*Magnify*
SPONSORED LINKS
Creative fun in
the palm of your hand.
Printed from https://www.writing.com/main/view_item/item_id/2251458-Panic-Malfier
Printer Friendly Page Tell A Friend
No ratings.
Rated: E · Appendix · Other · #2251458
Hybrid warlord/warlock
Male Tiefling Hybrid Warlockindex.htmlWarlord
Level 4
Unaligned (Chaotic)
Strength 15 (+2)
Constitution 13 (+1)
Dexterity 9 (-1)
Intelligence 16 (+3)
Wisdom 7 (-2)
Charisma 14 (+2)
Height: 6' 1"
Weight: 210 lb
Skin: Ochre
Eyes: Red
Hair: Purple Curly; Thick Beard / Hirsute
Maximum Hit Points: 40

Bloodied: 20
Surge Value: 10
Surges / Day: 9 [includes constitution modifier] [includes durable]


Size: Medium
Speed: 6 squares
Vision: Low-light

Initiative: 1d20 +3 = 2 [half level]-1 [dexterity] + 2 [combat leader]
Base Strength Attack: 1d20 +4 = + 2 [half level] + 2 [strength]
Base Dexterity Attack: 1d20 +1 = + 2 [half level]-1 [dexterity]
Base Constitution Attack: 1d20 +3 = + 2 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +5 = + 2 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 2 [half level]-2 [wisdom]
Base Charisma Attack: 1d20 +4 = + 2 [half level] + 2 [charisma]

Armor Class: 15 = 10 + 2 [half level] + 3 [intelligence]
Fortitude Defense: 15 = 10 + 2 [half level] + 1 [hybrid warlord] + 2 [strength]
Reflex Defense: 15 = 10 + 2 [half level] + 3 [intelligence]
Will Defense: 15 = 10 + 2 [half level] + 1 [hybrid warlock] + 2 [charisma]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 4 characters get +1 on attack/damage (1d6 extra damage on a critical hit) and +1 on all defenses. These bonuses do not stack with magic items.

Armor: None ("cloth")
Shield: None
Attacks:

Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+2 [strength bonus]
Greataxe: +6 vs AC [+4 strength attack] [+2 proficiency]; damage 1[W]=1d12+2 [strength bonus] 12 lb (Axe) High crit
Dire Radiance +4i [base charisma attack] vs fortitude
Commander's Strike (ally adds your intelligence bonus to damage)
Diabolic Grasp +3i [base constitution attack] vs fortitude
Bastion of Defense +4w [base strength attack] vs AC
Hold the Line +4w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
150 lb.
300 lb.
750 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.


Languages: Common; (? 1 more)

Rituals Known:

Skills:

Acrobatics: +1 = -1 [dexterity] + 2 [half level]
Arcana: +10 = 3 [intelligence] + 2 [half level] +5 [class training]
Athletics: +9 = 2 [strength] + 2 [half level] +5 [class training]
Bluff: +11 = 2 [charisma] + 2 [half level] + 2 [Tiefling] +5 [class training]
Diplomacy: +4 = 2 [charisma] + 2 [half level]
Dungeoneering: +0 = -2 [wisdom] + 2 [half level]
Endurance: +3 = 1 [constitution] + 2 [half level]
Heal: +0 = -2 [wisdom] + 2 [half level]
History: +5 = 3 [intelligence] + 2 [half level]
Insight: +0 = -2 [wisdom] + 2 [half level]
Intimidate: +4 = 2 [charisma] + 2 [half level]
Nature: +0 = -2 [wisdom] + 2 [half level]
Perception: +2 = -2 [wisdom] + 2 [half level] + 2 [alertness]
Religion: +5 = 3 [intelligence] + 2 [half level]
Stealth: +3 = -1 [dexterity] + 2 [half level] + 2 [Tiefling]
Streetwise: +4 = 2 [charisma] + 2 [half level]
Thievery: +1 = -1 [dexterity] + 2 [half level]
Feats:

Hybrid Talent (Warlock): Warlock Pact Boon
Alertness Per Essentials, you cannot be surprised at all
Durable
At-Will:

Melee Basic Attack: By weapon, damage 1[W]+2 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]-1 [dexterity penalty] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +1 [acrobatics] vs reflex / +9 [athletics] vs fortitude [move action]
Dire Radiance [Level 1]
Commander's Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Infernal Wrath [Tiefling][minor action] [see online revision]
Inspiring Word [minor action][1/encounter]
Diabolic Grasp [Level 1]
Beguiling Tongue [Level 2 Utility][minor action]
Hold the Line [Level 3]
Daily Powers:

Bastion of Defense [Level 1]
Tiefling

+2 Charisma, +2 Constitution or Intelligence (already included; you chose Intelligence.)
+2 Bluff, +2 Stealth
Bloodhunt (+1 on attack rolls vs. bloodied foes)
Fire Resistance (resist fire 5 + half your level)
Infernal Wrath [see online revision]
Hybrid Warlock: Eldritch Pact (no free at-will attack or boon), Warlock's Curse [see online revision]
This warlock's pact is to the Winter Court with some pact boon.
This hybrid warlock CAN use the pact boon.
Hybrid Warlord: Inspiring Word (1/encounter), Warlord Leadership (choose one)

Combat Leader (+2 initiative for self and all allies within ten squares who see & hear you)

Equipment:

12 lb
2 lb
5 lb

4 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
_____
57 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:








Resistances:
Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about this character:









Error reports to scalpel_blade@yahoo.com Thanks!
© Copyright 2021 Raven claus (glarg1675 at Writing.Com). All rights reserved.
Writing.Com, its affiliates and syndicates have been granted non-exclusive rights to display this work.
Printed from https://www.writing.com/main/view_item/item_id/2251458-Panic-Malfier