To be honest, you wouldn't have minded being in the pocket of a giant woman too much. Take Miss Hensley, for example. To be so close to her, absorbing the warmth of her flesh, would have been an experience you'd have relished.
This, on the other hand? Shoved in the back pocket of a nine-year-old girl, to sit in terror as she runs who-knows-where? It's a horror.
The ferocity of the girl's pacing rocks you with every step, unkindly smashed from side to side and against the wall of her body. This must be what a mobile phone goes through every day, and you don't care for it.
Yet that journey seems pleasant compared to what happens at its end. The girl's massive fingers, rough and strong, peel open the sky and seize you with ease, a gentle hold for a giant a crushing pressure to an agent of your diminished stature.
Brought before her face, you brace yourself for the thunder of her words again.
"So," she intones, thinking things through as she speaks, "what are you, then? You're not a Borrower, since your clothes are far too nice."
Despite the horrendous pressure threatening to crack your ribs, this is one of the less-unpleasant interrogations you've experienced. "Well," you begin, gasping in a breath, "I like to think I'm a lot more like Gulliver in a strange land bigger than I'm used to."
"I don't know anything about that," the girl answers. "But my sister - she's two years older - she's reading that Gulliver book in school at the moment. When I show you to her, she'll know more about it."
"No, no," you say quickly, fighting to be heard over the girl's breathing. "You need to let me go! I have a mission to complete!"
"What, sneaking into Colleen's bag? That seems a little creepy to me, sneaking around like that!"
"So what are you going to do?" you snap, getting a little angry. "Play with me like a doll in your play time?"
Her eyes widen even larger, her head shakes. "Oh no! I think I'll have to put you back in my pocket for the rest of the day! If Karen sees me playing with dolls, she and her friends will bully me the rest of the month!"
She turns to look in the direction of this antagonist, and as her vast body sways you are brought along with, able to catch a glimpse of this 'Karen'.
Across the playground, this nine-year-old stands among a circle of lesser girls, who laugh uproariously at a joke of hers. Karen's parents must lack all self-awareness in naming her that, as she also sports a 'Karen-like' hairstyle. And who dresses their nine-year-old in such expensive designer gear? You know nothing about this girl, and yet you instinctively share your captor's loathing of her.
The girl holding you turns away from Karen, mouthing a 'sorry' to you as she prepares to replace you in your disgusting pocket prison.
As an experienced secret agent, your mind already devises several plans to get out of this situation. With a common enemy, you could suggest to the girl that you could play a prank on Karen, using your small size to humiliate her, get 'your' girl some cred and maybe persuade her to be more receptive to your ideas.
You could always talk to her to persuade her to just drop you off to find your own way - dangerous, but no threat to her.
Telling the truth goes against all your instincts, but maybe that would get the girl to put you back with Colleen. No-one will believe her story upon later questioning, anyway.
When all else fails, there's violence; a simple bite on the girl's finger should get her to release you, and the shock should give you the opportunity to get away.