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Printed from https://www.writing.com/main/books/item_id/1535175-Kings-of-Araxon
Rated: 13+ · Book · Sci-fi · #1535175
book i started writing last year,haven't done a heap but will be adding frequently
Restarting book on the Hayshan Plateau, may as well ignore the stuff below i am only keeping it there for future references. Sorry lol ;)

Pace - a measurement equal to approximately a foot
Sword Treaty - An agreement between the majority of the countries about wars,diplomacies,trading and travelling
Hayshe - A type of material, used for clothes, armor and other things, Made in the Hayshen Mountain Range

Races:

Human's - Kinda obvious, they live mostly in Araxon but do travel to other countries, no favored weapon.
Elves - Anyone who reads Sci-Fi knows what Elves, and if you can't remember or don't know they're the guys with super fast reflexes, senses and pointy ears. lol. They also live mostly in Araxon within their own elven societies, some do decide to travel and are so fascinated by humans they decide to live with them, favored weapon is the longbow.
Lukarian's - Kinda like dwarves, they are short, favored weapons are axes, and love fighting, however they are also unlike dwarves as they have a fear of going beneath ground. Homeland is Lukasar.
Drayne - A race of dark-skinned human-like beings, they refuse to eat vegetables, love fighting and take any excuse to fight, favor swords and crossbows. Homeland is Draven
The Brace - A silver skinned race,they worship the moon and the goddess Sharantila, they are rarely seen during day as they have a heightened sense of sight, favored weapons are swords. Homeland is Brachia
Jayness Warrior's - A race of albino-skinned human-like being's, they generally have a large, well toned and muscular body, they are required to train for fighting when they become 11, unless they are one of the few children to have magic born in them, they are taken away to one of the temple's to learn to control their magic. they are fierce fighters and can beat most opponents by the age of 20, favored weapon's are magic enhanced swords. Homeland is Janessia.
Falserian's - Falserian's main choice of fighting style is magic, though most have to learn to touch magic, they are short, generally have long hair and would rather stay within their own clan's than travel to other countries, favored weapons are throwing blades. Homeland is Falsern
Kalvian's - Like the Drayne, though their skin colour varies, they like fighting, eat mostly meat and worship the god Thumenar. They favor swords and shortbows for weapons. Homeland is Kalver
Raelian's - A tall race of half-human half-animal creatures, most are furred with the characteristics of wolves,dogs and other animals. They are mostly feared by other races. Favored weapons are their own claws and teeth or daggers. Homeland is Raelmaf.
Prasian's - A race that worship the god Fasark. They are mostly vegetarian's, dislike fighting, travel alot and trade items such as beads, jewellery and clay pots. No favored weapons. Homeland is Prasia
Graalver's - A race of being's that have the ability to transform into animals, most have a single animal, they have ranks within their own societies and only those of extremely high ranks have the ability to transform into more than one animal, three at most. Favored weapons are their own animal abilities, if not those than they use a range of weapons. Homeland is Araxon. They rarely travel as they are feared by all other races.

Main Places:

Araxon - Large country, above smaller countries such as Lukasar, Brachia, Janessia, Falsern, Draven and more, part of the Sword Treaty.
Lukasar - Small country near the bottom of Araxon, bordered by the countries Brachia and Janessia, part of the Sword Treaty.
Brachia - Small country near the bottom of Araxon, bordered by the countries Lukasar, Janessia and Falsern, part of the Sword Treaty.
Janessia - Small country near the bottom of Araxon, bordered by the countries Brachia, Lukasar, and Falsern, part of the Sword Treaty.
Falsern - Small country near the bottom of Araxon, bordered by the countries Janessia, Brachia, Draven and Kalver, part of the Sword Treaty
Draven - Small country near the bottom of Araxon, bordered by the countries Falsern, Kalver and Raelmaf, not a part of the Sword Treaty.
Kalver - Small country near the bottom of Araxon, bordered by the countries Falsern, Draven, Raelmaf and Prasia, not a part of the Sword Treaty.
Raelmaf - Small country near the bottom of Araxon, bordered by the countries Draven, Kalver and Prasia, part of the Sword Treaty.
Prasia - Small country near the bottom of Araxon, bordered by the countries Kalver and Raelmaf, part of the Sword Treaty.
Araxis - Capital of Araxon.
Lukar City - Capital of the country Lukasar.
Brace City - Capital of the country Brachia.
Jayness City - Capital of the country Jaynessia.
Jayness Wilderness - A forest and plain bordering Jayness City.
Jayness Desert - A desert near the Jayness City and Wilderness.
Falserna - Capital of Falsern.
Fraylen Woods - Forest near Falserna.
Dravynya - Capital of Draven.
Drasen Sea/Port - Sea and Port near Dravynya.
Kralven - Capital of Kalver.
Jarver Cliffs - Cliffs on the border of Kalver and Raelmaf.
Orlaysh - Capital of Raelmaf.
Overna - Sea Port on the edge of the Drasen Sea near Orlaysh.
Yerlade - Capital of Prasia.
Verana - Desert on the edge of Yerlade.
Verae's River -  River running near the edge of Verana and through Yerlade, named after Verae an ancient magic wielder of the Prasian's.

Gods and Goddesses

Thumenar - The god of war and wealth.
Fasark - The god of animal's, nature, crops, weather and peace.
Sharantila - The goddess of space, stars and the moon.
Dezara - The goddess of theive's, hiding and escaping.
Herathen - The god of luck, fortune, prosperity and health.
Yetharah - The goddess of travelling, trading and diplomacies.
Krahjeenus - The goddess of sanctuary, safety and healing.
Zethahr - The goddess of the sun, the sky and light.

(Will be adding to all of this soon most probably)
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