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Bugbear fighter
Male Bugbear Fighter
Level 2
Unaligned
Strength 16 (+3)
Constitution 12 (+1)
Dexterity 14 (+2)
Intelligence 9 (-1)
Wisdom 9 (-1)
Charisma 9 (-1)
Height: 7' 2"
Weight: 300 lb
Skin: Pale
Eyes: Red
Hair: White Wavy; Light Beard
Maximum Hit Points: 38 [includes toughness]

Bloodied: 19
Surge Value: 9
Surges / Day: 10 [includes constitution modifier]


Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Low-light

Initiative: 1d20 +3 = 1 [half level] + 2 [dexterity]
Base Strength Attack: 1d20 +4 = + 1 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +3 = + 1 [half level] + 2 [dexterity]
Base Constitution Attack: 1d20 +2 = + 1 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +0 = + 1 [half level]-1 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 1 [half level]-1 [wisdom]
Base Charisma Attack: 1d20 +0 = + 1 [half level]-1 [charisma]

Armor Class: 17 = 10 + 1 [half level] + 6 [Chainmail]
Fortitude Defense: 16 = 10 + 1 [half level] + 2 [fighter] + 3 [strength]
Reflex Defense: 13 = 10 + 1 [half level] + 2 [dexterity]
Will Defense: 10 = 10 + 1 [half level]-1 [wisdom]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 2 characters get +1 on attack/damage (1d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: Chainmail (40 lb)

Shield: None
Attacks:

Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Greatclub: +7 vs AC [+4 strength attack][+1 two-hand talent] [+2 proficiency]; damage 1[W]=2d4+3 [strength bonus] 10 lb (Mace)
Cleave [see online revision] +4w [base strength attack] vs AC
Reaping Strike +4w [base strength attack] vs AC
Villain's Menace +4w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
160 lb.
320 lb.
800 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.


Languages: Common; Goblin;

Rituals Known:

Skills:

Acrobatics: +2 = 2 [dexterity] + 1 [half level]-1 [armor]
Arcana: +0 = -1 [intelligence] + 1 [half level]
Athletics: +3 = 3 [strength] + 1 [half level]-1 [armor]
Bluff: +0 = -1 [charisma] + 1 [half level]
Diplomacy: +0 = -1 [charisma] + 1 [half level]
Dungeoneering: +0 = -1 [wisdom] + 1 [half level]
Endurance: +6 = 1 [constitution] + 1 [half level] +5 [class training]-1 [armor]
Heal: +5 = -1 [wisdom] + 1 [half level] +5 [class training]
History: +0 = -1 [intelligence] + 1 [half level]
Insight: +0 = -1 [wisdom] + 1 [half level]
Intimidate: +7 = -1 [charisma] + 1 [half level] + 2 [Bugbear] +5 [class training]
Nature: +0 = -1 [wisdom] + 1 [half level]
Perception: +2 = -1 [wisdom] + 1 [half level] + 2 [alertness]
Religion: +0 = -1 [intelligence] + 1 [half level]
Stealth: +4 = 2 [dexterity] + 1 [half level] + 2 [Bugbear] -1 [armor]
Streetwise: +0 = -1 [charisma] + 1 [half level]
Thievery: +2 = 2 [dexterity] + 1 [half level]-1 [armor]
Feats:

Alertness Per Essentials, you cannot be surprised at all
Toughness
At-Will:

Melee Basic Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +3 [athletics] vs fortitude [move action]
Cleave [Level 1] [see online revision]
Reaping Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Predatory Eye [Bugbear][minor action]
Covering Attack [Level 1]
No Opening [Level 2 Utility][immediate interupt]
Daily Powers:

Villain's Menace [Level 1]
Bugbear

+2 Strength, +2 Dexterity (already included)
+2 Intimidate, +2 Stealth
Oversized (see Monster Manual; talk with your referee about getting oversized weapons)
Predatory Eye (see Monster Manual)
Fighter
Combat Challenge (mark enemy) [see online revision]
This fighter chose Combat Superiority class feature.
This fighter chose the two-handed style [already included].

Equipment:

50 lb
2 lb
5 lb

1 lb
10 lb
10 lb
2 lb
4 lb
_____
84 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items: Barkskin armor +1, dwarven armor +1
Weapon: resounding flail +1
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:








Resistances:
Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about this character:


Haunted veteran






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