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  >> Static Item >> Short Story >> Fantasy >> ID #1762543  |   Show DetailsPrinter Friendly Page Tell A Friend
The Road to Disthar
Partly inspired by H. P. Lovecraft's Dreamworld; symbolically examines the "road of life."
Rated:
E
by
Avg Rating: (1)
         The road to Disthar is nearby, yet only a few manage to get there. It is a long road, but not trecherous. It passes many places, the beautiful and the forbidden.

         The road passes by the Fountain of Plenty, and many have gotten there. If one stops and offers a coin to the Fountain, it will reward with a magical spell, lightening any load and allowing one to carry any amount of objects and supplies. This lies along the road to Disthar.

         Further along the road lies the city of Peace, a city full of pleasent gardens and sweet scents. This city has seen many who stop to smell and see. But, in order to enter the city, one must surrender all his posessions, for the city guard will allow no risk to Peace, and are wary of hidden weapons and devious tricks. For some, this is difficult; possessions are important, especially food, when traveling, and so they choose instead to go back and take a lest demanding road. Those who do surrended what they have to enter the city are allowed to pick one blossem from the gardens when they choose to leave.

         It is an interesting and enlightening road, that road to Disthar, but only a few manage to get there.

         Beyond the city of Peace lay the ruins of Memory, which have long been maintained so that visitors can stop and see what remains of those who were there before them. The keepers request a donation of one blossom from the city of Peace to enter, for the ruins are dim and dusty, and beautiful, new, fragrant flowers serve to make them far more inviting. To some, this is difficult; for the road can be as dim and desolate as the ruins, and so they choose instead to keep the beautiful blossem for themselves and take a less demanding road. In exchange for the blossem, those who do donate are allowed to take a single piece of stone from the walls, a practice which has caused some wear, for there are not a great many who pass through the ruins, but some do pass through. These stones are known to have the power to enhance the knowleged of their bearers dramatically. This also lies along the road to Disthar.

         Beyond the ruins of Memory is a long stretch of empty, loanly road to Disthar. But it is here that the famed merchant Fate awaits his          customers. The few who manage to reach him (an it is a few, for most turn back to protect their posessions or the beautiful blossem) are offered great wealth in exchange for a stone from the ruins of Memory; for the merchant Fate wishes to know all, an has collected many stones to add to his knowledge. For some, this is difficult; for great knowledge is important in all parts of life, and so they choose instead to keep the stone for themselves and take a less demanding road. The merchant waits always along the road to Disthar.

         Those who trade a stone from the ruins of Memory in exchange fo the great wealth the merchant Fate offers can take the final stretch of road and reach the gates of Disthar. Of the very few who make it that far, the Gatekeeper there demands a fortune for entry.

         Yes, the road to Disthar is long and pleasent, though, like other roads, it has its demands. And yet, only a very few manage to get there.

         And even fewer make it in.


Contact the author: j.b.anthony@writing.com
© Copyright 2011 J. B. Anthony (UN: j.b.anthony at Writing.Com). All rights reserved.
J. B. Anthony has granted Writing.Com, its affiliates and syndicates non-exclusive rights to display this work.
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