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Rated: E · Other · Other · #2187756
My own archetype. With help from Josimus Prime.
1. Slugger Arms Arena: Duel Diamond

Type: Field Spell

When this card is activated, you may add a Slugger Arms card from your deck to your hand. All Slugger Arms monsters gain 800 ATK.

2. Slugger Smash

Type: Normal Spell

(This card is treated as a Slugger Arms card.)

Reveal the top 5 cards of your deck, and send them to the graveyard; if there are 3 or more monsters, inflict 1500 same to your opponent. Your opponent then draws 2 cards, after their life points are reduced. You cannot conduct your battle phase the turn you inflict damage with this card effect.

3. Slugger Arms Flash Pitcher

Type: effect monster

Light attribute. Warrior.

Level 4.

ATK: 1700
DEF: 1000

When this monster is summoned, your opponent takes 500 points of damage. Once per turn, you can reduce this monsters attack points by 1000 until your next standby phase; draw 1 card from your deck.

4. Strike out deal

Type: normal trap

(This card is treated as a Slugger Arms card.)

When this card is activated, set all spell and trap cards on your opponents field; they remain set until the end of your next turn.

5. Strike fusion

Type: normal spell

(This card is treated as a Slugger Arms card.)

Fusion summon a Slugger Arms fusion monster, using Slugger Arms materials from your hand or deck. You can only activate one 'Strike Fusion' per turn.

6. Slugger Arms Shortstop Guardian

Type: effect monster

Earth attribute. Warrior.

Level 3.

ATK: 1400
DEF: 1200

When you are attacked directly while you have no other monsters on your field, you can special summon this monster from you graveyard to negate the attack. But it must be banished the next time it leaves the field after using this effect.

7. Slugger Arms Catcher Enforcer

Type: effect monster

Earth attribute. Warrior.

Level 4.

ATK: 900
DEF: 2100

Cannot be destroyed by battle. If another “Slugger Arms” monster would be targeted for an attack, you can have your opponent’s monster attack this monster instead. You can only use this effect once a turn.

8. Slugger Arms Bat Master

Type: fusion monster

Earth attribute. Warrior.

Level 7.

ATK: 2400
DEF: 2200

2 'Slugger Arms' monsters, including one with at least 2000 defense points.

While you control another 'Slugger Arms' monster, this card is unaffected by your opponents traps. Only this card can attack the turn its fusion summoned.

9. Slugger fusion

Type: Normal spell

(This card is treated as a Slugger Arms card.)

Send fusion materials for a 'Slugger Arms' fusion monster, from your hand or field to the graveyard.

10. Home run fusion

Type: normal spell

(This card is treated as a Slugger Arms card.)

Remove from you field or graveyard, the fusion materials for a Slugger Arms fusion monster; special summon it from your extra deck.

11. Home field advantage

Type: continuous spell

(This card is treated as a Slugger Arms card)

While this card is face up on the field, face up Slugger Arms monsters cannot be destroyed by the opponent's card effects while slugger arms arena- duel diamond is active.

12. Slugger Down

Type: normal trap

(This card is always treated as a Slugger Arms card)

If a Slugger Arms fusion monster is destroyed by battle, special summon both material monsters from the graveyard in defense mode with their effects negated. Those monsters, cannot be destroyed that turn; and one of them becomes a Tuner monster.

13. Slugger Arms Fastball Dragon

Synchro effect monster

Wind attribute Dragon

Level 8

ATK:0
DEF:0

Once per turn if none are equipped, equip a slugger arms mobster in your grave. This monster will gain its ATK. If this monster would be destroyed, send a monster equipped to this monster instead.

14. Slugger Bridge

Type: quick play spell

(This card is treated as a Slugger Arms card)

Return 2 slugger arms monsters from your graveyard to the deck, all players draw until they have 6 cards in their hand.

15. Slugger off penalty

Type: trap card

(This card is treated as a Slugger Arms card)

Special summon a monster from your opponents graveyard to their field, then no monsters they currently control can attack this turn.

16. Slugger contract renewal

Type: normal trap

(This card is treated as a Slugger Arms card)

Special summon any number of slugger arms from your graveyard, but they cannot attack and their effects are negated.

17. Slugger Arms Cheerleader

Effect monster

Light attribute fairy

ATK: 2800

DEF: 0

If this monsters is your only monster when it's summoned, special summon any number of copies of this card from your deck.

18. Slugger Arms cheer routine archive

Type: continuous spell

If you control 3 slugger arms cheerleaders on your field, you can add a slugger routine card from your deck to your hand once per turn. If you have less than 3 slugger arms cheerleaders, destroy this card.

19. Slugger routine smack talk

(This card is treated as a Slugger Arms card)

If you control 3 slugger arms cheerleaders, destroy all face up cards on your opponents field; but you cannot attack this turn. If your opponent has 3000 life points or more than you, your opponent cannot activate effects in response to this card; and all effects they control are negated.

20. Slugger Arms squirrel

Type: effect monster

Level 1

Earth attribute beast

Atk: 0
Def: 0

If you have 500 or less life, and would take battle or effect damage; discard this card. You take no damage for the rest of the turn, but your life points become 1.

21. Slugger desperate pitch

Type: normal trap

(This card is treated as a Slugger Arms card)

You can activate this card from your hand by discarding all other cards. If you would take effect damage while your opponent has more life points, your opponent tosses a coin. If heads, the damage is doubled; if tails, negate the damage and lower your opponents life points to equal yours.
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