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Printed from https://www.writing.com/main/newsletters/action/archives/id/6003
Action/Adventure: November 20, 2013 Issue [#6003]

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Action/Adventure


 This week: Recipe for an adventure
  Edited by: Arakun the Twisted Raccoon
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Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

Quote for the week: Life is either a great adventure or nothing.
~Helen Keller


Word from our sponsor

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Letter from the editor

Merriam-Webster's dictionary defines "adventure" as an exciting experience, usually involving danger or risk. The word adventure comes from the Latin adventus, meaning "to arrive". This definition can be reduced to three words: travel, excitement, and danger. Together, these words are a great recipe for an adventure story.

Travel

Most adventure stories involve a journey of some kind. As in real life, the journey will often be more interesting than the destination. Your characters don't need to travel to an exotic location, but if possible, let it be a place that is new to them. Don't be afraid to put a few bumps or unexpected turns in the road. Make sure and research your location and the travel path to keep things authentic. If your story takes place in a fantasy setting, you may want to build your world before actually writing the story.

Excitement

Of course, any good story will be exciting, but an adventure story must be especially so. This is where the "action" half of the genre comes in. You don't need non-stop action, but try not to get bogged down in unnecessary description or unimportant details. Let the characters have fun while accomplishing something important. When writing action scenes, avoid long passages of narrative. Use short vivid description of actions broken up by dialogue whenever possible.

Danger

If you want to keep your characters safe, don't write adventure stories. A journey without danger is a boring story. You may want to put your characters in peril on the first page, or gradually ratchet up the suspense, depending on the story. Maybe the main characters themselves are in danger, or maybe they need to keep someone else out of danger.

Something to try: Close your eyes and pick a location on a map. Then write an adventure story where your characters travel to that location.


Editor's Picks

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Mystery of a Swan's Call  (E)
Christie and Laura’s Halloween vacation turns deadly.
#1938003 by Jeannie Cheering for Martel


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#1672240 by Not Available.


 
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A Broken Sword  (13+)
Contest entry, Prompt of, A Broken Sword, A Young Dragon, and a Clumsy Wizard
#1883791 by Joey's Spring has Sprung


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#1918953 by Not Available.


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#1959489 by Not Available.

 
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Word from Writing.Com

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