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Printed from https://www.writing.com/main/newsletters/action/archives/id/5484
Action/Adventure: January 22, 2013 Issue [#5484]

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Action/Adventure


 This week: Jump Starting Your Muse
  Edited by: Sara♥Jean
                             More Newsletters By This Editor  

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

I'm so excited to be your Action/Adventure Newsletter Editor this week! Please let me know if you have any feedback, or if you have any topics you'd like covered in a newsletter. I will be glad to research it for you and do my best.

*Heart* SaraJean


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Letter from the editor

Jump Starting Your Muse
How do you convince your muse that you are in control? Here are some ways WdC members do it!


In the last newsletter I edited for Action/Adventure ("Action/Adventure Newsletter (December 25, 2012)), I asked the readers what they do to jump start their muse when they are stuck in the middle of a story. The responses were awesome! I wanted to share a few of them with you, and then share some of my own.

Alyssa Judson wrote:

I like to pick up my quill. Writing with a quill forces you to write past the point where you'd typically stop, and by the time you do run out of ink, you're already onto the next thought. It helped me figure out that those inspirational hiccups are really very brief...but, if all else fails, go get coffee and browse the bookstore. Nothing makes me feel guiltier and forces my Muse to jump into action. After all, it's about time you joined the ranks of those authors, don't you think?


Oh goodness, I can't state how many times I would have liked to join those authors, and I just... I don't know! I let excuses get in the way! (Maintaining two jobs is probably my biggest excuse, but I do have very little down time. Though, I imagine I could find 15 minutes a day to write, if I really put my mind to it and placed it in my schedule.)

I think that using a quill is a most interesting idea. Don't want to waste that ink, so it does really force you to write until the ink is done. I can see how that would lead fluidly into the next thought. So interesting!

billwilcox wrote:

I've tried a number of things but what seems to work best for me is to just walk away from the story for a while. Write something else, like a poem or something humorous, and then go back and look at what you've written with 'fresh eyes'. I rarely lose my muse because my stories dictate where I am suppose to go. It's mostly like watching a movie; and if I approach it like that, all the foreshadowing and character connections come and feel much more natural to me. Then I know my muse is clicking, but everybody has a secret technique that works for them. My technique is to feed my muse with an abundance of literature.


Excellent, excellent advice here. Walking away is excellent, reading is excellent. Unfortunately, I don't think many of us have the movie in our heads as you do, but that is ok. We can create them as best we can. (I have to create my movie with an outline - I will never finish it if I just try to write it without.)

Stepping away helps you look at a story with fresh eyes. Reading other stories helps jump start your imagination, and often will get "What if?" sort of situations running through the brain. Very nice!

Personally, I like to listen to music to give my muse a bit of a jump start. Fast music if I am stuck in an action scene, slower music if it is appropriate, romantic music if it is a bit steamy, etc.

And I like to eat, but that has nothing to do with my muse. I think I just like to eat. *Smile*

Don't forget to glance down and see what the question is for this edition of the newsletter! I'd love to see your reply, and I might just share it next month. Remember to put the reply in the submission box, rather than replying to the email.


Editor's Picks

Let's take a look at some new members of WdC. Remember to take a look, and then drop them a review to let them know what you think.

 Invalid Item 
This item number is not valid.
#1913915 by Not Available.


 Thorn In My Side  (13+)
Have you played with anyone's heart? If so, why?
#1913889 by Kuro Ameiro


 Do Not Ask the Price I Pay  (13+)
Something is going on in Ali's little town...
#1913854 by Lesli J. Kend


 Invalid Item 
This item number is not valid.
#1912655 by Not Available.


 The Third Child  (E)
A nonZENsical discussion between children!
#1912473 by Strange Caraway

 
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Ask & Answer

These are other responses to "Action/Adventure Newsletter (December 25, 2012). *Smile*

monty31802 said, "A fine Newsletter great advice."

Thank you so much! The newsletters are always fun to write.

Quick-Quill said, "I put all your points into practice as I wrote my Nano this year."

That is awesome to hear. I have started Nano so many times, and I just haven't been able to get through it. Kudos to making that challenge, and good luck with your editing!

Beckyl said, "This was really helpful -- have been feeling stuck and sad in writing my novel and it's wonderful to get some perspective. Thank you very much."

Oh goodness, that is a horrible feeling! I think many of us on this site can relate, and I hope you can find some people you trust to help lift you up, and lift them up in return. Realize you are not alone in your discouragement.

This Newsletter's Question:
Action/Adventure stories tend to rotate around a hero and a villain, of sorts. The hero or villain does not have to be a single person - it could be a corporation, a group of people, an idea, or even sometimes an environmental challenge.

What do you believe makes a good "hero", whether a singular person or a group/corporation/idea?

*Bullet* *Bullet* *Bullet* Don't Be Shy! Write Into This Newsletter! *Bullet* *Bullet* *Bullet*

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