This choice: Dive down and head past the boys • Go Back...Chapter #7The tuber stashes you away by: sneakyk  (Young male preds. Butt focus . entrapment)
You dare not attempt to get the attention of the boys or their gigantic Pokemon, but you needn't veer too far off of the beaten path. The longer you spend near these boys, the greater the odds are of you getting caught. Even if you don't get caught, what about the possibility of a chance current sending your ship careening into some underwater rock, or the barrier at the side of the route? Instead you decide to remain submerged and just head straight past the boys, making a point to keep at least some distance from them. Putting yourself close to the edge of their play-area gives you the benefit of potentially avoiding both the boys and pesky wild Pokemon predators.
And so you dive just a bit deeper and proceed to head forward. For now, everything seems ok. The boys for the most part remain stationary, kicking their legs about in the water to help maintain their position, only occasionally lunging a bit, presumably to continue their game of attacking and defending their respective toy boats. You pay particular attention to the Mudkip, who the younger of the two boys occasionally commands to go after the opposing boat. One chance toss of the boat and the Mudkip may well just head your way without even realizing you're there, putting you at far greater risk of getting seen.
Sure enough, you hear an ominous splash and direct your attention upwards to see that a boat has landed nearby. Preparing for what is to come, you drop altitude just a bit and cease your movements. The Mudkip springs to life and begins paddling towards the boat, thankfully staying above surface as he swims. He might be a small Pokemon, but his legs pack enough of a punch to propel himself forward faster than your ship can move, and his maw is big enough to seize you in his clutches without much effort. You better hope that he doesn't see you. Soon he passes right over your ship, his footpaws just barely missing a collision with it.
Thankfully the Mudkip retrieves the toy and returns to the boys, his sizable underbelly soaring over you as he heads back. You breathe a sigh of relief, but it's not long before the ship once more strikes down upon the surface above. This time, however, it is not the Mudkip that heads your way. The younger of the two begins swimming your way! Thankfully the boy is swimming near-horizontally, his innertube bowed forward as he charges across the sea. You look up to see the front of his swim briefs pass over you as he arrives at the boat. You breathe a sigh of relief when his feet finally pass over your ship. It seems you will evade the boy as well.
You watch as the boy's motions come to a halt. Now that he has the boat in his clutches, the boy has stopped swimming, and has returned to a near vertical posture. The boy is , for the time being, facing away from you . You look on at his sizable posterior, which the swim briefs hug against relatively tightly. It's am awkward sight, to be sure. ...and it's getting close to you! It seems the boy is backing up, but hasn't yet turned around. Unsure of how to make she ship backwards, you attempt to veer to the side and dodge out of the way. Unfortunately you wind up moving just forward enough for the side of the ship to bump into the giant boy's rear. Startled, the boy staggers in place and turns his attention down to the waters below, quickly dropping his boat.
Evidently the boy must have spotted you, for it's not long before you find your ship trapped between his enormous thighs. Forward, backward, left or right, now that your ship is stuck between the giant boy's legs you cannot bring it to break free. His hold must be too firm! You briefly consider abandoning your ship, but realize that at a mere inch in height, you'd be little better than a helpless insect in these waters, probably drowning under the waves and getting devoured soon after. No, you have to wait. You continue to push the ship's propellers to their limits, but manage t only to cause the ship to budge slightly, something a finger-jab from the boy soon corrects.
"What's the matter, Philip?" the blond haired boy inquires Philip hesitates, uncertain of whether to reveal you to his friend. "Um...not much. I think I bumped into a fish, but I'm ok. " "Oh gosh! Did you get a look at it?" "Um...it looked like a magikarp" Indeed, your ship does look like one. Your captor suddenly reaches down and lifts your ship out from between his legs, but doesn't yet take it out of the water. Instead, he looks down with curiosity and fascination, maintaining his position and not letting go of the ship. "Huh...is this a toy...?" He mutters to himself "Cool...." He says. Indeed , to even an ordinary adult's untrained eyes this ship could easily be mistaken for a toy. In fact, but for the one inch tall human pilot stowed on board the ship, it might as well be.
Philip holds on to your ship for a moment before bringing it behind his back,still keeping it held underwater. You find yourself once more brought before his enormous rear, and find yourself gasping in shock as the boy slides a finger from his spare hand into hi swim briefs and tugs them open. What is he doing...? He brings your ship closer to his rear, and it soon becomes obvious! You suddenly tumble forward and thump painfully against the console, anything not secured in place tumbling and smacking into the helm along with you as the boy tilts the ship tail up and swiftly crams them into his swim briefs. Most of your camera feeds grow dark, the lenses completely blotted out by flesh or garment, though one of them still manages to give you a few of the boy's sizable crack. Before you can regain your composure, the boy begins swimming back to his friend, his tight swim briefs a fair bit tighter now that your ship is stashed away within them. Your ship rocks about frantically, your tiny form bouncing around as the boy swims forward at a breakneck (to you) pace.
When the boy finally slows his movement, you have expect his friend to comment on your presence, but the boys seem to have resumed their game. Right...Philip's innertube is right over your ship, at least partially obscuring it. For now, Philips is the only one aware of your whereabouts. After a moment of contemplation you get back to the control panel. Once conventional dashboard, the control panel now more or less juts out of the 'floor.' Awkward though its positioning may be, you manage to work at it and re-activate the propellers, this time properly setting them to reverse. Unfortunately, even with the propellers on you simply can't make any progress from here. His briefs hold the ship firmly n place. Sighing, you shut the propellers down . Now you can do little more than wait...  indicates the next chapter needs to be written. |
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