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Rated: 18+ · Draft · Hobby/Craft · #1822038
Details of the Genesis-Class Assault Cruiser as per Revision 3 of my SSBP. (WIP: 90% Done)

Imperial BioAndronian Empire BioAndronian Aerospace Engineering Shipyards Aerospace Combat Vehicle Ship Identification Database

[Revision 3849]

Genesis-Class Assault Cruiser

Length: 2,200 Meters
Height: 600 Meters
Width: 600 Meters

Armour Class: Heavy Planetary
Armour Thickness: 64 ft. hull; 8ft weapon hull (Where applicable)

Power Supply
Main Supply: Elasxon Type Six Compact Pulsar Engine1

Secondary Supply: Axxon-Flail Solar Hydro2-Electric Siege3 Engine

Weapon Supply (Special): Hydrogen Fission Siege Engine

Triton (Up-Strength Particle-Class, Reduces Mobility; Defends against Laser Cannon-intensity optical weapons and above, and assists Kinetic-class shields in reducing physical impact damage)

Impact (Up-Strength Kinetic-Class, Reduces Mobility; Defends against any and all physical impacts ranging from bullets to essentially planetary impact.)

Integrated Phase (Alternate Phase-Class, Retains Standard Phase Strength; A fixed-altitude shield resting just on top of the outer armour later. Useful for ACV’s lacking a clear need for defence against Laser Gun/Battery-class optical weapons, and/or wishing to avoid the added power requirements of a Phase (Shift) generator. Is the same size as an extra large Phase (Shift) generator, about 24 feet in diameter, rather than requiring a full-sized generator due to lack of altitude controls.)

Shields (Cont’d)
Passive RADAR Stealth (Quarter-power Stealth Shield that reduces RADAR/S-SONAR signature.
Especially useful at low-altitude in atmosphere in very uneven terrain. Deploys just overtop the Genesis’ Integrated Phase Shield.)

Five (5) Etna Carne Deep Space Main Engines
-Engine-in-engine type, whereby one ECDS engine is placed in a second, doughnut-shaped ECDS engine. (If the ECDS engine was not a dedicated EIE type engine, the number would be listed as ten, not five.)

Thirty-Two (32) Etna Minor Split Radial Engines (Boosters)
-These engines are grouped in clusters, and almost always found in square-pattern engine banks. Their radial nature- the engine nozzle rotates in the bracket, giving the Genesis’ their characteristic larger-than-housing fire trail- requires at least one set perfectly reflected on a relevant axis or else the host vessel will waste fuel correcting the spin. The Genesis uses four of these, each of which cancel each other’s rotational forces out, giving the Genesis’ additional thrust with no extra downsides. (Obviously fuel usage is four times as high for these engines, but that hardly puts a dent in the long run. The Genesis’ Pulsar generator emits enough power per pulse (roughly every two seconds) to power the entire ship at maximum energy usage several times over- overlooking its primary armament of course. All that extra energy is either put to use keeping the primary armament hot or used to top up systems suffering from energy drain- Genesis-Class Assault Cruisers are infamous for multiple energy drains, often serious ones, occurring at the same time. This is usually overlooked as a result of the additional energy, but during extended and intense combat operations it has the chance of becoming a minor concern if energy usage exceeds output. (Energy is only conducted every two seconds, and with heavy manoeuvring, constant fire and a battle to keep the shields powered, energy can drop dangerously close to nothing if too many drains are occurring if the system- the system prioritizes critical drains over continued power, as a single dead line has the potential to cause the entire vessel to backfire with explosive consequences.)

-Although they are Booster-Class Engines, they are of Combat-Class quality, and used in conjunction with the inner middle ECDS engine- which is recessed two hundred meters into the hull and is almost twice as powerful than the other four inner middle RCDS engines- for cruising or atmospheric travel. This conjunction is only used to ensure continued flight in the event of an engine failure- a failure in the EMSR engines could require all mirrored engines to be turned off to avoid spinning (the specific engine, not the whole cluster) and the EMSR’s can keep a Genesis aloft even if the boosted inner ECDS engine fails. If four EMSRs need to be turned off and there is no active engine assisting, the Genesis will be unable to climb at all and be dangerously close to stalling even in level flight at low altitude. (The radial movement boosts the power of an individual engine, allowing for the same or more power on less engines, hence each failure has a greater impact- with a required shut-down of three others, the loss in power is even greater.)

(An image of Engine Placements can be found in the Gallery of ‘Project-N25’ on DeviantART. It was hard to describe the specifics, and the entire thing was a hassle to sketch out the way I wanted it to be. Please note that these placements may not be final, but the other two drafts I have are almost identical; the only difference is in the exact shape of the EMSR engines near the corners.)

Aux. Armament: The Genesis-Class has a batter of missiles, consisting of eighteen silos in two rows about 20m away from the top centerline, which house 432 nuclear missiles. (Each silo has 24: 6 High, 8 Mid and 10 Low-yield) As well, it has four double rows of Fuel-Air Firestorm silos at 20 and 40 degrees from the bottom centerline in either direction. Finally, a genesis has a long batter of eight 32-tube HE strips along either side (for 16 total) mostly dead center on the horizontal centerline. These house several dozen Immediate Response Close In Missile System (IR/CIMS) torpedoes to swat down smaller vessels or crafts, especially in atmosphere.

The Genesis also mounts an extensive Paladin Point Defence Laser System, comprised of eight independent blisters along the bottom, four per side. (Positioned equally apart, roughly at 30 degrees away from the vertical centerline) As well as two per side at 60 degrees from the lower vertical centerline equally apart, three in the same position but from the upper vertical centerline, and two right on the upper vertical centerline. (The six on the upper half cover most of the vertical area, and the likelihood of a missile bearing straight down the top is very low, as it would need range. In that case, the side blisters can intercept it at range- the top blisters are only there to cover the blind zone underneath that range, or engage upper targets if the side blisters are occupied.)

Secondary Armament:
Genesis-Class AC’s have an array of 128 Laser Batteries on either side, 52 arranged in a triple line above and below the IR/CIMS strips, and 24 in three rows, sandwiched between the IR/CIMS strip. (i.e. one between top and upper middle, one between upper and lower middle, and one between lower middle and bottom strips.) Genesis’ omit any sort of topside weaponry, instead relying on escort vessels or crafts and their own missiles and torpedoes to handle anything in that zone. However, on the bottom situated directly on the vertical midline, lies the focus of a Genesis’ ranged firepower: a pair of Veľké Zlyhanie4  Siege Cannons. These cannons strike fear into enemies more for simply existing rather than anything else: the cannons were named for the feelings of those hit by them at long range. To be hit by a Veľké Zlyhanie at range is usually deemed very pathetic of a commander, and usually said commander is relieved of command- assuming their ACV survives the hit. The only common ACV weapon comparable to the Veľké Zlyhanie would be Impact Cannons- and only the long-range versions at that. (The CQB versions have reduced power, although it’s still enough to ruin anyone’s day.)

Primary Armament:
The Genesis-Class Assault Cruiser isn’t foreboding by itself; it looks like just another Cylinder-Type ACV. It is feared by even its own crew because of its defining feature: the massive Очищающий огонь Осада Двигатель (Ochishchayushchiĭ ogonʹ Osada Dvigatelʹ5) array jutting out of the sides of the underside. This massive weapon, powered by the equivalent of an artificial star, is comprised of nine barrels on either side at 45 degrees away from the lower vertical centerline.

These barrels stick out of the hull a full 150m, and are capable of firing a concentrated jet of fire anywhere within a twenty degree cone, up to five hundred meters. Alternately, it is capable of firing an energized projectile much in the same fashion as the E-Beam, with pinpoint accuracy in atmosphere up to roughly forty kilometres. This projectile consists of a small amount of pure fission energy, held together by a very large- and thick- sphere of energy. The sphere is several times larger than the payload due to the sheer amount of energy needed to prevent the fission energy from loosing shape- in a word, exploding.

Where the E-Beam uses energized projectiles to ensure their payload remains in place and exerts a predetermined amount of force in a specific spread, the O3D uses energized projectiles to ensure 360 degree even explosive force, when one considers the sphere is designed to exert equal inwards force as the fission energy is exerting outwards: the O3D’s energizer is therefore physically only capable of creating a sphere-shaped containment zone, which keeps the integrity of the detonation even; an unavoidable- but intended- side-effect.

The reason for this is because equal inwards force being applied to equal outwards force across a three-dimensional area creates a spherical containment zone; hard angles either mean the zone itself is weak at that point (either outwards energy in a pyramid shape pushing in the same direction, or the same shape pushing outwards, as if all the pyramid’s faces were expanding at the same time in the direction they each faced), or the outwards force of the payload is stronger at that point. Realistically, an hourglass sort of shape would occur if equal force met equal force, seeing as energy exerts force with each individual atom not as a whole, but the shifting nature of energy would require a shifting containment zone, which is impossible to design for such forces as pure fission energy. Therefore, a containment zone with a predetermined inwards force, acting to contain energy, would force the energy to evenly distribute outwards force, after the few seconds where it is exerting randomized force- the stage at which the zone undergoes a trial-by-fire stress test. Even with its inwards force locked where it is, the containment zone is still capable of ‘repelling’ somewhat stronger forces. So long as the initial explosion during ‘injection’ does not produce an abnormally powerful force in a low number of directions, the zone can be forced backwards without rupturing- the outwards force weakens rapidly when encountering the resistance of the containment zone, and it is reduced to or below the zone’s inwards force, which then falls back into position; the bonus of using energy to contain energy is it cannot be permanently bent out of shape like metals.

[This is a work in progress; However, it is almost complete: all that is missing is its Primary Armament and History/background sections.]

1  A fragment of a dying Pulsar is placed in a large generator, which is build to absorb the energy given off by the fragment. This system has no moving parts aside from four magnetic emitters, the same system used on a SwarmCarrier to secure crafts and vessels in the open expanse of its hangar. These are only moved during high-energy turns or reentry to prevent the dense- and very heavy- fragment from shifting out of its housing.
2  Referring  to the gas, Hydrogen, not water. In fact the engine is not heated, and water would therefore freeze inside the engine.
3  The designation ‘Siege’ refers to its focus on durability and operation under extreme vector stress over actual output. These engines can often continue to operate at or close to full rated power (i.e. designated maximum, not physical maximum, which can vary wildly between units and thus is too great a variable to determine) even after suffering heavy battle damage including multiple medium-sized punctures. This is especially vital for a Fission Engine, as a catastrophic decompression could spew material in unpredictable directions, with catastrophic results.
4  Slovak for “Great Failure”; Please note I often use words that may not appear properly on some computers. The most common languages I translate into are: Russian, Serbian and Slovak, all of which use Cyrillic. (Although Slovak uses alphanumeric characters as well.) Usually I get a transliteration of the text or put a transliteration beside the word, but I haven’t always done that. As well, I use Latin and Japanese in some cases. (Which dialect Google Translate uses for Japanese, I have no idea. I always reverse translate and ensure I’m using words that at least make some sense. (Only recently have I been getting much better success, as I started starting translation into Latin using using similar words to what I want, realizing that it might not always have the word I’m using (a more modern word) or simply because it would make more sense reverse translated: usually putting in what you’d write in English turns out horrible. On that note I also see if changing positioning of words helps to make the reverse translation make more sense. (It worked once before I believe; also, upper/lower casing words can often help you translate better: going ‘Great’ resulted in ‘We’ in Latin, and ‘great’ didn’t. (I didn’t solo translate it, but at least it made a phrase combined with ‘failure’!)
5  Russian for Cleansing Fire Siege Engine

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