A board game experience of adventure, magic and transformation for up to four players!
|After another boring day of lock-down due to the global pandemic in the town of Gunner's Butte, Colorado, four college friends find themselves out of work, their classes cancelled and one of the lucky handful of students that are too poor or simply unable to go home that get to stay in their campus dorms. With nothing to do and their former party school now anything but, the quartet of geeky Eugene, peppy Lindsey, jockish Peter and gothy Judy spend their days being bored out of their minds until one of them returns from the nearby mall with something interesting and new in his hands...A board game? Or at least, something that looks like a really old. eccentric computer.|
Without anything else to do, the group settles down to spend the evening playing this strange game called Morphmanji, and all of them in for a unexpectedly exciting (and potentially dangerous) ride!
-Rules of the Game-
Morphamanji is a unique game in that it can be programmed to suit almost any form of setting. From fantasy to sci fi and EVERYTHING in between, the game has nearly limitless customization options to give players a unique experience and different scenarios every time the game is played. It also has three modes of play: Traditional, Immersive, and 'Hybrid', each with their own sets of rules.
-Traditional Gameplay Rules-
-Each player chooses their avatar and must play as that avatar for the duration of the game or are given the option (or command) to change via an Action Square or a Special Card.
-Players move via dice rolls performed by a single six-sided dice roll. Singles and double rolls get a second turn.
-Players can roll one at a time or simultaneously.
-Players that roll a 6 must always pull a Challenge Card even if they land on an Action Square.
-All players must pull a Challenge Card every three turns.
-Action Squares: Action Squares will generate randomized encounter or challenge for the player that lands on them. The player is not allowed to roll again until they have completed the action or challenge. Action Squares can involve one or all participants.
-Challenge Cards: Challenge Cards act in the same manner as Action Squares. Challenge cards are also randomly generated and are not marked on the game map and can occur at any time. Challenge Cards can be far more specific in action or encounter and can affect one or all players.
-All players much reach the end of the game before the game may end. Players who reach the end of the game map are immune and exempt from all dice, Action Square or Challenge Card effects.
-Any attempts to alter the natural flow of play will result in the offending player being issued a Penalty Card and sent back six spaces. Offending players must follow the instructions or consequences of the Penalty Card before they may roll again.
-All morphs that occur during the game are permanent until the game ends. If any player quits the game voluntarily, they will not be able to revert or otherwise change themselves back (unless they initiate a new game).
-The longer the game, the more complete the change. The longer games last, the more likely that 'personality bleeding' from the chosen avatar on to the player's psyche will occur.
-When all players have reached the end, they must shout 'Morphmanji!', eliminating any and all transformative effects on them.
-The player that reached the end first is the winner and is granted one wish.
In Immersive Mode, all players will be transported the the game world, taking the form and role of their avatar. Players must follow the prompts and clues in order to progress the scenario's story and be able to exit the game.
-Players are given five lives to be used during the adventure.
-Players can gain additional lives through completing bonus objectives.
-Players that lose lives will adopt more traits of their avatars as punishment.
-Players that lose all lives will become part of the game world and no longer treated as players.
-Players can be transformed through various means, items, events and opposing characters.
-Players can find and equip items to improve their avatar abilities.
-Successfully navigating scenario events can award players with unique items and abilities.
-To end the game, the players must navigate the entire scenario from start to finish and declare 'Morphmanji' upon completion of the scenario.
-Upon completion, all players that have not used up their lives will be returned to their original world. Players that use up all their lives will remain in the game world permanently.
-The player with the most lives or score left when 'Morphmanji' is declared is given one wish.
Hybrid Modes are special game modes that combine elements of both Traditional and Immersive modes. Players will become their avatar and enter a scenario, but must progress through dice rolls and completion of challenges and actions within the scenario. Rules for Hybrid Mode scenarios must combine the established rules of both modes, but can otherwise be randomized. The player who achieves the win conditions of the Hybrid Mode first is declared the winner and will be granted one wish.
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