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Printed from https://www.writing.com/main/profile/blog/holttaylor/day/9-23-2025
Rated: 18+ · Book · Writing · #2347211

A journal of my reconnection with my writing roots and my return from a decade-long block.

         Good day, all, and I hope it finds you well! Those of you who know me are aware that I talk about having been blocked for a decade. If you're struggling with a block yourself, maybe something here will speak to you. I occasionally write about my abandonment by my "muse," and how that has left me helpless, adrift on the winds of fate, and unable to write anymore. But that's what we who came of age in the 60s used to call a cop-out. Anyone with two cells to rub together knows that there is no supernatural woman in diaphanous robes, or in my case, a crotchety old git, who whispers wonderful ideas in your ear. You either have them, in which case you write, or you don't.
         Now, when I say I haven't written in ten years, what that actually means is that I haven't finished anything in those ten years. I've written plenty, there's just no follow-through. One of those projects that started strong then petered out is "Hunter's CreedOpen in new Window., a fantasy with great evil opposed by a paladin and his sidekick, a wisecracking ghost. I completed four chapters of what I envisioned as a novella, and then it died under me like a lamed horse, leaving me stuck and with my interest comatose as well. My friend Raven Author Icon was providing me with fantastic feedback and was gracious about my departure, but I know she was disappointed. In a very real way, this is for her.
         You see, giving up makes everything simple. It frees you up from the grind and allows you to vegetate as you see fit. But I don't want to be an ex-writer. As enjoyable as it has been to get up in the morning, boot up Fallout 4, Skyrim, or XCom, and turn it off at bedtime, the siren song of the written word is strong. So in the absence of an active "muse," whatever you consider that to be, I shall turn to discipline and experience. I am going to sort out where Hunter's Creed went wrong, ruthlessly savage the errant parts, and turn it into a story that the old me would be proud of. I refuse to watch from the sidelines any longer, and I thank you for this "New Me," Raven. I doubt I'd be doing this without your generosity.
         The moral of this story is, write something, anything. Then edit it. Polish it. Make it work.

And above all, stay inspired!
~ Jack *Suitdiamond*
September 23, 2025 at 1:10pm
September 23, 2025 at 1:10pm
#1097933
         Good morning, friends and followers, and I hope it finds you well. Some of you who have known me well over the past almost-a-year may stand amazed that I made it back here for Day Two, but don't be. I do have discipline, I've just never applied it to writing before. I have often quoted Bret Easton Ellis on the subject:

         "I'm not a big believer in disciplined writers. What does discipline mean? The writer who forces himself to sit down and write for seven hours every day might be wasting those seven hours if he's not in the mood and doesn't feel the juice. I don't think discipline equals creativity.

         Long have I lived by this gentleman's quote, and for many years it worked. I was eager to write nearly all the time, and when I needed a day off, no harm was done because it was understood that I'd be back tomorrow. I can't rely on that anymore, so if joy isn't going to get me back to the keyboard every day, discipline will have to serve. And Mr. Ellis's mantra will of necessity be replaced by that of Maxwell Perkins:

         "Just get it down on paper, and then we'll see what to do with it."

         And that's my new driver. You didn't see me here yesterday because I have a difficult job coming up. The next scene in "Hunter's CreedOpen in new Window., the one that begins Chapter Two, is the introduction of the villain. The villain is vitally important to the story. A lame hero makes for a lame story, but a story remains nonetheless. A lame villain reduces the story to groaning disappointment, a satirical comedy at best. My "mentor," Evan Marshall, teaches that the hero lives inside a box. He must have the morality to see that a wrong is being done, the courage to stand up and oppose it, and he must be competent enough to oppose it effectively. In addition, he must be likeable enough that the audience feels comfortable rooting for him. Variations are possible for writing comedy or an antihero, but those are the four sides of the box.
         A villain, though, has certain requirements. Chief among them is that he can't just be evil because it's fun to be evil. He or she must have a clear goal in mind and a plan to achieve it. The hero's goal then becomes to derail this plan, and the conflict between them is your story. Like the hero, the villain must have the courage to embark on his plan and the competence to advance it effectively. His morality is obviously warped, but he believes in himself, and in the benefits of his vision. Likely, it will only benefit him, but every man and woman is the hero of their own story, and the villain believes that what he's doing is right. The villain obviously isn't going to be likeable, but he must exhibit a form of charisma that captivates the reader. He's the freak show you can't look away from. Obviously a vital character, and one that forces the writer to negotiate a tightrope of qualities, good and bad. You might almost say that the quality of a story is defined by the quality of its villain.
         And now to my story. I wrote reviews yesterday, watched some videos, and played some games. I was taking a break which is likely to be the norm, simultaneously brainstorming and relaxing as I prepare for each new writing session. When I first wrote the second chapter, I included a female villain, pulling strings in the background like a spider in her web, but her motivation wasn't clear to me, nor was her menace. I went to bed last night believing that I should change to a male villain, but I woke up this morning not so sure. See, Darion, my hero, is a big bruiser and a skilled fighter, and he has that ghost to help him, and a male villain almost (not quite!) locks me into the trope of the knock-down, drag-out, wreck all the scenery brawl as the climax. Now I'm thinking that with a female villain, she can use wiles, guile, and perhaps a magical enhancement to make the final scene very different indeed. So today, while I'm doing a bunch of housework, that's where my mind will be, mulling over women, young and stunning, old and experienced, and every dangerous design in between. I doubt I'll be writing finished product today, but I'll be back this afternoon to post my progress. Hopefully, it will be worth coming back for!

UPDATE

         Okay, I got a lot of thinking done between the dishes, the vacuuming, the trash, and the bookshelves. Raven Author Icon and Amethyst Angel h✟k ♡ Author Icon gave me some excellent points to consider to flesh out this villain and transform her from a "straw man" to a strong character you'll love to hate. The thing is, I don't want to spoil anything; ruining my own story seems like bad business. I do have a working name that I'll share: Cassara. Sounds enough like Caesar to imply some imperial aspirations, and there are enough hisses and grrrrowls to convey a certain surliness of character. Well, I'm going to play with this for a while, so you may not see me here for a day or two. I didn't do any new writing, but this was, in fact, a very productive day.

Write something.
Edit it.
Polish it.
Make it work!

~ Jack *Suitdiamond*


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Printed from https://www.writing.com/main/profile/blog/holttaylor/day/9-23-2025