*Magnify*
SPONSORED LINKS
Printed from https://www.writing.com/main/newsletters/action/archives/id/7704-Trapped.html
Horror/Scary: June 22, 2016 Issue [#7704]

Newsletter Header
Horror/Scary


 This week: Trapped
  Edited by: Kate - Writing & Reading
                             More Newsletters By This Editor  

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

All that I see or seem is but a dream within a dream.
Edgar Alan Poe

Never state an horror when it can be suggested.
H.P. Lovecraft


         Welcome to this week's edition of the WDC Horror and Scary Newsletter, where we explore the means of inciting horror with our words in verse and prose.


Word from our sponsor



Letter from the editor

         Greetings, fellow travelers in the dark, whether in daylight or twilight, horror beckons where the unknown abides.

         Consider a journey taken daily by many of us. We enter a chamber, select a number, and confirm our choice with the touch of a finger. The chamber doors slide shut with a slap of rubber, a motor whirs, and the chamber rises. Numbered lights mark our climb. The chamber is lighted and we can watch the numbers climb as we do, carried aloft by grinding pulley wheels and cable.

         Sometimes, on a whim of chattering pulley wheels, the cables seize and we stop before we reach our chosen number. The doors stay closed, the lights flicker, and the intercom button marked in text and braille brings no response in any tongue. Is there video monitoring, if I make faces, will someone see and send help, or just laugh at the nut playing in the elevator.

         Maybe I can slide a pen between the rubber, catch the eye of the doors and climb up to the next floor? No, what if the chamber drops, leaving my arms and head on 23 and my rest squirting arterial blood all over the chamber. Or, what if something stopped the chamber, something iron-deficient gnawing at the cables, or just playing with them.

         I've trapped our hapless travelers in a bottleneck. A bottleneck is the point at which the path narrows, like in a traffic jam (or stalled elevator) trapping potential victims while the monsters-- be they supernatural horrors or crazed human killers-- prowl around outside. Though one of the oldest formulas for inciting horror, it remains useful today.

         Think back to the gothic horrors, like Walpole's Castle of Otranto and Poe's Cask of Amontillado. The elevator can be the castle of old or a forest, cave, subterranean tunnel or dungeon, a strange house on a hill overlooking the 'Bates Motel.' See how versatile you can make this.

         The danger within may be greater than that without, but do we know that? Do we know what we will face when we 'escape'? Think of the elevator, were the doors to open between floors, what would we encounter - real or imagined?

         The smaller space of a bottleneck is useful in developing a smaller group of characters. Instead of an army of zombies rising from a graveyard to feast, perhaps there is one lipsmacking undead pounding on the sealed door of an abandoned fall-out shelter. What else is out there? Your trapped character(s) engage their fear, and learn about themselves and each other as they attempt to escape and make themselves safe from the unknown 'out there.'

         Bottlenecks allow the characters a chance to hope. If the characters can succeed in stopping the antagonist, be it a person, alien, or a plague, then the terrible fate of the world may be forestalled. Consider the bottleneck classic, the original Night of the Living Dead in which a handful of people are trapped in an old farmhouse. While the zombies surround the house, those barricaded inside go through a crucible of sorts, each reacting according to his or her nature. The brave are brave, while the weak are confronted with their weakness. Ultimately everyone gets eaten whether weak or strong. The story is not so much about zombies eating people as it is about the quality of the characters. It would be more difficult to put the characters through this unveiling purpose outside a bottleneck. Bottlenecks are often tailored to the monster's advantage. Consider Stephen King's Cujo, where a woman and her child are trapped in a car by a rabid dog.

         The bottleneck can be overt and obvious or subtle. A character can be trapped in a town populated by vampires or controlled by aliens and learn to hide his/or her mundane normalcy, waiting for a chance to escape - but to what? There's as much variety still in the bottleneck as a means to weave a story or verse of horror as we as writers can see, know or imagine.

         If you've a tale of being trapped, see if the following will provide you with an open doorway *Door*

                   https://sirenscallpublications.wordpress.com/

Write On!
Kate
Kate - Writing & Reading


Editor's Picks

I invite you to share in some tales of horror penned by members of our Community for your reading (and reviewing *Wink* pleasure.

 
STATIC
Tumbling Elevator  (13+)
Recurring stress dream.
#2079341 by GaelicQueen


 The Elevator  (13+)
Entry for Daily Flash Contest 15/6 - 301 words
#2045332 by Choconut ~ Dragon Tamer


 Invalid Item 
This item number is not valid.
#1566270 by Not Available.


 Suddenly The Light Went Out  (ASR)
Why did they want him to stay out of the basement?
#1841356 by Sailor M


Escape route.  (13+)
There is no way out of this house.
#2087886 by Cerbios


 
STATIC
Horror House  (13+)
We discovered a real haunted house!
#2086228 by James Sykes


 The Days of Ice  (13+)
Ten students are trapped with nowhere to go as a historic storm sets in, will they survive
#2019075 by jungurait8


 The Days of Ice  (13+)
Ten students are trapped with nowhere to go as a historic storm sets in, will they survive
#2019075 by jungurait8


FORUM
SCREAMS!!!  (GC)
A Terrifying Contest Of Horror And Three Time Quill Award Winner!
#2020439 by Lilli ☕ still Quilling



 
Submit an item for consideration in this newsletter!
https://www.Writing.Com/go/nl_form

Word from Writing.Com

Have an opinion on what you've read here today? Then send the Editor feedback! Find an item that you think would be perfect for showcasing here? Submit it for consideration in the newsletter!
         https://www.Writing.Com/go/nl_form

Don't forget to support our sponsor!

ASIN: B083RZ2C5F
Amazon's Price: $ 19.99
Not currently available.


Ask & Answer

Thank you for allowing me safe respite while we shared this exploration. Now before I venture back outside, I'd like to share a comment in response to a previous exploration. I hope you visit as well with this writer for some more good reading *Reading*

From: Angus

Hi Kate!
Great Newsletter, and I love that part about creating an 'otherworld' for the readers. That's my whole purpose of writing, and not just for the readers, but myself as well. The hell with this reality, let me make my own!

Thank you for writing ~ I look forward to reading of your otherworlds ~ dark and light *Doorb* Write On *Pencil*

*Bullet* *Bullet* *Bullet* Don't Be Shy! Write Into This Newsletter! *Bullet* *Bullet* *Bullet*

This form allows you to submit an item on Writing.Com and feedback, comments or questions to the Writing.Com Newsletter Editors. In some cases, due to the volume of submissions we receive, please understand that all feedback and submissions may not be responded to or listed in a newsletter. Thank you, in advance, for any feedback you can provide!
Writing.Com Item ID To Highlight (Optional):

Send a comment or question to the editor!
Limited to 2,500 characters.
Word from our sponsor
ASIN: B07YJZZGW4
Amazon's Price: $ 19.99
Not currently available.

Removal Instructions

To stop receiving this newsletter, click here for your newsletter subscription list. Simply uncheck the box next to any newsletter(s) you wish to cancel and then click to "Submit Changes". You can edit your subscriptions at any time.


Printed from https://www.writing.com/main/newsletters/action/archives/id/7704-Trapped.html