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Rated: 13+ · Book · Sci-fi · #2003283
They Lost their world it was shattered. Now they are rebuilding and out for blood.
The Mage Clans = Are masters of using forces with their minds.  They are a ranged fighter with limited melee ability they can use technology as they are brains in a robotic structure.  They have high mental controls and their racial is group transportation.  Their range limits are the known solar system they are in.  They work well with space weapons and are accurate shots as well.  They can substitute as tanks since they have highly armored robotic bodies.  They work well with metals and make excellent black smiths as well as mechanics! (This is a created race from the ones before.)

The Mage Clan Colors are:
Blue Clan:  they are the best at handling the Blue colored energies.
Red Clan: They are the best at handling The red energies and fire.
Green Clan: They are best at handling the green energies of life and growing.
Yellow Clan: They are the best at handling The light and combining the three clans to make all the colors needed to run their civilization.

A Tale of Worlds, The Mages Table of Contents:
Chapter 1 The Lost But Not The Found
Chapter 2 Inside the Core
Chapter 3 The Power Room
Chapter 4 The Overmind
Chapter 5 The Planetoid
Chapter 6 The Visitors
Chapter 7 An Ancient Ship
Chapter 8 Of Things Warped
Chapter 9 Ships of Great Power
Chapter 10 Inside the Planet
Chapter 11 A Strange Tale
Chapter 12 The Project
Chapter 13 A Time of Hope
Chapter 14 The Great Library of Karth
Chapter 15 The Home of Targgarth
Chapter 16 The Ancient Machine
Chapter 17 The Living Computers
Chapter 18 The Search for the Ancient Library of Creation
Chapter 19 The Old Home of the Overmind
Chapter 20 The House of Edward
Chapter 21 The Forbidden Fruit
Chapter 22 The Home of the Great Plan
Chapter 23 The Great Surprise
Chapter 24 The True Home of the Mages



A Tale of Worlds, The Mages Character Names
Active Mage Clan names:
Blue Clan:
Norman is the first to be found.  It is him who this tale will evolve from.  There is not much to describe about Norman other then he resides in a metallic brain case that can be placed in any robot on his planetoid. Norman is now the Blue Clan Leader and Council Member
Don in Norman’s old friend he went through Clan training with. Council member
Shawn is Don’s best friend and he was in Norman’s Clan training class council member
Red clan:
Peter = council member and still in status he is still under a slaver’s control.
Clarence = is the warmonger among them he is hurting and very aggressive and a novice not yet trained council member
Howard = is the Red Mage Clan’s Leader and a very nice guy and council member likes Jena.
Green Clan:
Timmy = is a Green Mage second class he has very strong mind and council member
Rod = is a Green Mage first class he is the Clan Leaders son and council member
Conrad = is the Green Clan’s leader and Rod’s father and council member
Yellow Clan:
Ben = is newly appointed Yellow Clan Mage he is here for training he has a mind of great power. Council member
Lavern = is a trained Mind of Great power here to assist Ben She is a Yellow mage second class. Council member
Jena = is the Yellow Clan leader and Mage council leader
The Ancients:
The Overmind = the ancient computer assigned to watch over the Mages. He is running down and is in need of repair. His real Name is Donald
Edward = the ancient mind trainer that used machines to train the mages minds
Jorald = the ancient warship computer he needs the ship finished but cannot allow anyone to finish the job because they don’t know how to do it. And He cannot teach them without destroying them after they finish.
Jolene = the Universal Guardian that Betty rebuilt
Herrick = Jorald’s son
Hellene = Jorald’s wife.
Rusty = the ancients Seventh Fleet Commander
Charles = Base commander the one in charge of Fleet assignments as well as training, upgrades and ship building and planetary defenses.
Jarthon = Ancient life creator and gate builder.
The ‘Fish’:
Fred is the ‘Fish’ in charge of the mission to find the Hijereen.
Kenneth is the computer in charge of the command center.
Vern is the ‘Fish’ Master Computer in charge of the Mage’s status storage complex.
Betty the Hyper Drive Ship In charge of the mission and co-partnered with Fred
The Jerome ancient generation ship the first one ever built. It was lost to computer malfunction.
Mage Clan World Name = Gamma Bata Five. The Mages in their language call it “Home”.  Which is pronounced Hijereen which can also mean “People of Home”?




Places:
The Solar system of Hijereen:
Gamma Beta 1
The Great Library Of Karth The first great myth (1)

Gamma Beta 2
Ancient library and creation machines (3)(this library is hidden well only the old crashed Ancient Life Seeding machine knows the location.)
Home of the original Hijereen the bodies’ slumber here awaiting the return for the family life phase of the Mage cycle (9)

Gamma Beta 3
Old home of the Overmind (4)

Gamma Beta 4
Home of Hijereen Battle fleet left over from the ‘Fish’ Empire (8)

Gamma Beta 5 The world know as Hijereen
Holds the new home of the Overmind(4)
Holds the home of the trainer (5)
New home of the Hijereenian Mage Clans

Gamma Beta 6
Ancient home of learning it holds the start of the rule of the slavers and the forbidden knowledge. (6)

Gamma Beta 7
Another ancient hall of learning this was where the mapped out the great plan (7)

Gamma Beta 8
The Home of Targgarth the second great myth (2)

The numbers represent the two great myths and the seven unexplored areas yet to be found by Norman and on what planet they are located on.  Norman has some knowledge of 4 and 5.

Dictionary:
Light unit = The length a certain wave length of sun light is equal to. It is equal to one earth mile.
Talels = feet
Talel = one foot


The trick to acquiring the library is you have to have a purple and the primary color of each projector head band next to the projector to get it to send all of its stored information to the central unit.  All four must be activated at the same time and once they are done they all must be brought to the first spot and assembled with the fifth device to get the library to work again.














A Tale of Worlds, The Mages Time line
1. It all started when the ‘Fish’ or 'Kareashaj’ went looking for ‘Hijereen’ they wanted to offer their help to win the war against the Silver Ships.
A. They find the remains of the mages Home World a planetoid.
B. They find Norman

2. What happens in the core?
A. they give him all the new technology from book one and book two
B. Betty trains his mind but cannot finish the last step because his mind is too strong and the overmind stopped her before she could damage it.
C. he starts rebuilding the power room.

3.  They rebuild the power room and get power to the whole planetoid.
A. Finishes the machines construction.
B. They find that parts of it are designed to create silver ships.
C. They find evidence that the reason they were going to be silver ships was that they could adapt to it
D. but their awesome ability to kill from a distance due to their minds abilities to control massive energies

4. Betty in doing her graphic survey finds and repairs the Overmind
A. find and repairs
B. She figures out she is attracted to Norman
C. Norman must not ever meet the Overmind until ready
D.  She was transformed into an overmind herself now she has to hide her real self from Norman until he can make his mind stretch on his own.
E. She created a command center for the Overmind so he cannot be destroyed when the Silver Ships attack his old place of hiding.
F. She moved two ancient computers from the Overmind’s lair to a large chunk of Norman’s world along with all the artifacts from the Overmind’s lair. She had already surveyed this chunk so Norman would not guess where the Overmind was moved to.

5. Norman finds an Ancient Atlantian war ship being built by unknown mages.
A. Norman asked Fred to pick up all the unknown mage’s brain cases.
B. Norman finds the Ancient ruins and discovers a picture showing his race was created
C. Norman puts together a puzzle
D. Norman gets trained and finally gets past the last expansion.
C. Norman can see the ancient computers secret he is an Atlantian in a metal body so he can last the ages.
D. Norman asks him to be one of his advisors and finds out his name is Edward

6. Fred is trying to explore the ancient ship where Norman wants all the brain cases picked up. 
A. Betty opens it loading hatch.
B. Kenneth has gathered up all the brain cases and brought them into the command center.
C. Betty upgrades Jena to a class ‘A’
D. Betty saves Clarence from a life of pain
E. the council appoints Norman as the Leader of the Blue Mage Clan
F. the council decides to keep the two silver ship factories.
G. The council decides to not wake up the mage clans until they have all class ‘A’ minds to assist.
H. They decide to ask Betty to repair the ancient ship because they don’t want to destroy it when they start the second phase.

7.  Betty rebuilds the ancient ship discovers the truth of its drives.
A. Betty uses all her memories from the Overmind
B. she goes beyond restoration she up grades systems as well as adds hyper drive.
C. She figures out weapons systems and upgrades them as well as improves the ancient systems.
D. she finds out the Ancient Hull Metal is better than hers and is so easy to make or unmake.
E. She awakens the ancient computer Jorald.
F. Betty and Jorald take out all the moons as target practice.

8. Betty gets a new warp drive
A. Betty takes out a Universal Defender with Jorald’s help.
B. Betty rescues Jolene from her lifelong slavery by killing her slave master.
C. Betty tries out the new warp drive by visiting Lilly in the Karriss Home World.
D. Betty gives Lilly the Ancient ship’s secrets and Warp drive technology.
E. Betty is there to get Lilly to help them out with Jolene’s plan to rescue her and Donald’s children.
F. Betty is using Lilly as her knowledge back up.

9. Betty upgrades Valerie to her ancient status as well as a full weapons and tactical upgrades.
A. Lilly upgrades and revamps her four Dreadnaughts and her four Destroyers.  She leaves the others alone.
B. Betty returns and picks up mages
C. Betty, Jorald, and Jolene meet Valerie and Lilly at guard’s meeting point no guards found.
D. Betty finds and kills the slavers in the ancient guard control room. She up upgrades five ancients to protect the fleet.
E. She convinces them to allow them to use the fleet.

10. The rescue done inside the planet
A. they only have four days to get the fleet out three days inside the fourth to scramble the fleet outside
B. they get all but two hundred ships done.
C. they get them all scrambled outside and use the ‘Big Boys’ to keep them subdued in a tightly shielded area while they continue the rescue operation.
D. Norman learns how to create the color purple death energies.
E. Betty as a prank announces her and Norman’s wedding.

11.  A Strange Tale
A. Rusty tells about the deal the slavers made with the empire.  How the slavers were breaking the treaty.
B. He tells them about the plan and how it relates to the prophecy.
C. They discover Betty is a lot more them she wants to believe it has to do with her colors
D. They return home and Betty show him the Picture of her colors verses Charles’ color.

12.  The Project
A.  They find out they are missing core material from their planet.
B.  They try and track it down but no one knows the exact spot it went into hyperspace.
C.  They decide to pull material from the Ort Cloud and pull enough to fill in for the missing mass.
D.  They find the missing mass
E.  They create the new planet but with the help of a far greater being.
F. Norman is given the recording of the planet creation because only he and his genetic line can understand the messages left in the colors of the recording.

13 A Time of Hope
A. Norman decides to explore the 5 unknown mysteries and track down the two myths the first myth is the Great Library of Karth
#6. Chapter 15 The Home of Tarrarth
ID #831542 entered on October 18, 2014 at 2:01am
#5. Chapter 16 The Ancient Machine
ID #831539 entered on October 18, 2014 at 12:58am
#4. Chapter 17 The Living Computers
ID #831510 entered on October 17, 2014 at 7:57pm
#3. Chapter 18 The Search for the Ancient Library of Creation
ID #831505 entered on October 17, 2014 at 7:20pm
#2. Chapter 19 The Old Home of the Overmind
ID #831485 entered on October 17, 2014 at 4:13pm
#1. Chapter 20 The House of Edward
ID #831478 entered on October 17, 2014 at 2:44pm


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