| Role-playing game I (Vorish) Dragon Quest's got nothin' on this. | by | This item does not allow ratings. |
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Item Size: 9 Chapters Created: 5:43pm on 06-09-2009 Modified: 11:48pm on 11-08-2011 | |
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This is an interactive story containing 9 chapters. Each chapter tells part of the story and (usually) ends with multiple choices. Click on a choice and you'll be lead to the next chapter in your story. When you reach a chapter that hasn't been written yet, you will have the option to write it! Don't be shy... make an addition!
About This Interactive |
The owner of this Interactive Story begins with this information and guidance:
A black shadow falls over the land, and hungry monsters await at every turn. The people live in fear, but one band of adventurers chooses to fight the approaching menace. Take up arms against this monstrosity, and free your world!
Main characters in this epic:
Protagonists:
~Hero: Gender is chosen at the start. The male is accompanied by the Thief, Cleric, and Warrior, while the female is partied with the Wizard, Martial artist, and Merchant. The hero's physical description is left up to the imagination. (The hero's personality is expected to change; imagine each new chapter like someone ganking a save file.)
-Male's company-
~Thief: A clever woman in light clothing with minimal armor. Her method of fighting is indirect, and she's only sporadically seen by monsters. Her wits serve her well, but her agility and tactics do nothing for her once in a monster's clutches.
Physical description: Silver hair, light blue eyes, slim build, medium height.
~Cleric: A scatterbrain most of the time, this holy woman has the divine gift to enact the benevolent will of the gods themselves; pity she still has to read her spells from a book. Her healing skills are invaluable, but she won't stand up to a monster by herself in terms of power or will.
Physical description: Red hair, hazel eyes, slim-medium build, short height.
~Warrior: A mighty man, both strong as an ox and dumb as one. The heaviest armor and weapons go to this member, and his massive strength will bowl over the toughest of monsters. Though a one on one will invariably find him the victor, this particular soldier has an unusually pronounced weakness to spells...
Physical description: Brown hair, brown eyes, meaty build, tall height.
-Female's company-
~Wizard: A seductive, imposing woman well versed in the arcane arts of magic. Her robes provide little protection from claws and teeth, but her spells will likely fry a monster before they can get close. The highest of her order can transform into dragons... she's a ways off, yet. Her confidence is a serious asset in battle, but a little more to tip the scales will make it a serious liability.
Physical description: Dark red hair, green eyes, curvy build, medium height.
~Martial Artist: A young girl just recently passing into adulthood, out to journey the world in training. She uses no weapons or spells, instead relying on her toned body for protection. Her strength is deceptive, and it seems she can always muster a little more than one would think. She can fight her way out of the grubby paws of most monsters and give them a concussion to boot, but she's not omnipotent; a giant of a beast would barely feel her strikes. At least, at the outset.
Physical description: Black hair, brown eyes, slim build, short height.
~Merchant: A slimy customer who would bargain over his mother's life. He's the absolute best at finding deals, though he's sometimes seen running from the business afterward. His lechery knows no bounds, as his hands are almost always on a female curve. His combat skill is... complicated, to say the least. It's almost as though he haggles for a monster's defeat. Although invaluable to the team, his character may get the others to forget to protect him at the worst possible time...
Physical description: Horseshoe-balding brown hair, hazel eyes, potbellied build, short height.
Antagonists:
~Azaria: The grand poobah villain. Her body is a titanic, voluptuous form, with pale blue skin and silver hair, and glowing green eyes. Her limbs are many, possessing six arms and a set of 8 back-mounted tentacles. Her sheer size borders ridiculous in her true form; the exact height has never been estimated by anyone who returned. If she has no need for battle, however, she tends to stay in her human-like size for ease of movement. Her power over both the physical and ethereal pyramid of combat is unreal, certainly unrivaled, and such a being would have certainly conquered the world by now if not for one thing; she is confined to her dark lair by her need for evil energy, which she can only obtain efficiently through her castle's machines. Unfortunately for the world at large, she has servants to do her work for her...
~Lord James Renard: A man with the cunning of a fox and the body of... a fox. This anthropomorphic beast exercises control over the forest, forcing its denizens to do his bidding. While not physically strong himself, he's practically invincible in his home environment, with an endless shield and sword of woodland creatures. This control, however, doesn't seem to come from an innate ability of his own...
~Callipy Amplis: A master of the more unusual types of magic, controlling size, sound, and even time to some degree. Her shape is undeniably curvy (she insists she is on par with Azaria on this, though it remains to be seen) and bound only by enough shimmering, ocean blue cloth to cover her, arranged into a miniskirt and a revealing top. Her hair seems to flow into this, being of the same color and depth. She wields no staff, but rather a set of rings she taps to activate. While a formidable foe to begin with, adventurers may find themselves in for more than they can chew. This mistress of magic has an unhealthy obsession with her own rear end, and will go to any lengths to ensure everyone she comes across shares the appreciation.
~Chef Natasha Broil: A goddess of the kitchen knife. This red-haired villain is never seen without her chef uniform, complete with her hat that seems to fall off any chance it gets. Her entire lair is a multi-room kitchen, designed to prepare intruders into sumptuous meals for her and her apprentice chefs. Each room holds a theme, such as the dessert room, appetizer room, meat room, buffet room, with many malevolent machinations to assist the process of edibility enhancement. Her only real weakness may be her obsessive appreciation for a good meal...
~Master Drak: Chief of Azaria's servants, and with good reason. Though he may appear gentlemanly and refined, his silver hair and blazing red eyes betray the truth. His true form is that of a mighty dragon, with power beyond measure and hunger beyond voracity. If he has a weakness, nobody has ever discovered it, and his reclusive nature makes discovering it difficult.
Now, on to the rules. Every interactive has them. These are going to be kept short and sweet.
1. Common sense. I'm going to forgo a lot of common rules in favor of this one. Please exercise it.
2. Vore (of any kind, any severity, any orifice, digestion/scat, etc.) is allowed. Sex is allowed. But please pay attention to rule #4 on this one.
3. Imagination and interpretation is to be expected. However, the following must either remain intact or a reason must be supplied for the change:
-Party groupings
-Genders
-Physical descriptions (except the hero)
-Plotline
4. Storytelling. This is not meant to be a mindless "You crawl in the dragon's mouth" (It digests you/It craps you out whole) type story. The adventurers have a goal in mind of bringing down Azaria, and just hopping into or fornicating with every given creature that comes along is not part of that goal. Obviously there would be voracious monsters along the way, maybe even a promiscuous innkeeper or a slippery merchant with some shrinking dust, etc. No quest is complete without harpies, sirens, dragons, snakes, that kind of thing. The basic concept to remember is good vs. evil.
This rule is particularly important, because there are already plenty of interactive stories out there meant for a quick wank. There's nothing wrong with that, but that is not this story's purpose.
5. Party members can be revived in town, or the cleric can try her hand at it. They probably *will* die more than once, but it remains the right of the storyteller.
6. When it comes to random encounter type battles, anything goes. Any kind of monster(s) can be made up. Total free reign here.
7. Each party will have different names. These are to be determined in their respective first chapters. If they're not determined by another user here, I'll add them as a note.
8. Game Over *is* allowed.
With all that said, your quest begins! Have fun!
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