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Printed from https://www.writing.com/main/books/action/view/entry_id/1033987
Rated: 18+ · Book · Biographical · #2149468
My journal and mirror
#1033987 added June 26, 2022 at 6:28am
Restrictions: None
Oops
So I guess this entry can be about all the things which distracted me from keeping up with The Bard's Hall Contest  blogging challenge *Blush*


1. I bought Minecraft for my Nintendo Switch.

I don't think I need to explain further.


2. I bought a mattress.

We've been using two old mattresses stacked on top of each other for several years. It used to be very cosy. Now we have a chasm in the middle of the bed that we spend all night rolling back out of. We thought about it for a few days and then bought the new mattress while the manufacturer was offing a 40% discount. It's getting delivered in three weeks.


3. Redecorating the bedroom.

Well, planning to. The mattress company wanted to charge £40 to take away "your old mattress" and we're not sure they'd take two. So we're looking at scheduling a bulky waste collection with the district council. If we're doing that, we thought we could take the opportunity to throw out the sorry chipboard wardrobe that's falling apart and replace it with a proper pine one.

While we're doing that, we also might as well dismantle the bed temporarily - to facilitate taking out the wardrobe - and repaint the walls a nice dark blue. At the moment daylight gets in behind the curtain and lights up the 'hint of pink' pastel wall. Which is fine during winter, but at the height of summer dawn can be as early as 4 or 5 a.m. and night doesn't start 'til nearly 10 p.m.


4. Writing a superhero tabletop roleplay game.

This is really what's captured my interest this week. I watched Tiger & Bunny on Netflix recently and thought the corporate sponsored superhero premise would make a funny game. I had a look around for a system that wasn't too "crunchy" (detailed mechanics, lots of rules). I didn't find quite what I was looking for, but while I was looking I started have ideas.

The game is rooted in three ideas: simplicity, creative and narrative freedom, and control.

"Control" is the key mechanic of the system and represents heroes trying to use their powers with maximum efficacy and minimum collateral damage.

I have the core mechanics presented, although as yet untested, and now I'm working on filling out the rest of the contextual fluff that goes into a ttrpg book.

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entry 3 of 10 for The Bard's Hall Contest  June 2022

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Printed from https://www.writing.com/main/books/action/view/entry_id/1033987