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| >> Campfire Creative >> Appendix >> Other >> ID #1789186 |
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[Introduction]
![]() The world we live in today is forever changing. The Human race itself evolves every day. However, for the people that go to the Vandenberg Institute the evolution of tomorrow is today. Each of the residents have varying abilities that border on the incredible. In the Institute the teachers teach the students to hone their skills so as to use them in a responsible, yet productive way, in order to coincide with the rest of humanity. The world unfortunately is not ready for the evolution of tomorrow. There are parts of the government that tries their very best to demolish the Institute, enslave all inhabitants for lab testing in order to have better weapons for war. based off Characters in
Pyrokinesis - Frictokinesis The one whom possesses this ability will be able to create fire. In addition to creating fire, they will be resistant to some of the consequences of its use; they will be able to withstand the lack of oxygen for a short amount of time. the person will be able to throw fireballs and conjure large flames and launch them in directed, continuous streams. They will also be able to control the heat of the flames to distract and disorient on occasion.Another ability the user of this kinesis will have is the ability to ignite ones whole body on fire without harming themselves, even the ability to release the flames in an omni-directional explosive blast. Tribokinesis Friction Manipulation is the ability to psychically generate, decrease and otherwise manipulate friction. One with this ability could easily increase air friction, making the air too difficult to walk through (or making bodies of water too difficult to swim through), or decrease friction on a floor to make it slippery. The user could even increase friction to keep subjects from slipping on normally-slippery surfaces, decrease personal friction to escape the grasp of foes, or make normal surfaces abrasive, so they scratch and bruise foes. A master of their Pyrokinetic abilities could generate and manipulate massive amounts of extremely high temperature fire, flames, and heat. They could smother an intense flame to nothing instantly, or generate enough flames to destroy cities in an equally short amount of time. Aerokinesis - Sonokinesis - Atmokinesis - Flight - Aerial Adaptations The ability to mentally affect or move air or wind currents. With this ability, one can easily resist wind pressure, move air particles to create vacuums to suffocate foes, or send wind at foes as gale-force currents. One with this ability could even travel on air currents via Flight or walking. A supposed aspect of this ability would concern sound waves, since they travel on air currents. An adept Aerokinetic could cause them to travel allowing them to hear things from a distance, or they could completely halt the movement of air and stop all sounds. Another faculty of this ability may be the potential for Aerogenesis in which one can generate breathable air or the constituents of air. A common ability that often encompasses Aerokinesis is Atmokinesis, since one can control weather, and the wind is heavily associated with weather phenomena. The only speculated limitations of this ability would be the inability to generate air, or other gases, to manipulate, unless one also possesses the ability of Aerogenesis. The ability to willingly control and manipulate the element sound and sound waves,. one with this can create voltimating sound wave blast emissions that can destroy almost even wood,metal, bricks,. and even make someone pass out on will. they can explode where sound is being emitted and control the sound and replace the sound too. they can even create colored sound wave blasts by turning the sound against the opponent. Atmokinesis, also called Meteokinesis/Meteorokinesis or Atmosphere/Weather Manipulation is the ability to mentally manipulate the flux of the atmosphere at will, resulting in a change of weather patterns and formation of freak weather conditions. This ability allows generation of any natural weather condition, from fog and rain to thunderstorms, lightning, hailstorms, blizzards and hurricanes (and the calming or heightening of such conditions). At the higher bands, the user can even cause climate shifts (although sometimes one can only cause weather native to the area they are in). This ability is often accompanied by Temperature-Extreme Resistance and high resistance to extreme weather conditions. This ability is often linked to the users emotions (making lightning or hail unintentionally when the user is angry, high-velocity winds when he/she is scared etc.) The only speculated limitations of this ability would be the inability to gain control of one's emotion, resulting in the exact matching of weather to one's feelings, emotions or mood. Flight, also referred to as Human Flight Potential is the ability to defy gravity in order to propel oneself through the air. One with this ability can accomplish it in one of multiple ways. Either their body projects an electromagnetic aura around them, which repulses the user from the ground and allows propulsion from one point to another. Others include the use of magnetic, gravitational or sonic repulsion, riding air waves, riding light waves, projection of an energy Aura, the presence of physical wings and the like. This ability may be accompanied by Jet Propulsion or some other aerial faculty. Fliers often possess the adaptation known as Aerial Adaptations, which allow them to survive the pressurized winds, heat created by supersonic flight, difficulty to see at high speeds, ability to breathe in low-oxygen levels of the atmosphere, among others. Aerial Adaptation or Flight Adaptation allows the user to withstand extreme wind pressures (so one isn't disoriented or deprived of normal breathing capacity by them) along with immunity to vertigo; this ability is innate for fliers (so it is counted along with Flight as an ability). Aerial Adaptations also allow a flier perceive their surroundings when flying at incredible speeds, allow them to survive the pressurized winds, heat created by supersonic flight, ability to breathe in low-oxygen levels of the atmosphere. The actual limits of this a specific ability are unknown, however it gives the flier an incredibly enhanced level of durability, from temperature extremes, and perhaps other low-oxygen environments other than high-altitude. Biokinesis Biokinesis, also called Somatokinesis, Genetokinesis (when that faculty is used) or Genetic DNA Bodily Manipulation is the mental ability to alter the DNA structure and body functions of oneself and/or others. The user can manipulate his and/or someone else’s skin color, size, weight, facial features, and the like (even to the point of healing and/or regenerating, or shifting from the appearance of one species to another). However, shapeshifting with this ability can sometimes only be done within the same mass, so one cannot use it become the size of a mouse or an elephant. Numerous superhuman faculties come from Biokinesis (variations even allow the user to move and manipulate bodily organs themselves). A vastly powerful power when it comes to biological systems, this could be used to heal subjects of wounds/injuries, heal subjects of disease, afflict subjects with diseases, afflict subjects with broken bones, heart attacks, strokes, aneurysms, blood clots, joint conditions, change one species to another, even bestowing subjects with or suppressing superhuman abilities or the like (though most of this must be accomplished at the higher bands). This ability starts off with general manipulation (changing eye/skin/hair color, affecting teeth nails, changing one's own anatomy -- like regeneration), to more intricate manipulation (healing others, "unhealing" healed wounds, human-form shapeshifting), to the most dynamic and most complex (animal-form shapeshifting, insect-form shapeshifting, changing others, inducing illness, inducing death). Obviously, power must build over time. Chronokinesis - Chronopathy Chronokinesis (a.k.a. Time Manipulation or Horokinesis) is the Anomalistic Ability to mentally alter time. With this ability, one could travel through time, control the speed of subjects' movement, slow down foes, and speed oneself up. One with this power could even accelerate or reverse the aging process on any subject one desires. This ability may also include the manipulation of space as well in accordance with the time-space continuum, allowing Teleportation. The ability of Chronokinesis is likely not the actually manipulation of time and space, but rather the chronokinetic's manipulation of themselves in accordance with it. This is derived from the fact that chronokinetics are still held down by gravity when time is "frozen", are still able to breathe, the weight of other objects still apply, etc. Which would be a focal point of why chronokinetics develop health concerns, and also supports the theory about the teleportation aspects of this ability (see below) It should be noted that one theory concerning the teleportation aspect of this ability that some chronokinetics possess may simply be time slowing down to allow the person to move at incredible speeds, this is supported by the fact that when a chronokinetic "freezes" time they are actually just slowing it down enormously, proven by the fact that certain super speedsters who are capable of moving fast enough, are able to still function when a chronokinetic "freezes" time. If this is true, then the chronokinetic may not be aware of their actual movement. Other chronokinetics are often immune to the time manipulations caused by others with the same ability. It has been known that several known Chronokinetics have slowly begun to experience adverse side effects from the use of their abilities, this is believed to be a result of using their abilities with non-chronokinetics, freezing time around others or time-traveling with others. This is because of the nature of the ability, only a chronokinetic has the genetics and mental capacities for such feats. Leaving others unaffected by their own manipulation of time puts an incredible strain on the users brain, and causes the adverse reactions to it. A way to reverse the effects of this, after the health concerns have arose is underdevelopment. Potentially a Chronokinetic can manipulate time to such a degree that they could cause almost anything to happen, they could rewind time all the back to prehistoric times causing havoc or go thousands of years into the future. Chronopathy is a fine tuned sense into precise time. This psychic ability allows one to determine the exact time an occurrence will take place/has taken place, or how long it took/will take (as long as one has knowledge that it will happen). This can be used to determine when an opponent will strike, how much time one has left until an occurrence takes place, or the exact date, year and time in any time zone. This ability could even be used to discern the age of targets, detect if time has been affected, or tell if someone has traveled through time (and where/when to). This ability often accompanies Chronokinesis Agrokinesis Agrokinesis Also called Chlorokinesis, Phytokinesis, Botanokinesis or Vegetation/Plant Manipulation is the superhuman ability to mentally manipulate wood, plants, fruits and flowers (even moss). Using this ability, one could grow plants to enormous proportions in nearly any environment, and use them as weapons that can grab and attack with vines and roots, project thorns, and quickly regenerate at the user’s will (or release toxins and pheromones). In the higher levels, the user may even be capable of controlling plants in their concentrated forms, such as clothes, paper and paper money. Anthokinesis, also called Florakinesis or Flower Manipulation is a variation of Agrokinesis in which the user can only manipulate flowers and trees/plants which bear flowers. One with this ability could manipulate flower-bearing trees, bushes and shrubs like normal agrokinetics. They could also cause flowers to produce much more plentifully than normal, or make an entire plant regenerate from a flower bloom/seed/bud. The user could even change a flower’s species or cause them to grow thorns, release toxins/pheromones, or the like. Carpokinesis, also called Fructokinesis or Fruit Manipulation is a variation of Agrokinesis in which the user can only manipulate fruits, and plants which bear fruit. One with this ability could manipulate all sorts of fruit-bearing trees, bushes and shrubs like normal agrokinetics. The user could also cause fruits to produce more plentifully than normal, or make an entire tree regenerate from a fruit or a fruit seed. The user could even change a fruit’s species or cause them to rot, mature, produce more seeds than normal, or the like. Granikinesis, also called Zeakinesis or Grain Manipulation is a variation of Agrokinesis in which the user can only manipulate grains, and plants which bear grains. One with this ability could manipulate all sorts of grain-bearing plants (like wheat, rice, corn, barley, oats, etc.) like normal agrokinetics. The user could also cause grass to produce much more plentifully than normal, or cause them to produce more quickly than normal. The user could even change a grain’s species or cause them to grow dense thickets of grass to hide in, or the like. Mycokinesis The ability to manipulate fungus lifeforms telepathically. Papyrokinesis, also called Paper Manipulation is a variation of Agrokinesis, in which the user can only mentally manipulate paper and paper products like cardboard (which are concentrated versions of plant material). This can be used to control paper’s texture (to make it as smooth or abrasive as desired). Or one could increase or decrease its density and straightness, so that it can be thrown like a projectile or a shuriken. The user could also alter paper’s sharpness, making it more or less likely to give paper cuts or the like. Not to mention, the user can alter its other properties to make it a formidable weapon. Plant Growth is a variation of Agrokinesis, in which the user can only mentally cause the growth of plants (instead of being able to also manipulate them). One with this ability cannot determine what type of plants they cause to grow, but they can induce plants, flowers, fruits and vegetables to grow to great size (even a few times their normal size) and cause them to grow extremely fast. Though, they can control which specific plants they cause to grow, for example they can cause only a single tree to grow rather than every plant in their area. The user can also cause the plants to grow in nearly any environment, but if they are made to grow in an environment that is bad for them, then they will respond like any other specimen that has been introduced to that environment. Plant Growth is directly connected with the possessors emotional state, when they are happy they automatically cause plants near them to begin growing. Xylokinesis, also called Hylokinesis, Lignikinesis, Lignokinesis, Ligneokinesis or Wood Manipulation is a variation of Agrokinesis in which the user can only mentally manipulate wood. One with this ability could hurl wooden blocks, chips of bark or stumps at foes with only the power of their minds. They could also fell trees, levitate bushes and trees, or cause trees, bushes or wooden items to move, project splinters at foes, or rot. The user could even cause trees to drop their fruits or reveal the sap underneath the bark. Telekinesis - Ballistic Telekinesis - Vector Telekinesis - Tactile Telekinesis Telekinesis or Psychokinesis is the ability for a person to psychically influence tangible matter with the intangible mind. One with this ability could mentally lift subjects that are usually far too heavy to lift with the user actual arms. One with this ability could toss, grab, lift, levitate and otherwise interface with physically tangible subjects even to the point of manipulation from a great distance and manipulation of concealed subjects that the user cant even see. This may include or be limited to one or more of the following: The level of telekinetic strength and fine control is measured by the Telekinetic Scale. Ballistic Telekinesis, colloquially known as Telekinetic Havoc or Havoc is the more untamed version of Telekinesis. This ability causes any nearby objects to be moved around the user at high speeds, explode or to be propelled away from the user at high speeds without conscious effort from the user of the power (the ability is activated by the user feeling that he or she is in danger, or being under extreme emotional stress). One with this ability could move objects that weigh far more than he or she does. Because of its uncontrollable state a Ballistic Telekinetic will not be able to control exactly what they are affecting. However, it is an incredible defense and offense being able to smash walls, throw objects, deflect incoming attacks all without the conscious effort of the user. Vector Telekinesis, like normal Telekinesis, is the ability for a person to psychically influence tangible matter with the intangible mind. However, instead of simply using psychic force to move and manipulate objects, one with this ability manifests it as a set of invisible appendages of telekinetic energy. These are capable of lifting objects with more strength and maneuvering with much more dexterity than normal Telekinesis, allowing one to do many tasks at once as though one had multiple hands. These tasks can be as tough as lifting a truck to as fine as typing on the computer or juggling. Vector Telekinesis is the form of telekinesis that allows the user to create bolts of concussive force or shield of telekinetic energy for protection. Tactile Telekinesis Tactile Telekinesis is a variation of telekinetic ability, in which the user would have the power to channel the psychic energy that allows telekinesis through the hands or body, so as to appear as though one had Superhuman Strength, Superhuman Speed, Invulnerability or the Power of Flight. One with this ability has nearly all the same faculties as super strength (hitting with phenomenal force, have an amazing grip, and easily manipulate tough materials). One with this ability, however, could only lift or manipulate objects or oneself to a certain magnitude, based on the level of his/her telekinesis, which would have to develop over time. This version of telekinesis strongly applies to the Telekinetic Scale, although the Strength Scale may also apply. Hydrokinesis Hydrokinesis is the paranormal ability to control the movement of water using only the mind. Hydrokinetic beings can control water, and some can become water, while others being able to survive in deep areas of the sea, and breathe underwater. In some cases, Hydrokinetics are often shown to control the molecular state of water, being able to manipulate the surrounding water in the air, freeze water, or even make clouds of steam. People with Hydrokinesis have a variety of abilities. The ability of being able to breath underwater, control water in all forms (solid, liquid, or gas.) duplicating, curing water molecules, controlling shapes and moulding water. Hydrokinesis is a defensive and offensive ability. Most people can use Hydrokinesis to pull moisture from the air, or duplicate the moisture into liquid and manipulate it. There are few who control the Hydraulics in machinery, and manipulate molecular structure in water to cause it to freeze or heat and possibly jellify. Hydrokinetics can also be used to make a water/hydro ball. Like a psi/ki ball, but adding an element of water. It can be used for some sort of self defence. with this power, one can create ripples, or huge waves of water. When you influence the groups of atoms in their liquid state, unlike pyrokinesis nothing is created. However, when you influence the atoms in their aqua state, the liquid can push together and possibly combust. When you render the structure of liquids in there molecular state, they either freeze or solidify. When you pressurize the hydraulics in machinery they explode or break down. When you control the liquids in bodies it can result in people manipulation Plants are made of 90% Water so this results in a type of Hydro-agrokinesis. Standard Bio: Name: Age: Appearance: (Find an image for your character) Anime style Background: (How you came to be at Vandenburg) Ability:One of the kinesis (If you don't see one you like then send me an email of what you're looking for and I'll see if I can find one accordingly) Each ability comes with a color, so make sure each addition your assigned color is used. |
Age: 19 Appearance: http://i294.photobucket.com/albums/mm118/Lonewolf_Mcq/normal_anime_guy_2.jpg Background: Sebastian comes from a wealthy family. When Sebastian was a child his mother died shortly after his birth for unknown reasons. There was an incident when he was ten years old where he used his ability that made the Chicago five o’clock news. His father being goal oriented will not have a son hold him down from achieving his state Senate seat. Sebastian was severely punished and locked in his room. When his father learned of Vandenburg Institute he saw that as his golden ticket for getting rid of his son who was to him a failure. Upon Sebastians’ acceptance to Vandenburg, his father donated a sizable amount of money for Sebastian to be kept permanently. Ability: Aero/Atmokinesis Age: 19 Appearance: http://i577.photobucket.com/albums/ss216/Amsamfa/Campfire%20Pics/redwhitehairgir... Background: Clementine grew up on her parents’ cattle ranch in Montana. Life was tough on the ranch, but the family remained close, especially given the unique abilities they all possessed. She was born a troublemaker. As a teenager, Clementine liked to push her abilities on others while in town. It was a large source of trouble within the Russell clan. Clementine is also the eldest of two sisters. Her younger sister, Roselai, was a student of Vandenburg Institute before the massive raid three years prior. She has enrolled in the institute to find a way to find her sister and bring her back. Ability: Chronokinesis - Precognition The mere thought of her made him grimace. Sebastian wasn’t paying attention where he was going when he bumped into someone familiar. “Whoa! Hey there, flyboy. Watch where you’re goin.” The familiar feminine voice exclaimed. “I asked you not to call me that, Clementine.” Sebastian growled, through gritted teeth. “What?” Clementine asked, quickly adopting an innocent expression. Sebastian gave Clementine a dangerous stare as he stooped to pick up a book he dropped when he bumped into her. Clementine had such a look of innocence it almost made her cute. Nevertheless, Sebastian pushed those thoughts out of his head as she resumed her usual sly seductive smile. She only wore it when she knew she had successfully gotten on his nerves. He stood up securing his books, and grumbled, “Sorry for bumping into you.” As he walked pass Clementine continuing on his way to his locker. “Baz, good luck on your test today, and watch out for birds!” she shouted at his back. Sebastian kept walking then without turning back said, “I’ll do that Clem.” He could feel the scowl stretch across her face, and that alone put a satisfying smile on his. He knew she hated for him to call her that, but loved her fiery reaction to it. The door to her locker open with a bang. One by one Clementine shoved her textbooks into her bag. Sweet Moses, she was not a Clem. She was Clementine - a feisty girl with a sturdy cowboy hat. If anyone was a Clem, it was Sebastian; with his stiff upper lip and not a funny bone in sight. When they had first met, she had thought she could bring some life to the dreary boy’s life. Yet every time she tried to help him loosen up there was only a cold shoulder and snide remarks. Well, Clementine thought as she placed her cowboy hat firmly on her head, if he thought she could be scared away from her goal, he was dead wrong. She knew how to make good on a bad situation. Hell’s bells, Clementine had spent years searching for her sister with little to go on. She knew had to survive on crumbles. Every time he responded to her tactics it was like another handful of bird feed. “Yo, Clementine!” She turned to find a giant of a girl standing in the doorway of biology. “If you’re late again, I’m eating your lunch.” Clementine chuckled as she quickened her steps. Her mother has sent another large batch of chocolate chip cookies in the mail and word has spread through campus. The thought of those cookies being munched on by her best girl pal put a fire in her step. No one came between her and her mom’s cookies. Not even Flyboy with his sad smile. © Copyright 2011 Lonewolf - Catching up, LdyPhoenix, (known as GROUP). All rights reserved. GROUP has granted Writing.Com, its affiliates and its syndicates non-exclusive rights to display this work. |