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Printed from https://www.writing.com/main/newsletters/action/archives/id/7945-Tools.html
Action/Adventure: November 02, 2016 Issue [#7945]

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Action/Adventure


 This week: Tools
  Edited by: Aennaytte: Free & Wild in GoT
                             More Newsletters By This Editor  

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

Hello writers and readers of action and adventure, I am Aennaytte: Free & Wild in GoT , your guest editor for this issue.


Word from our sponsor

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Letter from the editor

Tools


Do your heroes use tools?


Not all action/adventure heroes use weapons.


Many action/adventure stories rely on armed heroes. Whether in books or in movies, the heroes seem to be equipped with ever-expanding arsenals. There are, however, heroes who despise weapons and prefer to use tools. Sometimes, a weapon becomes a tool.

One such hero, who despises guns but uses tools, is McGyver. And I'm talking about 1980s McGyver. In one of his episodes, he is at the top of a nuclear reactor and needs to open a valve that is stuck. If the valve stays stuck, the nuclear reactor will blow up and Southern California will cease to exist. While duct tape can't help him here, he somehow got hold of a gun earlier. He breaks it down into its parts and uses it as a lever to open the valve and save the day.

When you write an action/adventure hero, consider if knowing how to wield gigantic guns and rifles is really such a cool skill, or if you hero should also know more useful things. Such as how to dress a wound, build a zip line across a wide canyon, or carve a musical instrument that will make a specific sound to open a door to freedom.

And don't forget to let your hero learn. He or she doesn't have to fall into the world fully formed. Learning a new skill involving a specific tool makes him/her more well rounded because having the ability to learn is the highest skill of them all.



Editor's Picks

VERGIL'S VICTORY  (E)
Vergil had something to prove.
#1844330 by dogpack:saving 4 premium: DWG

 Invalid Item 
This item number is not valid.
#2100609 by Not Available.

 
BOOK
Soul Census - War of Shadows - Book 1  (13+)
Paranormal fantasy set in 1930s. Elements of Reincarnation, Soulmates, Mythology & Nazis
#1877118 by AJVega

 
STATIC
Over and Down  (13+)
A short story of betrayal and revenge.
#2100574 by Whitemorn

 
STATIC
From Alaska to New York  (E)
This first chapter gives a peek into the alternate universe New York.
#2100861 by Opal Anne Rochel

 Invalid Item 
This item number is not valid.
#2100483 by Not Available.

 
STATIC
Unaware  (13+)
A twist of fate happens on a Greyhound bus trip.
#2098678 by Whitemorn

 
STATIC
A Donestre's Clause  (13+)
A girl befriends a creature that isn't all that meets the eye.
#2088154 by SB Musing

 Invalid Item 
This item number is not valid.
#2078201 by Not Available.

 
STATIC
Red Tails  (13+)
Flash Fiction. Prompt: hat, job, nose
#2084523 by flyfishercacher

 
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Word from Writing.Com

Have an opinion on what you've read here today? Then send the Editor feedback! Find an item that you think would be perfect for showcasing here? Submit it for consideration in the newsletter!
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Ask & Answer

For my last Action/Adventure newsletter "Casting Your Action/Adventure Story, I got the following replies:


Detective wrote: I try not to "cast" characters in my head but sometimes a character just appear in my head as being portrayed by a certain actor/actress. For the characters that I've cast in my head, it generally helps me describe what they look like. I try to describe the character well enough to conjure an image of what the character looks like in the heads of my readers, even if it doesn't match who I've accidentally cast in the part.

It's a good idea to describe your characters. I noticed in my own writing that I always had a very clear idea as to what my characters look like, but the reviewers said they didn't know.

dogpack:saving 4 premium: DWG wrote: Now that I have better insight into describing characters, I will need to work on developing them more with details about their looks, body language, and whatever else can be woven into the story. I appreciate very much the thought, details, and work you invested into the news letter.

Thank you for your kind comment about my newsletter. I agree that it's a good idea to have a clear image of your character and to describe them.

Monty wrote: A fine News Letter that I enjoyed reading as I thought of a past saying, Oh Lord it's hard to be humble *Smile*

Thank you! *Bigsmile*

Elfin Dragon-finally published wrote: Thank you for featuring my stories "Invalid Item and "Invalid Item, it was very much appreciated. *Smile* On another note...with actors portraying our characters. For me it's a little difficult to come up with specific ones since I'm working on fantasy. I think I gather a little bit of several actors/actresses and put together the features I'd like to have for my characters. It seems to work for me.

Fantasy is definitely a different aspect to character description. In a way, it gives you more freedom too.

Quick-Quill wrote: Cynthia Whitcomb who has written some very famous screenplays says always picture the actor in your mind playing that part as you're writing. Often the role will go to that character since they feel it was WRITTEN FOR THEM. There are some who just always wanted to play that type of character. In her workshops she has coached others who have written award winning screenplays.

She must have been so lucky to work with the actors. As lowly unpublished writers, we are going to have to roll the dice and put in there whom we want. Whether it works out or not.

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