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Printed from https://www.writing.com/main/newsletters/action/archives/id/6231-No-Happy-Ending-for-Heroes.html
Action/Adventure: March 26, 2014 Issue [#6231]

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Action/Adventure


 This week: No Happy Ending for Heroes
  Edited by: Aennaytte: Free & Wild in GoT
                             More Newsletters By This Editor  

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

Hello writers and readers of action and adventure, I am Aennaytte: Free & Wild in GoT , your guest editor for this issue.


Word from our sponsor

ASIN: B000FC0SIM
Amazon's Price: $ 12.99


Letter from the editor

No Happy Ending for Heroes


Heroes don't get to retire just because a job is done.


How many times have you read a book or story, or even watched a movie and during the most tense times were able to comfort yourself with, "It's going to be okay. This is the hero and they have to come out in one piece at the end for the next installment."

Doesn't that just kill all suspense for you? It does tone down the peril and lessens my engagement in the story for me. If you want to blow your reader's mind, do not end your story with a perfect victory where everything is as it was in the beginning. Let there be something that is unresolved. Even if you don't plan a series, stay in your reader's mind as writer who delivers excitement with endings that leave room for thoughts and hopes.

If your hero relies on any tool, do something to the tool that forces the hero to work on it. For instance, if your hero starts out owning a car and throughout the adventure that car gives trusty transportation, but in the end, even with the adventure fulfilled, give the car a flat tire in the middle of nowhere. Or have something else happen to the car that makes it so that the hero now has to do something about it. Don't total the car. A totaled car is equal to death and there is no more drama left.

In the end, have a character tell the hero that somebody believed to be dead is in reality alive. Tell them that a love interest that was lost has been seen. At least, give your hero the message of some sort that there is more adventure to be had - even if you have no intention to write that additional adventure.



Editor's Picks

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#1983232 by Not Available.

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#1983247 by Not Available.

 Invalid Item 
This item number is not valid.
#1983242 by Not Available.

 Invalid Item 
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#1983105 by Not Available.

 Mr. Winters  (13+)
Captured and beaten. He was never broken.
#1983215 by Cpt. J Mannings

 Invalid Item 
This item number is not valid.
#1982671 by Not Available.

 Invalid Item 
This item number is not valid.
#1973201 by Not Available.

 With the Tide  (ASR)
Three friends leave behind all they know, and sail into history.
#1982657 by Graham Muad'dib

 I have control?  (E)
A lesson in flying.
#1983002 by mikemahoney

 The Marksman  (18+)
An action/ fantasy set in feudal Japan.
#1982908 by The mad lemming

 
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Word from Writing.Com

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Ask & Answer


Comments I got for my last Action Adventure Newsletter "Action Verbs

Natechia dos Reis wrote: I enjoyed your article on the lazy verbs. I'm trying to go through all my writing pieces to meticulously eliminate these lazy verbs. Declutter your writing someone said to me once, and that is what I do now. It takes longer but the flow improves, and the more you practice the more you eliminate from your writing style all together. Thank you again.

Very good! I am currently undergoing a similar process. It's liberating to try to come up with verbs that are more descriptive than "had."

monty31802 wrote: Great Newsletter but I need those lazy verbs *Smile*

Yes, we will always need them at some times.



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