Content Rating Notice: Recommended for Readers 18 Years and Older Only |
| Interactive Girl Fight Game You play as a fighter in an interactive fighting game with female opponets | by | This item has no ratings. |
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Item Size: 32 Chapters Created: 2:32am on 12-20-2009 Modified: 7:46am on 03-18-2012 | |
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This is an interactive story containing 32 chapters. Each chapter tells part of the story and (usually) ends with multiple choices. Click on a choice and you'll be lead to the next chapter in your story. When you reach a chapter that hasn't been written yet, you will have the option to write it! Don't be shy... make an addition!
About This Interactive |
The owner of this Interactive Story begins with this information and guidance:
You are a tester for a new kind of virtual reality video game. The device allows you to step into a chamber and then teleports you into the video game itself. It has much potential and is expected to be fully operational. The only game for it is a fighting game that pits you against female opponets. The game itself takes your physical attributes and puts them into the game itself allowing you to be your own character. With plenty of finshing moves and girls to fight the game is perfect for the erotic gamer to the hardcore one.
At the start the game will process your body and create you. You will have the ability to select your attributes. There are 6 different attributes for you to have. Speed, strength, defence, energy, accuracy, and confidence. A players attributes can be affected during combat and either raised or lowered. The attributes are self explanitory except for confidence.
Confidence is what you would expect. The amount you are sure of yourself basically. But confidence can be affected before and during a match. Before a match if your confidence is low and you are facing a high level confidence opponet then your confidence will go down and theirs will go up and the same for you with high confience. If confidence is near the same it will not change. During the match combos and big hits will raise confidence. Likewise misses and being hit constantly will lower confidence.
Special moves are diverse and are chosen by the game based on your skill set. From there many more moves exist which you will learn to use in the game.
Make sure if you add that the fights, characters, and all around understandability are good.
Also adding into new chapters, unless you are adding a fight or character into the game please try to make things similer to what I have done in the first set.
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