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Mesozoic-Mitsrayim world and dungeon history |
| The advanced magic enters the Light and Dark type. Here is where each element falls into two types. Light mixture Earth + Light= restore- Restores a players mp. Air + Light= Heal- restores health Water + Light= Reflect- returns magic back at caster Fire + Light= Aura- boosts Mp Dust + Light= Duat star- Guiding light of the dark Mud + Light= Purify- helping remove negative status Metal + Light= Boost- boots up strength Dark mixture Earth + dark= poison- take poison damage for three turns Air + Dark= choke- Air around your opponent thins for five 1d6 Water + Dark= Blind- can't see for three turns Fire + Dark= burn- takes burns for three turns Dust + Dark= gravity- movement down by 1 Mud + Dark= Lock down- can't move for three turns Metal + Dark= Gollum- summoning a golem |