A fast and fun playing card game of wits, strategy, one-upmanship, and a whole lot of fun! |
Kentucky Outlaw'Em is a playing card game utilizing a standard 52-card deck based largely on Mixed Martial Arts fighting, and based loosely on the Dragon Ball Z Collectible Card Game (CCG). The following are the official rules of Kentucky Outlaw'Em, which is a game I, myself, invented. Objective: Win two out of three rounds by playing higher value cards than your opponent. Players: 2 Dealing: - The dealer deals 3 cards to each player face-down. Gameplay: 1. Players examine their cards. 2. The non-dealer goes first. 3. The turn player selects a card to play face-up. 4. If the played card is higher than either player's hand, both players must discard lower value cards. 5. A round ends when a player cannot play a higher card, losing the round. 6. The player with the highest value card remaining wins the round. A card can be played on top of another card with the same value. - Note: If a player has only 1 card left, they win as soon as they play it. End of Round: - Discard all remaining and played cards to the discard pile. - Start a new round without shuffling, dealing 3 cards each. The dealer stays the same until the game is over. Aces: - Aces are trump cards, usually ensuring victory. - An ace can only be played if it's the player's last card. - If both players have aces as their last card, the one who plays last wins. - If a player is dealt three Aces to their hand, they automatically win the round! Duplicate Face Values: - If two cards match in a player's hand, they're played or discarded together. - If all three cards match, the player automatically loses the round. Except Aces, which in that case, the player with 3 Aces automatically wins the round. Discard vs. Play: - Play: Place a card face-up for the opponent to match or beat. - Discard: Place unplayable cards in the discard pile. Dead Cards: - Cards lower than those already played are considered dead and cannot be played; they are discarded. |