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Rated: E · Appendix · Other · #2240948
half orc Barbarian
Goturash
Male Half-Orc Barbarian
Level 1
Unaligned (Chaotic)
Strength 18 (+4)
Constitution 11 (+0)
Dexterity 18 (+4)
Intelligence 8 (-1)
Wisdom 10 (+0)
Charisma 13 (+1)
Height: 6' 4"
Weight: 200 lb
Skin: Gray
Eyes: Blue
Hair: Red Wavy; Thick Beard / Hirsute
Maximum Hit Points: 31 [includes toughness]

Bloodied: 15
Surge Value: 7
Surges / Day: 8


Size: Medium
Speed: 6 squares
Vision: Low-light

Initiative: 1d20 +4 = + 4 [dexterity]
Base Strength Attack: 1d20 +4 = + 4 [strength]
Base Dexterity Attack: 1d20 +4 = + 4 [dexterity]
Base Constitution Attack: 1d20 +0 = + 0 [constitution]
Base Intelligence Attack: 1d20 -1 = -1 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [charisma]

Armor Class: 18 = 10 + 4 [dexterity] + 1 [barbarian agility] + 3 [Hide)]
Fortitude Defense: 16 = 10 + 2 [barbarian] + 4 [strength]
Reflex Defense: 15 = 10 + 4 [dexterity] + 1 [barbarian agility]
Will Defense: 11 = 10 + 1 [charisma]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: Hide) (25 lb)

Shield: None
Attacks:

Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]
Battleaxev: +6 vs AC [+4 strength attack] [+2 proficiency]; damage 1[W]=1d10+4 [strength bonus] 6 lb (Axe) versatile
Devastating Strike [see online revision] +4w [base strength attack] vs AC
Howling Strike [see online revision] +4w [base strength attack] vs AC
Always Falling Rage:
Bloodhunt Rage +4w [base strength attack] vs. AC
v Versatile weapon. Add +1 to damage if using two-handed.
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
180 lb.
360 lb.
900 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.


Languages: Common; Giant;

Rituals Known:

Skills:

Acrobatics: +8 = 4 [dexterity] +5 [class training]-1 [armor]
Arcana: -1 = -1 [intelligence]
Athletics: +8 = 4 [strength] +5 [class training]-1 [armor]
Bluff: +1 = 1 [charisma]
Diplomacy: +1 = 1 [charisma]
Dungeoneering: +0 = 0 [wisdom]
Endurance: +6 = 0 [constitution] + 2 [Half-Orc] +5 [class training]-1 [armor]
Heal: +0 = 0 [wisdom]
History: -1 = -1 [intelligence]
Insight: +0 = 0 [wisdom]
Intimidate: +3 = 1 [charisma] + 2 [Half-Orc]
Nature: +0 = 0 [wisdom]
Perception: +0 = 0 [wisdom]
Religion: -1 = -1 [intelligence]
Stealth: +3 = 4 [dexterity] -1 [armor]
Streetwise: +1 = 1 [charisma]
Thievery: +3 = 4 [dexterity] -1 [armor]
Feats:

Toughness
At-Will:

Melee Basic Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+4 [dexterity bonus] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +8 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Devastating Strike [Level 1] [see online revision]
Howling Strike [Level 1] [see online revision]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Furious Assault [Half-Orc][free action]
Whirling Lunge [free action]
Always Falling Rage [Level 1]:
Daily Powers:

Bloodhunt Rage [Level 1]
Half-Orc

+2 Dexterity, +2 Strength or Constitution (already included; you chose Strength.)
+2 Endurance, +2 Intimidate
Half-Orc Resilience
Swift Charge
Furious Assault once/encounter
Barbarian
This barbarian chose the Whirling Slayer feral might option.
Barbarian Agility
Rage
Rampage

Goturash's Equipment:

31 lb
2 lb
5 lb

4 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
_____
76 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:








Resistances:
Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about Goturash:






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