| Tales from the Players 1 The introduction to the "Tales from" series that I recently started. |
| Two friends sit on a park bench mulling over life and discussing how random things that happen in the world are. Tim likes to ponder everything going on around him, tries to dig deep and figure out if there are patterns or not. T has a sense of humor, but loves to try and prove Tim wrong, if possible, and goes out the way to do so. "Everything. It’s all random." Still fixated on whatever he was looking at "You see them over there?" He pointed to the old couple. <--this can go one of two ways. ," he said still fixated...or ...whatever he was looking and said, "You see [line break]"Yeah, I see em', what does that have to do with random?" "Just look at them, they're so happy together and they've probably been together for a long Time, I bet they think they're <--no cap on Time and it the sentence is broken up. "Ok, you're probably right about that one but, I don't see <--comma goes before 'but' he turned back to look at the old couple <--capitalize He It's an interesting concept. Writing conversations can be a little bit difficult. Think about adding more dialog tags as well as T's thoughts on things. Does T react to what Tim is saying? Show that. What's the weather like? Is the grass dying or a vibrant green. use description to really pull your reader in so that they can picture the scene as if it were playing out like a movie in their mind. You have five senses you can incorporate into your writing. The more you add, the more well rounded the story becomes. {c} "Game of Thrones" ![]()
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