume Class: Paladin Alignment: Nuetral Weapon of Choice: 2-Handed Doulbe Edge Sword Spells/Abilities/Skills: White Magic- Cura, Protect, Shell, Nulshock, Nulfire, Nulfrost. Holy Sword- Stasis Sword, Holy Blade, Cover, Saint's Cross. Limit: Heaven's Wrath - Does a Omnislash-like attack (20 slashes) except using Holy Blade with it. All party members can freely attack enemy as well without Tep getting any damage. Personality: Cares only for people. Very open and outgoing. Helps those in need, does not like to fight. Appearance: Blonde Spikey Hair, Blue cloth baggy pants, white cloth shirt, white cape with gold trimmings. Has buckle for sword that hangs on his back. Background: Has had bad expierence with fighting and becuase of that, sworn to protect those who needed help. Doesn't know whose his parents are, was raised by Moogles. Other: Has a thing for the flute and plays it very often. Gender: female Race: human Class: dragoon Alignment: good Weapon of Choice: BFS (Big Friggin Sword. I mean, come on, it’s Final Fantasy.) Spells/Abilities/Skills: Hana uses no magic, but has a powerful jump attack, which can also serve to boost mobility. She is familiar with the use of all sorts of weapons and armor, and is very good with her heavy blades. Limit: Ziepha, Sword of the Heavens: Hana chants and focuses to deliver powerful sword attacks above and beyond her normal ability, learning more powerful attacks as she progresses in skill and power. At the moment she can perform a more powerful version of her leap attack, running up to the enemy and striking when she jumps up as well as down. Alternatively, she can perform a charging version of her leap attack, which is more powerful and can strike several enemies in a line. Personality: She is nice to everyone, humble, and good to the point of being naïve. She is also forceful, and not embarrassed or impressed easily, and excited by things which many people find to be simple or commonplace. She acts like herself and does what she wants, unafraid of what others might think of her. She also tends to be loud, and can often overdo things. Even though she has a very forceful personality, she is one of the nicest people one could hope to meet, though she does get overzealous when it comes to her sense of justice. She is intelligent, but doesn’t always come off as such, because she also has a trusting personality, and doesn’t always pick up on the subtleties of the world. She has a very straightforward way of looking at things, and is very straightforward herself, without guile or much of a capacity to lie. Appearance: The smile on Hana’s face is so much apart of her that many say she looks like a different person without it. Many would also call her beautiful, with her brown hair, going just to her neck, and her tall, strong body, fit from years of training with heavy weapons and armor. Hana always dresses in shades of teal and light violet. She believes it’s important to dress like a lady, so she always wears a long skirt or dress, reaching down to her ankles; however, she also believes in practicality, so she wears heavy boots and armored leggings under it. She is likewise armored elsewhere, with a heavy, bulky chestplate and thinner, more flexible pieces of metal guard her belly and sides. She wears no armor on her right arm, though her left arm is armored almost heavily enough for it to be a shield. Lastly she wears a helmet with a visor which covers her mouth and nose completely; a slit between the visor and skullcap allows her to see. The helmet also has a design of swept back wings done into it. She wears her large sword strapped to her back. It is a thin, single edged blade, almost as tall as she is, but not much wider than the blade of a normal broadsword. The blade is mostly straight, though it sharply comes to a point, and up the blade are three holes carved into it near the blunt end, allowing Hana to use them to grip the blade midway up, giving her some more flexibility in the blade’s use. Background: Hana was an orphan, raised in the capitol of Ordalia, and taken in by the queen’s paladin’s when she was old enough. She was always enthusiastic when it came to her lessons, but she had little skill when it came to magic, so she became a dragoon instead. She performed many of the same tasks as paladin’s, however, though some claimed it was to a much greater degree. Her instructors never found her wanting when it came to eagerness or willingness to work, but often she would go after wrongdoers that no one would bother with, zealously stopping every small wrong she came across, bashing in doors just to get at minor offenders of misdemeanors. Though everyone who worked closely with Hana loved her, they thought it would be best if she saw more of the world, which would both make her someone else’s problem and possibly make her less naïve. * * * * * It was a dark night, and storm clouds were gathering over the Wicked Wench as the wind whistled through the streets. The patrons all looked up when the door clattered open to reveal a dark armored figure silhouetted by the lamps outside. The figure surveyed the room coolly; little could be seen of the face behind the helmet, and none of the onlookers could guess at the figure’s intent. The only sound that could be heard were the slow, purposeful thumps of armored boots on the inn’s floor. The armored figure turned suddenly, its helmet pointing toward the bartender, who shrank back in spite of himself. “One banana smoothie, please!” the figure declared. The bartender blinked once. “What?” he asked. The figure removed its winged helmet to reveal brown hair and a pretty face. “I said,” Hana declared, as if shouting it to the world, and sticking her hand forward with one finger raised to emphasize the point, “One banana smoothie, please!” This brought malicious chuckles from around the room, and the bartender relaxed visibly. “Listen, girl,” he said, “I don’t know what you’re used to, but we don’t sell that kind of stuff here.” A bewildered, and somewhat downcast look crossed Hana’s face, “What, you mean you’re out of bananas? Awwww, maaan, and I was looking forward to one of those.” She smiled once more, “Alright, then, I’ll have a strawberry smoothie, please!” The room erupted into laughter, and Hana turned to face the patrons, a smile still on her face, “What’s so funny, guys? Are you all telling jokes?” This made the bar patrons laugh even harder. Finally, one scruffy looking man was able to put himself together enough to say, “Listen, girl, are you lost or something?” Hana grinned, “Oh, that’s kind of you to ask. I’m not lost, really, even though I don’t know where I’m going. I’m looking for some people, and I heard they came through here. I wonder if any of you might know them. Let’s see…” she pulled a list out of one of her pockets, seemingly oblivious to the fact that everyone had stopped laughing, and all eyes were on her. “Oh, yes,” Hana continued, “There was a moogle with a big drum, a small, dark haired Ordalian… um, let’s see…” “Hold on, missy,” one of the other patrons interrupted, “It might be that I can remember these guys, but my memory is a little fuzzy. Maybe there’s something you can do for me to refresh it.” “Oh,” said Hana, “I’d be happy too. What did you have in mind?” The room erupted with laughter once more, and Hana scratched her head bewildered. The man who had been talking stood. “Maybe if you come up to my room, we could think of something.” Hana shook her head, “I’m afraid that as much as I would like your memory to get better, I must refuse. It is not seemly for a lady, however honorable, to be alone with a man, especially a stranger.” “Oh, it’s okay,” the man said, “We’re pretty loose about the rules around here.” “Well,” Hana said uncertainly, “I don’t wish to offend local custom but… HEY, wait a minute!” she scrutinized the room, a suspicious look on her face, “This isn’t one of those places where ILLEGAL ACTIVITIES are allowed, is it?” “Yeah, that’s right,” the man said, a cocky grin on his face, “What of it, girl?” “Very well, then.” Hana stood up straight, a serious look on her face, “In the name of Her Honorable Majesty, Queen Ruzanna, I place you all under arrest, and close down this tavern until further notice!” Malicious chuckles once more circulated the room, and the patrons began to stand up. “Big mistake, girlie,” the man said, brandishing a knife, “You should have followed me to my room. He rushed at her, holding the knife in front of him. She defended herself with her heavy left gauntlet, and the blade snapped, spinning through the air. Hana reached and grasped the sword hilt poking above her right shoulder, drawing the blade slowly, letting the sound of the sliding metal permeate through the room. She brandished the huge blade, and everyone’s eyes went wide. * * * * * Twenty minutes later, every patron and the bartender had been subdued, and Hana had also demolished most of the tavern. She left them for the authorities to handle, managing to also gain news about those she had been following. Satisfied, she walked off, to where her ship was waiting for her. “Well, nothing… unless you’re trying to sneak through the middle of an ogre camp and you have a few dozen heavyset people noisily following the smell of butter. Tsk, kupo. Well, at least the smell prevented them from eating Kimble. The ogres, I mean, not the large people, kupopo.” Toire simply stared, not sure if he should laugh at the story or admit how disbelieving it is. “I’m… I hardly doubt that ever happened, Sorbet.” “It’s a true story, I swear, kupo! Passed on down to me all the way from my dear great aunt Palla. She saw it happen!” urged the moogle, waving his little arms. “I don’t know…” “Well, you wouldn’t think such a thing could happen, yet here we are,” said the moogle, nodding his head. “That was still a bit of a long story, if I do say so myself,” said Toire. “And that, my friend, is why you are not a tale spinner, such as myself, kupo!” The long haired blue mage was about to say something when the ship lurched violently to a halt, throwing the moogle from the bench. Sorbet looked up, and noticed that everyone else on the ship in the room of the ship has been startled, though most only lost their balance. Toire came around and helped the moogle up. “I think we’re here. Are you okay?” asked the concerned human. Sorbet smiled and rubbed some non-existent dust off his shirt and pants. “Kupo!” “The city is under attack!” came the cry of a human a few tables away, staring out the window. Every passenger, mercenary, and crew member ran towards one of the windows of the ship to stare at what the man had shouted. The ship was indeed docked at Gariland, but the sight beyond made Sorbet’s fur stand on end. Several buildings were on fire already, and the flashes of magic could be seen lighting up the sunset sky. The city, however, was certainly a marvelous sight with towering spires that reached up to the heavens, and in the orange sunset, made the stone buildings glisten brightly. “The Queen needs our help! Let’s go!!” shouted the human soldier, and the rest of the mercenaries on board the ship cheered with him. Sorbet couldn’t agree more. "Sorbet!" he heard Toire yell, when he looked up he saw a fire ball hurtling right towards him. His furry little eyes grew wide with the fear of becoming just another story told by a wandering bard. What seemed like slow-motion, he watched Toire Jump in front of him, and clicked the bells on his bracelets together, and spread his arms as wide as he could. The fire hit a strange barrier just before the hume. He could see Toire's feet slide back several inches, and then without warning he watched as the hume boy was flung backwards. Sorbet ran over to him noting the singe marks and soot on his face and arms... "Are you okay Toire!?" Sorbet yelled over the commotion of the battle. "Heh, I feel like I was the one slammed up against a 'wall', not the fire ball!" he said raising to his feet, shaking the dizziness from his eyes. "C'mon Sorbet, let's go!" he said running down the dock after the other mercenaries, the little moogle right on his tail. Tep kept his eyes particulary on the women and children running. He noticed a group of the people attacking the city running after them, shooting nets from cannon looking devices for their captivaty. Instantly, Tep jumped down from edge to edge of the tower. His eyes focused in the middle of the group, he pulled out his sword and position himself, while free falling, to a mid-air virticle stab. His sword illuminate with a blue aura. "SAINT'S CROSS!" He landed on his mark. The stab in the ground made a spherical explosion of blue light. The soldiers that were caught in it flew in diffrent directions, most hitting walls of buildings. Tep then stood up and looked around to see them all lying on the ground. One little girl and her mother, who was caught by a net from one of the cannons looked up at him with horror in their eyes. It almost brought tears to Tep's eyes to see people this scared. He slashed at the net cutting them loose. "Thank you so much!" the mother cried in tears. "Are they...dead?" the little girl asked with a teared eye. Tep kneeled down to her and smiled, "No. They're just sleeping a bit. I didn't use enough force to kill anyone. Besides-" He stood up and placed his sword back in its case, "I don't kill anything." The little girl smiled at him, but then gave a confused face. "Wait, what about your food? We get food from animals that we kill." Tep stared at her. "How old are you again?" "THERE! OPEN FIRE!" came a loud demanding voice and then next thing Tep realized, he was being shot at. He quickly put out both hands in front of him, "PROTECT!" and instantly a white but transparent looking barrier shot out. He looked at the mother, "Run, I'll hold them off." She nodded and grabbed her daughter's hand, running to where the other civilians were sheltered. Tep kept his hands out, protecting himself from bullets. He was being pushed back, little by little, and could feel his mana fading. He tried to push forward, but the power of the bullets where not just physical, but magical too. It wouldn't be long before the shield would be down. "What do I do?" he said gritting his teeth. He looked for a spot to dodge to when he noticed a moogle and a hume like himself staring at him. "Umm...hi?" “The people there need help,” Hana said, “It is your duty and your responsibility as human beings to help all you can.” “I would like to help, miss, I really would, but I’d just get shot down or scuttled, which would do nothing for anyone.” A gleam appeared in Hana’s eye. “So,” she said, “Then if the danger along the shores is gone you’ll help, evacuating those who need it, and helping with what medical supplies you have available?” “Well, I suppose, but…” “Then just get close to one of the outlying ships. I’ll make my way from there.” “Miss, you don’t understand, I can’t get close enough to those for a boarding.” “Get as close as you can then. I’m a pretty fair jumper, Captain.” The captain sighed, and gave the order. Soon the little ship was nearing a massive frigate, which was itself evacuating. Hana lowered her helmet onto her head. “This is where I get off,” she said, “Thank you, captain. And, remember, I’ll hold you to your word.” She sprinted forward, running to the bow of the ship, hopping onto the railing, then launching herself high into the air and landing on the other ship. The captain looked, dumbstruck for a few moments, then gave the order to adjust their heading. He could feel the deck rocking beneath him. There was a variation, slight, but there to those familiar with a ship’s motion, caused by her jump. * * * * * Hana landed hard, leaping forward at once, running across the ship’s deck. People shouted at her, but she didn’t heed them. She ran to the stern and leapt again, landing in another craft. She made her way like this, jumping between ships. Finally she jumped onto a large one in the harbor. Last one, she thought, then leaped high, reaching up and grabbing onto the edge of the crow’s nest. With arms used to handling heavy weapons she boosted herself up, then made one more leap, onto the roof of a nearby building. She leapt high once more, evading a cannon blast that wrecked where she had been standing. For a second she was a dot against the sun, then came down, bringing her heavily mailed left hand onto the head of one of the mercenaries, knocking him unconscious. Two more men ran toward her. She drew her sword, swinging its long blade to keep them at bay, then jumped past them, hitting the ground running. She leapt onto another building, then in turn leapt off that, falling toward her true target. She lifted her sword above her head, using the momentum from her jump to add power to the swing. It smashed into the cannon emplacement, wood and splinters flying everywhere. The cannon itself was intact, but was in the process of firing, so with the wooden supports gone the cannon flew backward as it fired, the ball smashing into a nearby building, but the cannon itself forcing the crew and guards to take cover. Some of the men, however, dealt with surprise well, and before Hana could recover two bullets smashed into her breastplate, doing no damage but knocking her off balance. A third man swung a blade at her. Hana blocked with her left arm, but the force of the blow threw her backward, off the building and into the alley below. There was a clatter as Hana hit, and the wind was knocked out of her. She managed to hang on to her sword, but she was too battered and disoriented to roll to her feet as she should have done. She heard loud cracks above her, and bullets bounced around her. One was deflected by her helmet, though it made her ears ring. Hana struggled to her feet and limped out of range. She had done what she came to do. Now to just take care of the others… © Copyright 2007 The Man With The Golden Pen, Imbrium <3, Dragon_Ninja, philicia, Kimberlily, Tep, Average Joe, (known as GROUP). All rights reserved. GROUP has granted Writing.Com, its affiliates and its syndicates non-exclusive rights to display this work. |