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Printed from https://www.writing.com/main/newsletters/action/archives/id/6174-You-Never-Know-Whats-Coming.html
Action/Adventure: February 19, 2014 Issue [#6174]

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Action/Adventure


 This week: You Never Know What's Coming
  Edited by: Sara♥Jean
                             More Newsletters By This Editor  

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

I'm so excited to be your Action/Adventure Newsletter Editor this week! Please let me know if you have any feedback, or if you have any topics you'd like covered in a newsletter. I will be glad to research it for you and do my best.

Sara*Heart*Jean


Word from our sponsor

ASIN: 1945043032
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Letter from the editor

In life, you never know what's coming. Ever. I had one of the most unexpected weekends of my life this last weekend, and though I won't go into details here, just trust me. It was highly unexpected.

Our stories need to be much of the same. Predictable stories and novels lose readership. If the readers can see what is coming in chapter 1, they get rather disappointed when they are right. They want new twists and plot turns to take them by surprise, and take them on journeys they didn't expect to while reading the words of your story.

We do have to be careful while adding in these little unexpected tidbits, though. There are a few things we need to watch for and make sure of when we are adding surprise into our writing.

1. It can't come from way out in left field: Whatever your surprise is, it still has to make sense with the story. You don't want a soap opera where you keep killing off characters, but they also keep coming back to life. This sort of thing needs context. But then, you also don't want a gangster story to suddenly be invaded by scifi and have a character abducted by aliens. (Although, this would be a fun contest idea. Combine two genres that don't usually go together. Hmmm... putting that away in my own personal suggestion box.) Make the surprise make sense for the context of the story.

2. You can't have so many surprises that the storyline completely haults. The storyline has to keep on trucking. As they say in lots of movies, the show must go on! The storyline must keep moving despite the surprises, although it isn't a bad thing to instill a fear into the reader that the story can't go on with the surprise happening - just don't forget to have a character work it out.

3. Don't forget to resolve whatever it is. If you have a lot of surprising happenings, that opens up questions and additional side storylines. Don't forget to close those up properly. You don't have to do it right away, it can take some time, but all of those loose ends need to be tied so the reader feels satisfied when they come to the end of the story.


Editor's Picks

Going from the spirit of the earlier part of this newsletter, I chose items that have a nice mixture of genres, but of course all include Action/Adventure. Enjoy!

Fallen Angel  (18+)
Everything related to my SF story, Fallen Angel. Which hopefully will someday be completed
#911910 by Midnight Dawn


 
STATIC
Part 1: The Dream Begins  (13+)
The Dreamspinner searches for the one who may help save the Island...
#160110 by Tehuti, Lord Of The Eight


 The Fog  (18+)
A small town is haunted by mysterious things...
#361744 by Theday


STATIC
The Fellowship Of The Wing  (13+)
A short parody of the Lord of the Rings
#630074 by W.D.Wilcox


 Chapter One in The Rise of the Shar  (13+)
The first book in the Guardian of the Gates Trilogy.
#1157185 by sgbiehler

 
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Word from Writing.Com

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Ask & Answer

Feedback from my last newsletter about pacing:

Arizona Lawman wrote, "Hi Sara Jean, I have enjoyed your newsletter. I will research some of the items you have list as well as the group you cited. My first project is nearing completion. I have only placed the first two chapters in my portfolio. First, I am not a trusting type, second and more importantly I wanted feedback. I have gotten one author to send me some very simple feedback, which I thought was quite good. I immediately incorporated the change into my story. It worked well. I am now 17 chapters in on an average of 5000 words per chapter. I see another 5 chapters at least. I have used the let the story develope as I write approach. I have had the story in mind and turning it over for a couple of years. I finally located the place where I wanted to set the story, then began to write it based on four main characters and let them meet who they needed to meet, in order to tell the story.
I hope to learn from your links to other places to look. I must say though, I have given 12 reviews, I've been promised 3 reviews never delivered. So, though patient, I amnot holding my breath.
Thanks again for your tips."

My goodness, it looks like you are really moving quickly! When people promise reviews, sometimes they are slow in coming. I know sometimes it takes me a while to get to them. Don't give up, likely those people will give those reviews in time.

Quick-Quill wrote, "I tried reading Tom Clancy. I never made it past the first few chapters. There was too much detail and not enough action. Deception Point by Dan Brown has just the right flow. A bit of set up at the beginning and then you'd better hand on because your going for the ride of your life. However his other series were good, they were a little slower and had action and detail evenly spaced. Vince Flynn's Term Limits, hooked me at the first page and I couldn't put it down unless I had to. As you can tell these are books that I suggest to others to read and hope they love them as much as I did. Most do."

Deception Point both irritated and amused me with some of its foreshadowing, but you're right about the pacing. It was great. I think all of us have our preferences for what we have patience for, really, in books. I am definitely leaving your suggestions for the others to see.

monty31802 wrote, "Good Newsletter, slowing down or speeding up a read by sentence length is a great idea."

Not mine, unfortunately, but it was something I did research and tried to pull some good information from. I get really bugged by movies that drag along at a really slow pace. I feel the same way with books.

GaelicQueen wrote, "I like a story to move at a moderate pace. Descriptive details of environment help me to visualize the area, but don't let drag the story out. Action moves the story along."

I, honestly, couldn't say it more perfectly. You are exactly right.

Remembering wrote, "I have a question about pace.
I have high paced action followed what is described as a long conveyor belt of description of items in a storage room both are crucial to the story. A reader has told me it feels like the action falls flat. Are there any transition rules on what should follow high paced action?"

Well, I think it is much like slowing down on a run. When someone is finishing a mile run, they don't just suddenly go from top speed to standing still, they gradually slow themselves down. I think the same should be true for the pace after an action scene. Things should keep moving at a pretty good pace, and then once things have calmed, let the investigation and discovery of necessary elements to the story commence.

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