*Magnify*
SPONSORED LINKS
Creative fun in
the palm of your hand.
Printed from https://www.writing.com/main/view_item/item_id/2234782-Veaxeth-Urorakas
Printer Friendly Page Tell A Friend
No ratings.
Rated: E · Appendix · Other · #2234782
Dragonborn cleric wandering duelist background
Dragonborn clericMale Dragonborn Cleric
Level 1
Good
Strength 13 (+1)
Constitution 18 (+4)
Dexterity 11 (+0)
Intelligence 11 (+0)
Wisdom 10 (+0)
Charisma 18 (+4)
Height: 6' 6"
Weight: 250 lb
Scales: Light
Eyes: Green
Hair: None
Maximum Hit Points: 30

Bloodied: 15
Surge Value: 11 [includes draconic heritage]
Surges / Day: 11 [includes constitution modifier]


Size: Medium
Speed: 6 squares
Vision: Low-light [dragonborn senses]

Initiative: 1d20 +0 = + 0 [dexterity]
Base Strength Attack: 1d20 +1 = + 1 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +4 = + 4 [constitution]
Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +4 = + 4 [charisma]

Armor Class: 10 = 10
Fortitude Defense: 14 = 10 + 4 [constitution]
Reflex Defense: 10 = 10
Will Defense: 16 = 10 + 2 [cleric] + 4 [charisma]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: None ("cloth")
Shield: None
Attacks:

Unarmed Melee: +1 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength bonus]
Quarterstaff: +3 vs AC [+1 strength attack] [+2 proficiency]; damage 1[W]=1d8+1 [strength bonus] 4 lb (Staff)
Dragon Breath +6 [base constitution attack + 2] vs reflex; damage1d6+4 [constitution]
Lance of Faith +0i [base wisdom attack] vs reflex
Priest's Shield +1w [base strength attack] vs AC
Cause Fear +0i [base wisdom attack] vs will
Avenging Flame +1w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
130 lb.
260 lb.
650 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.


Languages: Common; Draconic;

Rituals Known:

Gentle Repose [Level 1]
Skills:

Acrobatics: +0 = 0 [dexterity]
Arcana: +0 = 0 [intelligence]
Athletics: +1 = 1 [strength]
Bluff: +4 = 4 [charisma]
Diplomacy: +9 = 4 [charisma] +5 [class training]
Dungeoneering: +0 = 0 [wisdom]
Endurance: +4 = 4 [constitution]
Heal: +5 = 0 [wisdom] +5 [class training]
History: +2 = 0 [intelligence] + 2 [Dragonborn]
Insight: +5 = 0 [wisdom] +5 [class training]
Intimidate: +6 = 4 [charisma] + 2 [Dragonborn]
Nature: +0 = 0 [wisdom]
Perception: +2 = 0 [wisdom] + 1 [dragonborn senses]
Religion: +5 = 0 [intelligence] +5 [class training]
Stealth: +0 = 0 [dexterity]
Streetwise: +4 = 4 [charisma]
Thievery: +0 = 0 [dexterity]
Feats:

Dragonborn Senses
At-Will:

Melee Basic Attack: By weapon, damage 1[W]+1 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +1 [base strength attack] vs fortitude [standard action]
Grab: +1 [base strength attack] vs reflex [standard action]
Move grabbed target: +1 [base strength attack] vs fortitude [standard action]
Escape: +0 [acrobatics] vs reflex / +1 [athletics] vs fortitude [move action]
Lance of Faith [Level 1]
Priest's Shield [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Dragon Breath, Acid [Dragonborn][minor action]
Channel Divinity
Divine Fortune [free action]
Healer's Mercy [DP]
Healing Word [minor action, 2x/encounter, maximum 1x/round]
Cause Fear [Level 1]
Daily Powers:

Avenging Flame [Level 1]
Dragonborn

+2 Charisma, +2 Strength or Constitution (already included; you chose Constitution.)
+2 History, +2 Intimidate
Dragonborn Fury (when bloodied, +1 on attacks)
Dragonborn Heritage (healing surge includes constitution bonus)
Dragon Breath
Cleric
Channel Divinity -- Divine Fortune
Channel Divinity -- Healer's Mercy ("Divine Power"; replaces Turn Undead)
Healer's Lore (add your wisdom bonus to healing granted by a power) [see online revision]
Healing Word (target spends healing surge and gains an additional1d6 at level 1)
Ritual Casting [bonus feat, not listed above]

Equipment:

4 lb
2 lb
5 lb

1 lb
10 lb
10 lb
2 lb
4 lb
3 lb

_____
41 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Ritual book x1
Ritual components

Total

Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:








Resistances:
Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about this character:









Error reports to scalpel_blade@yahoo.com Thanks!
© Copyright 2020 Ghost of halloween (glarg1675 at Writing.Com). All rights reserved.
Writing.Com, its affiliates and syndicates have been granted non-exclusive rights to display this work.
Printed from https://www.writing.com/main/view_item/item_id/2234782-Veaxeth-Urorakas