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Printed from https://www.writing.com/main/books/entry_id/1030406-Chapter-2-Nemeademore
Rated: 13+ · Book · Fantasy · #2271021
A group of young adventurers helps a relic hunter find clues from the past.
#1030406 added March 13, 2023 at 1:25am
Restrictions: None
Chapter 2: Nemeademore
Adventures in Nemeademore.


 The Road to Nemeademore  (13+)
An adventuring group begins a journey to the unknown.



 Saving the Prisoners  (13+)
Skrie and the gang rescue villagers



 Saving the Villagers  (13+)
Skrie and her friends save villagers from the hands of cultists.



 Relocation  (13+)
The party relocates the villagers



 Investigating the Cultists  (13+)
Skrie and the party check on the town.



 Recovering the Relics  (13+)
The party thinks they find what they came for



 Garrick's Tale  (13+)
Garrick returns with disturbing news



 Return to Nemeademore  (13+)
The party returns to danger



 Into the Ruin  (13+)
The party enters the ruin in search of answers



 Down the Rabbit Hole  (13+)
Skrie and party investigate the lower ruins.



 Escape and Back Again  (13+)
The party must get the relics from hiding.



 The Lady of Light  (13+)
The guardian of the tomb speaks to the party.



 Return to Suncall  (13+)
The party returns to Suncall.



 Malusk's Confession  (13+)
Malusk reveals his past.



 Chasing Shadows  (13+)
Skrie checks on suspicious activity.



 Kidnapped  (13+)
Malusk disappears.



 Preparations  (13+)
The party prepares to depart Suncall
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Printed from https://www.writing.com/main/books/entry_id/1030406-Chapter-2-Nemeademore