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Wednesday
February 15, 2012
1:48pm EST


  >> Interactive Story >> Fantasy >> ID #1366193  |   Show DetailsPrinter Friendly Page Tell A Friend
Rated:
ASR
The Prince's Escort
After a treacherous ambush you must protect the only survivor of the royal family.
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Interactive Story Outline
  1-#1: A somber morning
  1-1-#2: Find a place to hide and rest.
  1-1-1-#3: Taking refuge in the wolf lair.
  1-1-1-1-#4: Wait till the night.
  1-1-1-1-1-#5: Try accquiring some food out of the forest
  1-1-1-1-1-1-#6: If you get two heads or two even numbers  go here.
  1-1-1-1-1-2-#6: In any other case go here.
  1-1-1-1-1-2-1-#7: I run away, taking the boy.
  1-1-1-1-2-#5: We have to move on
  1-1-1-1-2-1-#6: If you get a head or an even number
  1-1-1-1-2-1-1-#7: Climb a tree
  1-1-1-1-2-1-2-#7: Turn to the right and keep straigh ahead no mat...
  1-1-1-1-3-#5: Let's sit down and plan.
  1-1-1-1-3-1-#6: Go to your family lands
  1-1-1-1-3-1-1-#7: Go through the wilds, avoid company
  1-1-1-1-3-1-2-#7: Speak to the Hobbits
  1-1-1-1-3-1-2-1-#8: Tell the truth about who you are and your plight
  1-1-1-1-3-1-2-1-1-#9: You ask permission to join the caravan.
  1-1-1-1-3-1-2-2-#8: Tell the hobbitess that you are just a traveler
  1-1-1-1-3-1-2-2-2-#9: You pretend the prince is a minor noble that ha...
  1-1-1-1-3-1-2-2-2-1-#10: respectfully take their leave
  1-1-1-1-3-1-2-2-2-2-#10: lay down your weapons
  1-1-1-1-3-1-2-2-2-2-1-#11: take the hobbit with you to the spirit council
  1-1-1-1-3-2-#6: Think about something else.
  1-1-1-1-3-2-1-#7: On your way to Fort Audentar
  1-1-1-1-3-2-1-1-#8: Climb the Ork Head and then to Fort Audentar.
  1-1-1-1-3-2-1-1-1-#9: The bush land is alive
  1-1-1-1-3-2-2-#7: On your way to Marr City
  1-1-1-1-3-2-2-2-#8: Take the narrow track to, hopefully, Pellis town.
  1-1-2-#3: Find a better hideout
  1-1-2-1-#4: A New Friend...or Foe?
  1-1-2-3-#4: Keep looking for another place (END)
  1-1-3-#3: Build a hideout yourself
  1-1-3-1-#4: An animal comes along.
  1-1-3-3-#4: The Prince has a strange dream.
  1-1-3-3-2-#5: You keep your cool, just a childlish nightmere...
  1-1-3-3-2-1-#6: The Beggar
  1-1-3-3-2-1-1-#7: The Town of Brimstone
  1-1-3-3-2-1-1-1-#8: A Battle
  1-2-#2: Keep running.
  1-2-1-#3: Stopping now.
  1-2-1-1-#4: Go to the Selosbairy plains, if you see another...
  1-2-1-1-1-#5: Attack!
  1-2-1-1-1-1-#6: If you get one or more head or one or more even...
  1-2-1-1-1-2-#6: if you get two tails or two odd numbers.
  1-2-2-#3: We keep on through Selosbairy .
  1-2-2-1-#4: When you wake up...
  1-2-2-1-1-#5: Do you accept being a slave?
  1-2-2-1-1-1-#6: Become a common slave
  1-2-2-1-1-1-1-#7: If you get a head or an even number (END)
  1-2-2-1-1-1-2-#7: if you get a tail or an odd number (END)
  1-2-2-1-1-2-#6: Become a gladiator (END)
  1-2-2-1-2-#5: Do you tell them who the boy is?
  1-2-2-1-2-1-#6: You resign to your fate as a slave. (END)
  1-2-2-1-3-#5: You keep your cool and wait for a chance
  1-2-2-1-3-2-#6: You are sold to a landlord.
  1-2-2-1-3-2-1-#7: You try to escape on your own.
  1-3-#2: Leave the prince behind and try to "find he...
  1-3-1-#3: I am really trying to get help
  1-3-2-#3: That's too bad for the kid, helping him wil...
  1-3-2-1-#4: If you get a head or an even number go here.
  1-3-2-1-1-#5: Fight like a warrior! (END)
  1-3-2-1-2-#5: Run, run, run away!
  1-3-2-1-2-1-#6: If you get six even numbers or six heads go here (END)
  1-3-2-1-2-2-#6: If you get even one odd number or even one head... (END)
  1-3-2-2-#4: If you get a tail or an odd number go here. (END)