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Thri Kreen barbarian
Male Thri-Kreen Barbarian
Level 2
Unaligned
Strength 12 (+1)
Constitution 12 (+1)
Dexterity 9 (-1)
Intelligence 13 (+1)
Wisdom 11 (+0)
Charisma 13 (+1)
Height: 5' 8"
Weight: 195 lb
Skin: Yellow
Eyes: Silver
Hair: None
Maximum Hit Points: 38 [includes toughness]

Bloodied: 19
Surge Value: 9
Surges / Day: 9 [includes constitution modifier]


Size: Medium
Speed: 7 squares
Vision: Normal

Initiative: 1d20 +0 = 1 [half level]-1 [dexterity]
Base Strength Attack: 1d20 +2 = + 1 [half level] + 1 [strength]
Base Dexterity Attack: 1d20 +0 = + 1 [half level]-1 [dexterity]
Base Constitution Attack: 1d20 +2 = + 1 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +2 = + 1 [half level] + 1 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +2 = + 1 [half level] + 1 [charisma]

Armor Class: 13 = 10 + 1 [half level] + 1 [intelligence] + 1 [barbarian agility]
Fortitude Defense: 14 = 10 + 1 [half level] + 2 [barbarian] + 1 [constitution]
Reflex Defense: 13 = 10 + 1 [half level] + 1 [intelligence] + 1 [barbarian agility]
Will Defense: 12 = 10 + 1 [half level] + 1 [charisma]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 2 characters get +1 on attack/damage (1d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: None ("cloth")
Shield: None
Attacks:

Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength bonus]
Thri-Kreen Claws +5 [base strength attack + 3] vs reflex
Devastating Strike [see online revision] +2w [base strength attack] vs AC
Howling Strike [see online revision] +2w [base strength attack] vs AC
Avalanche Strike +2w [base strength attack] vs AC
Bloodhunt Rage +2w [base strength attack] vs. AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
120 lb.
240 lb.
600 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.


Languages: Common; Thri-Kreen;

Rituals Known:

Skills:

Acrobatics: +5 = -1 [dexterity] + 1 [half level] +5 [class training]
Arcana: +2 = 1 [intelligence] + 1 [half level]
Athletics: +4 = 1 [strength] + 1 [half level] + 2 [Thri-Kreen]
Bluff: +2 = 1 [charisma] + 1 [half level]
Diplomacy: +2 = 1 [charisma] + 1 [half level]
Dungeoneering: +1 = 0 [wisdom] + 1 [half level]
Endurance: +7 = 1 [constitution] + 1 [half level] +5 [class training]
Heal: +1 = 0 [wisdom] + 1 [half level]
History: +2 = 1 [intelligence] + 1 [half level]
Insight: +1 = 0 [wisdom] + 1 [half level]
Intimidate: +7 = 1 [charisma] + 1 [half level] +5 [class training]
Nature: +3 = 0 [wisdom] + 1 [half level] + 2 [Thri-Kreen]
Perception: +3 = 0 [wisdom] + 1 [half level] + 2 [alertness]
Religion: +2 = 1 [intelligence] + 1 [half level]
Stealth: +0 = -1 [dexterity] + 1 [half level]
Streetwise: +2 = 1 [charisma] + 1 [half level]
Thievery: +0 = -1 [dexterity] + 1 [half level]
Feats:

Alertness Per Essentials, you cannot be surprised at all
Toughness
At-Will:

Melee Basic Attack: By weapon, damage 1[W]+1 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]-1 [dexterity penalty] [standard action]
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +5 [acrobatics] vs reflex / +4 [athletics] vs fortitude [move action]
Devastating Strike [Level 1] [see online revision]
Howling Strike [Level 1] [see online revision]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 9]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Thri-Kreen Claws [Thri-Kreen][minor action]
Roar of Triumph [free action]
Avalanche Strike [Level 1]
Daily Powers:

Bloodhunt Rage [Level 1]
Primal Vitality [Level 2 Utility][minor action]
Thri-Kreen

+2 Dexterity, +2 strength or Wisdom (already included; you chose Wisdom.)
+2 Athletics, +2 Nature
Multiple arms (draw/sheathe/retrieve/stow item 1/turn as free action not minor)
Natural jumper
Torpor (aware of surroundings instead of sleeping)
Thri-Kreen Claws (1/encounter)
Barbarian
This barbarian chose the Thaneborn Triumph feral might option.
Barbarian Agility
Rage
Rampage

Equipment:

0 lb
2 lb
5 lb

1 lb
10 lb
10 lb
2 lb
4 lb
_____
34 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:curseforged armor +1
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:








Resistances:
Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about this character:









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