*Magnify*
SPONSORED LINKS
Printed from https://www.writing.com/main/newsletters/action/archives/id/8266-ActionAdventure-Games.html
Action/Adventure: May 03, 2017 Issue [#8266]

Newsletter Header
Action/Adventure


 This week: Action/Adventure Games
  Edited by: Kit of House Lannister
                             More Newsletters By This Editor  

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

Stories are everywhere. Including in games. Have you ever considered writing for the game industry?

This week's Action/Adventure Newsletter is all about gaming, and how writing for games is not so different to writing a novel.

Kit of House Lannister


Word from our sponsor

ASIN: B01CJ2TNQI
Amazon's Price: $ 5.99


Letter from the editor

Do you enjoy playing computer games? Whether you do or not, there’s a big market out there. And games, often enough, need stories.

I remember the first computer game I got into. After eyeing up the computer for quite a while, somehow certain that it would crash or explode as soon as I touched it, I got into chatting to people and, through that, got into an online flightsim. Not much of a story to that game – it was basically a military strategy game – but it led to my exploring the gaming world.

The next game I got into was Alpha Centauri, and that had a bit of a story to it. When you play the game, you land on a planet and have to start your own society. You do research, you explore, and you interact with the other leaders/factions you come across. You might become allies or enemies. And all the while the world is responding to your presence. In the sequel, Alien Crossfire, you also have to deal with the aliens.

After Alpha Centauri I happened upon Final Fantasy VII, which is a game with rather interesting characters and a plot. Anyone who’s ever played it will remember Cloud, Barret, Tifa, Aerith, Red XIII and, of course, Sephiroth as much as they would remember characters from a beloved novel. The same attachment is there. The same emotions are experienced at their fate. I guess that you can see this type of game as a kind of interactive novel, or movie.

And that’s where game developers need writers. Just as underdeveloped characters and clichéd plots will fail to satisfy readers, and make them stay clear of any novels by the same author, so they will fail to satisfy gamers. If you’re going to invest a lot of time and effort into something, it’s got to be worth your while. It’s got to be a good experience.

As with novels, you can create worlds. You can allow your imagination to run free. Of course, the gamer has to understand your world, just as readers do when they find themselves in a new environment. There has to be some kind of logic to it – a way for people to figure out how everything works, and why. Providing a sense of history to the place can be helpful.

And as with novels, it’s good to avoid blatant stereotypes. You don’t want to tell a story that makes people feel like they’ve been there and done that too many times already. You don’t want to offer them one-dimensional characters. It’s never easy to balance a comforting sense of familiarity with the new and interesting, but that is what we writers try to do with every piece that we create – we tread that fine line between potential alienation and staying true to our vision.

Research, as always, is key. What is out there? What responses do other games receive? What do you enjoy, and what do you dislike? Why? How do you feel that you can do better?

Who is your audience? There are many different types of games out there, attracting different types of gamers. Some enjoy fast-paced stories whilst others are happiest when they can roam around your world for hours on end, taking in the scenery, the feel of the place... they don’t need constant action.

Just as many readers enjoy a happy ending, or at least an ending that makes sense, so do gamers enjoy a sense of completion and – depending on the game – a sense of victory. If you would like to try writing for games, this is something to keep in mind.

What makes for a fulfilling ending to a game? It depends on the game, of course, but generally, in Action/Adventure, the Big Bad will have to be overcome, a big battle will have to be fought... good, through the player, will have to overcome evil. That may not be too original in itself, but it’s a common human need. And, as human needs go, it’s not such a bad one.

I wish you an excellent week filled with inspiration!

Kit of House Lannister



Editor's Picks

Some contests that might inspire you:

 Invalid Item 
This item number is not valid.
#2085951 by Not Available.


 Invalid Item 
This item number is not valid.
#1992580 by Not Available.


FORUM
Zodiac Contest/CONTEST CLOSED  (18+)
Create a character using personality traits from a Zodiac sign.
#2115893 by GeminiGem of House Lannister


 Invalid Item 
This item number is not valid.
#1873271 by Not Available.


FORUM
WEIRD TALES CONTEST   (18+)
A Contest Inspired by the Old Pulp Fiction Covers of Weird Tales Magazine
#2083492 by Beacon - House Night's Watch


 Invalid Item 
This item number is not valid.
#2085863 by Not Available.


FORUM
Rebel Poetry Contest  (18+)
Open for March 2024
#2112615 by Warped Sanity


And don't forget:

SURVEY
What a Character! : Official WDC Contest  (E)
Create a memorable character using the given prompt for huge prizes!
#1679316 by Writing.Com Support



 
Submit an item for consideration in this newsletter!
https://www.Writing.Com/go/nl_form

Word from Writing.Com

Have an opinion on what you've read here today? Then send the Editor feedback! Find an item that you think would be perfect for showcasing here? Submit it for consideration in the newsletter!
         https://www.Writing.Com/go/nl_form

Don't forget to support our sponsor!

ASIN: B004PICKDS
Amazon's Price: Price N/A


Ask & Answer

The Action/Adventure Newsletter Team welcomes any and all questions, suggestions, thoughts and feedback, so please don't hesitate to write in! *Smile*

Wishing you a week filled with inspiration,

The Action/Adventure Newsletter Team



*Bullet* *Bullet* *Bullet* Don't Be Shy! Write Into This Newsletter! *Bullet* *Bullet* *Bullet*

This form allows you to submit an item on Writing.Com and feedback, comments or questions to the Writing.Com Newsletter Editors. In some cases, due to the volume of submissions we receive, please understand that all feedback and submissions may not be responded to or listed in a newsletter. Thank you, in advance, for any feedback you can provide!
Writing.Com Item ID To Highlight (Optional):

Send a comment or question to the editor!
Limited to 2,500 characters.
Word from our sponsor
ASIN: B07K6Z2ZBF
Amazon's Price: $ 4.99

Removal Instructions

To stop receiving this newsletter, click here for your newsletter subscription list. Simply uncheck the box next to any newsletter(s) you wish to cancel and then click to "Submit Changes". You can edit your subscriptions at any time.


Printed from https://www.writing.com/main/newsletters/action/archives/id/8266-ActionAdventure-Games.html