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Printed from https://www.writing.com/main/newsletters/action/archives/id/1095-.html
Action/Adventure: June 14, 2006 Issue [#1095]

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Action/Adventure


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  Edited by: darkin
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Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter


Action and adventure are with us from the time we first start walking. Every step takes us closer to that new frontier, somewhere we've never been before. Each year brings us a new adventure, loaded with plenty of fun and excitement.

Maybe that's why action and adventure movies are so popular; they remind us of those magical times from our childhood.

My name is Darkin, and I’m your host this week for the Action/Adventure Newsletter.



Word from our sponsor

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Letter from the editor


Love Those Evil Villains!!


Okay, I'm going to make a confession. I've always had a thing for Darth Vader. That voice sends shivers down my spine. He is a great evil villain.

No action story is complete without an awesome villain for the hero or heroine to thwart. But what makes a great villain? I don't have all the answers, but I know what I like to see.

1. He's got to be bad: He's got to be down right awful. The kind of person who wouldn't think twice about wiping out an entire city over afternoon tea.

2. He's got to have a hatred of the hero: What good is a villain if he isn't trying to do the hero in? His main goal, besides world domination, should be the offing of the hero.

3. He's got to have a decent army of minions: Any good evil villain will tell you, without the support of your minions, you'd have to set all those explosive charges and push all those buttons*Smile*

4. He's got to have some kind of soft side: Even if it's just having a pet, or a fondness for pretty paintings. There are two sides to every person, and there should be two sides to your villain.

5. He's got to have a great evil plan: What good is being an evil villain, or having an army of minions, if you have a lousy plan to take over the world? Come on, you know deep down you want him to win.

6. He's got to have a great escape route: When the chips are down, your villain should be ready to flee the scene, leaving his minions to face the wrath of the hero...and the army the hero brings with him to thwart the evil plot.

7. He's got to have a great death scene: Unless you plan on bringing him back for the sequel, you want his death to be as spectacular as his life. Let him go out with a BANG*Laugh*

There you have it, the things I look for in a good, knock-your-socks-off villain.

Thank you for taking the time to read. Happy Writing!

darkin



Editor's Picks


Here are some short stories I found while traveling the highways and byways of Writing.Com!

 A Cat's Tale  (E)
A cat is adopted and slowly gains control of the household
#951679 by Bruce


 GHOST  (18+)
A feud escalates when warlord Ginjo abducts rival mercenery Ghost's only daughter
#916760 by inbuninbu-- in Japan!!


STATIC
Alone?  (13+)
Are we ever really alone? So many voices telling me where to go, what to do, must escape.
#756381 by intuey GoT Survivor!


 Invalid Item 
This item number is not valid.
#816902 by Not Available.


 Invalid Item 
This item number is not valid.
#775355 by Not Available.



 
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Word from Writing.Com

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Ask & Answer


Thank you for allowing me to stop by and share my thoughts. If you have any comments, or questions, feel free to drop me a line. I'd love to hear from you!


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