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Rated: E · Article · Other · #2200708
shadar kai monk
Kalith
Female Shadar-kai Monk
Background:traveling missionary.
Level 1
Unaligned (Chaotic)
Strength 15 (+2)
Constitution 9 (-1)
Dexterity 15 (+2)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 6 (-2)
Height: 6' 0"
Weight: 165 lb
Skin: Gray
Eyes: Black
Hair: Black
Maximum Hit Points: 21

Bloodied: 10
Surge Value: 5
Surges / Day: 6 [includes constitution modifier]


Size: Medium
Speed: 6 squares
Vision: Low-light

Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +2 = + 2 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]
Base Constitution Attack: 1d20 -1 = -1 [constitution]
Base Intelligence Attack: 1d20 +2 = + 2 [intelligence]
Base Wisdom Attack: 1d20 +3 = + 3 [wisdom]
Base Charisma Attack: 1d20 -2 = -2 [charisma]

Armor Class: 14 = 10 + 2 [dexterity] + 2 [monk unarmored defense]
Fortitude Defense: 15 = 10 + 1 [Shadar-Kai] + 1 [monk] + 1 [centered breath] + 2 [strength]
Reflex Defense: 15 = 10 + 1 [monk] + 2 [superior reflexes] + 2 [dexterity]
Will Defense: 14 = 10 + 1 [monk] + 3 [wisdom]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: None ("cloth")
Shield: None
Attacks:

Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+2 [strength bonus]
Monk Unarmed Combati: +5 [base strength attack + 3] vs AC; damage 1d8+2 [strength bonus]
Crane's Wings +2i [base dexterity attack] vs fortitude
Dancing Cobra +2i [base dexterity attack] vs reflex
Drunken Monkey +2i [base dexterity attack] vs will
Masterful Spiral +2i [base dexterity attack] vs reflex
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
150 lb.
300 lb.
750 lb.

Encumberance 3.5
Light load:66 lb or less
Medium load:67-133
Heavy load:134-200
Lift over head:200
Lift off ground:400
Push or drag:1000





Languages: Common, giant

Rituals Known:

Skills:

Acrobatics: +9 = 2 [dexterity] + 2 [Shadar-Kai] +5 [class training]
Arcana: +2 = 2 [intelligence]
Athletics: +2 = 2 [strength]
Bluff: -2 = -2 [charisma]
Diplomacy: +3 = -2 [charisma] +5 [class training]
Dungeoneering: +3 = 3 [wisdom]
Endurance: -1 = -1 [constitution]
Heal: +8 = 3 [wisdom] +5 [class training]
History: +2 = 2 [intelligence]
Insight: +8 = 3 [wisdom] +5 [class training]
Intimidate: -2 = -2 [charisma]
Nature: +3 = 3 [wisdom]
Perception: +3 = 3 [wisdom]
Religion: +7= 2 [intelligence]+5[class training]
Stealth: +4 = 2 [dexterity] + 2 [Shadar-kai]
Streetwise: -2 = -2 [charisma]
Thievery: +2 = 2 [dexterity]
Feats:

Superior Reflexes [HoFL] +2/+4/+6 and combat advantage vs all enemies on 1st turn
At-Will:

Monk unarmed combat [standard action]
Melee Basic Attack: By weapon, damage 1[W]+2 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +9 [acrobatics] vs reflex / +2 [athletics] vs fortitude [move action]
Centered Flurry of Blows [Centered Breath Monk][free action 1/round]
Crane's Wings [Level 1]
Dancing Cobra [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Shadow Jaunt [Shadar-kai][move action]
Drunken Monkey [Level 1]
Daily Powers:

Masterful Spiral [Level 1]
Shadar-Kai

+2 dexterity, +2 intelligence or wisdom (already included, you chose wisdom.)
+2 Acrobatics, +2 Stealth
Winterkin (+1 on fortitude defense)
Shadow Jaunt (see Monster Manual)
Monk
This monk chose the Centered Breath tradition option.
Unarmed Combatant
Unarmored Defense

Kalith's Equipment:

0 lb
2 lb
5 lb

1 lb
10 lb
10 lb
2 lb
4 lb
_____
34 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:








Resistances:
Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about Kalith:






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