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Rated: E · Article · Activity · #2221573
Human warlock
Male Human Warlock
Level 2
Unaligned
Strength 15 (+2)
Constitution 11 (+0)
Dexterity 13 (+1)
Intelligence 13 (+1)
Wisdom 8 (-1)
Charisma 11 (+0)
Height: 6' 1"
Weight: 200 lb
Skin: Black
Eyes: Silver
Hair: Gold Curly; Thick Beard / Hirsute
Maximum Hit Points: 33 [includes toughness]

Bloodied: 16
Surge Value: 8
Surges / Day: 8 [includes durable]


Size: Medium
Speed: 6 squares
Vision: Normal

Initiative: 1d20 +2 = 1 [half level] + 1 [dexterity]
Base Strength Attack: 1d20 +3 = + 1 [half level] + 2 [strength]
Base Dexterity Attack: 1d20 +2 = + 1 [half level] + 1 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [half level] + 0 [constitution]
Base Intelligence Attack: 1d20 +2 = + 1 [half level] + 1 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 1 [half level]-1 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [half level] + 0 [charisma]

Armor Class: 14 = 10 + 1 [half level] + 1 [intelligence] + 2 [Leather]
Fortitude Defense: 14 = 10 + 1 [half level] + 1 [Human] + 2 [strength]
Reflex Defense: 14 = 10 + 1 [half level] + 1 [Human] + 1 [warlock] + 1 [dexterity]
Will Defense: 13 = 10 + 1 [half level] + 1 [Human] + 1 [warlock]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 2 characters get +1 on attack/damage (1d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: Leather (15 lb)

Shield: None
Attacks:

Unarmed Melee: +3 [base strength attack] vs AC; damage 1[W]=1d4+2 [strength bonus]
Greatclub: +5 vs AC [+3 strength attack] [+2 proficiency]; damage 1[W]=2d4+2 [strength bonus] 10 lb (Mace)
Dire Radiance +1i [base constitution attack] vs fortitude
Eldritch Blast +1i (constitution / charisma) vs reflex
Hellish Rebuke +1i [base constitution attack] vs reflex [see online revision]
Dreadful Word +1i [base charisma attack] vs will
Contagion [FRPG] +1i [base charisma attack] vs fortitude
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving throw: d20 +1 [human perseverence] vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
150 lb.
300 lb.
750 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.


Languages: Common; (? 1 more)

Rituals Known:

Skills:

Acrobatics: +2 = 1 [dexterity] + 1 [half level]
Arcana: +7 = 1 [intelligence] + 1 [half level] +5 [class training]
Athletics: +3 = 2 [strength] + 1 [half level]
Bluff: +6 = 0 [charisma] + 1 [half level] +5 [class training]
Diplomacy: +1 = 0 [charisma] + 1 [half level]
Dungeoneering: +0 = -1 [wisdom] + 1 [half level]
Endurance: +1 = 0 [constitution] + 1 [half level]
Heal: +0 = -1 [wisdom] + 1 [half level]
History: +2 = 1 [intelligence] + 1 [half level]
Insight: +5 = -1 [wisdom] + 1 [half level] +5 [class training]
Intimidate: +1 = 0 [charisma] + 1 [half level]
Nature: +0 = -1 [wisdom] + 1 [half level]
Perception: +2 = -1 [wisdom] + 1 [half level] + 2 [alertness]
Religion: +2 = 1 [intelligence] + 1 [half level]
Stealth: +2 = 1 [dexterity] + 1 [half level]
Streetwise: +6 = 0 [charisma] + 1 [half level] +5 [class training]
Thievery: +7 = 1 [dexterity] + 1 [half level] +5 [class training]
Feats:

Alertness Per Essentials, you cannot be surprised at all
Durable
Toughness
At-Will:

Melee Basic Attack: By weapon, damage 1[W]+2 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+1 [dexterity bonus] [standard action]
Bull Rush: +3 [base strength attack] vs fortitude [standard action]
Grab: +3 [base strength attack] vs reflex [standard action]
Move grabbed target: +3 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +3 [athletics] vs fortitude [move action]
Warlock's Curse [Warlock][minor action][damage can now be dealt only once/turn] [see online revision]
Dire Radiance [Level 1]
Eldritch Blast [Level 1][usable as ranged basic attack]
Hellish Rebuke [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Dreadful Word [Level 1]
Shadow Veil [Level 2 Utility][minor action]
Daily Powers:

Contagion [FRPG; Level 1]
Human

One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
This human chose an extra first-level at-will attack power instead of Heroic Effort.
Warlock
Eldritch Blast
This warlock's pact is to the far realm / stars, with the Fate of the Void pact boon.
Prime Shot (+1 on ranged attacks if no ally is nearer)
Shadow Walk (if you move at least 3 squares, gain concealment until the end of your next turn)
Warlock's Curse (extra damage to any creature you have cursed during this encounter) [see online revision]

Equipment:

25 lb
2 lb
5 lb

1 lb
10 lb
10 lb
2 lb
4 lb
1 lb
_____
60 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Thieves' tools

Total

Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:





5 potions of healing 740 gp 200 so
100 gold worth of residuom


Resistances:
Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about this character:


You were apprenticed to a cabal called The Black Constellation






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