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Action/Adventure: June 25, 2025 Issue [#13210]




 This week: The Grand Finale
  Edited by: Jeff Author IconMail Icon
                             More Newsletters By This Editor  Open in new Window.

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

"Adventure is worthwhile in itself."
— Amelia Earhart


About The Editor: Greetings! My name is Jeff Author IconMail Icon and I'm one of the regular editors of the official Action/Adventure Newsletter! I've been a member of Writing.com since 2003, and have edited more than 400 newsletters across the site in that time. If you have any questions or concerns, please feel free to email me directly or submit feedback in the comment box at the bottom of this newsletter.


Letter from the editor

The Grand Finale


         An action/adventure story, or any story for that matter, needs to have a great ending. If your audience has been following your story for the two-hour running time of a movie, or the hundreds of pages of a book, they're not going to be happy if the way it ends doesn't leave them satisfied. Which is not to say it has to be a happy ending, but it does have to be a satisfying ending.

         Terry Rossio, one of my favorite screenwriters (Aladdin, Shrek, Pirates of the Caribbean), publishes a column and has addressed this very issue. His absolute rule for how a story should end involves four parts:

         A good ending must be decisive, set up, inevitable ... and also unexpected.

         In other (or at least more) words, what he's essentially saying is that a good ending is one that truly and without any ambiguity resolves the central conflict of the story. That resolution must be properly set up so the audience doesn't think it comes out of left field, and it must be inevitable ... the story couldn't have ended any other way. But, despite all that, it has to be something the audience doesn't see coming.

         Gee, is that all? *Laugh*

         Let's look at the four components in a little greater detail. NOTE: For the purposes of examples, we're going to use Lord of the Rings. So if by some mysterious circumstances you haven't read it or seen it and don't want the ending spoiled, don't read any further.


Decisive. A true "ending" resolves the issues and conflicts in the story once and for all. Yes, there are ambiguous type endings in some stories ... but if you think about it, even though that's where those stories conclude, it's really not an ending in the true sense of the word, since the characters' storyline continues after the last page of the book or final frames of the movie. The best endings are ones that resolve the central conflict in the story once and for all, for better or worse. In Lord of the Rings, the One Ring is cast back into the fiery pits of Mount Doom, the Ring is unmade, and Sauron is defeated as a result. That's pretty decisive, but can you imagine if the storyline following the Ring wasn't resolved? This epic story follows the Fellowship's quest to destroy the Ring, pitted against the evil Sauron's quest to reacquire it. Imagine if neither of those objectives were achieved; if the Ring were lost along the way, or Frodo decided to keep the Ring for himself and ran off with it. It wouldn't be a truly decisive ending, because the Ring didn't reach a decisive end that the audience could say, "That's what happened to it." When you're writing your own endings, make sure that your ending is decisive. Whether it's a happy ending or a sad ending, make sure your readers are 100% clear on how the central conflict is resolved, and what happened.


Set Up. An ending must also be properly set up. It can't come out of nowhere, and it's not going to be satisfying if the audience never had a chance to see it coming. This is particularly true of mysteries, the success of which is largely based upon a reader's ability to follow along with the narrative and try to figure out what's going on. In Lord of the Rings, the quest to destroy the Ring is set up all the way back in The Fellowship of the Ring when the Council of Elrond decides the Ring is too dangerous and must be destroyed. From that point on, we know exactly what has to happen, the ending (the ultimate fate of the Ring) is constantly at the forefront of the audience's mind, and everything from that point on develops and advances that conflict. They have to travel into Mordor, the heart of Sauron's power, to destroy it. They lose members of their party along the way. As Sauron's power increases, the many characters in the book begin taking sides, allying themselves either for or against the Fellowship and their mission of destroying the Ring. On a smaller level, when Frodo is unable to resist the power of the Ring and intends on keeping it, then Gollum, in a bid to get it from Frodo, ends up causing his own death and the destruction of the Ring ... all of that is perfectly set up earlier in the story by showing Gollum's obsession with the Ring, and Frodo's struggle to resist its power. Without that set up, the ending wouldn't be nearly as satisfying as it was, because we as an audience wouldn't understand the significance of the decisions that were made by these two characters, or fully appreciate the irony of how that conflict is resolved. When you're writing your own endings, make sure that you set them up properly so that your readers are fully engaged in the conflict and understand how the resolution came about.


Inevitable. This is the tough one. Along with being decisive and set up, your ending has to be inevitable; the story has to seem as if it couldn't (or at least shouldn't) have ended any other way. This is particularly important because it's the most important aspect related to audience satisfaction. If the ending isn't inevitable, you run the risk of having your audience not only feel like it could have ended better, but perhaps even thinking of a better ending themselves. In Lord of the Rings, the larger ending with Sauron's armies versus essentially everyone else is inevitable; as Sauron grew in power, it created the unavoidable situation where he was going to clash with the people attempted to save Middle Earth. And in the smaller ending with Frodo and Gollum, it was an inevitability that Gollum, someone corrupted and warped by desire for the Ring, would make a play for it and try to claim it as his own. And that Frodo would be tempted to keep the Ring for himself, since he'd been struggling with its influence for the entire journey. When you look at the way Frodo decided to keep the Ring, Gollum attempted to wrest it from him, and in the struggle, Gollum became the architect of his own fate, you realize that the ending really wouldn't have been as satisfying if it had happened any other way. If Frodo had just thrown the Ring into the fires of Mount Doom, Gollum's character wouldn't have naturally concluded his story arc. If Gollum had attained and kept the Ring, it would have ruined the Ring's story arc of either being destroyed or reacquired by Sauron. And if Frodo had killed Gollum, it would have been less poetic than his own greed and lust for the Ring destroying him. When you're writing your own endings, make sure that those endings are the inevitable conclusion of all the moving parts and stories that play into it. Find the best possible resolution for every story arc and make sure your audience realizes your story shouldn't have ended any other way.


Unexpected. As if a decisive, set up, inevitable ending weren't hard enough, it also needs to be unexpected. Having a reader able to expect or guess the ending is just about the worst thing that can happen. Your audience should think they know how it's going to end ... and then you should serve them up something completely different. It can't come out of left field (see "Set Up"), but it shouldn't be something you can see coming from miles down the road either. In Lord of the Rings we think we know what's going to happen. We think Frodo's going to get to Mount Doom and throw the Ring into the fires, complete his quest, and that'll be the end. But he doesn't. The power of the Ring corrupts him and he decides to keep the Ring. He's going to throw away everything they Fellowship has worked for! He's failed ... but then Gollum shows up and fights him for the Ring! And, perhaps most unexpectedly of all, the Ring (along with Gollum) falls into the fires when the twisted hobbit is so consumed by his own desire for the Ring that he impulsively bites off Frodo's finger - Ring and all - which seals his own fate and causes both him and the Ring to tumble into the fires. Make sure your stories have an unexpected ending that the audience doesn't see coming. It should be one that they can appreciate, in a, "Wow, why didn't I think of that?" kind of way.


         By giving your reader something unexpected ... that has been properly set up and decisively concludes the story's journey as inevitably as possible, you're going to have an ending that readers can appreciate and admire long after they've finished the tale. If your ending is missing any one of these elements, there's a chance your audience will feel unfulfilled and unsatisfied because they either saw your ending coming, thought it could end better, wasn't definitive enough, or played unfairly and surprised them with something they had no way of knowing as they read.

         Make sure your ending properly rewards your reader for all the time they invested in reading your story. Good endings make for happy readers. And happy readers usually mean happy writers.

Until next time,


Jeff Author IconMail Icon
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If you're interested in checking out my work:
"New & Noteworthy ThingsOpen in new Window. | "Blogocentric FormulationsOpen in new Window.


Editor's Picks

This month's official Writing.com writing contest is:


 
SURVEY
Quotation Inspiration: Official Contest Open in new Window. (ASR)
Use the quote provided to write a story and win big prizes!
#1207944 by Writing.Com Support Author IconMail Icon



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Word from Writing.Com

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Ask & Answer

Feedback from "Action/Adventure Newsletter (May 28, 2025)Open in new Window. about D&D and other TTRPGs:


TTRPG (well, D&D) helped my writing in two ways.

First, and most obvious, is that no matter the fantasy story I write (and sometimes other genres), I do a character sheet. Scores out of 18, saving throws, class, skills, abilities, weaknesses, equipment, etc. It had kept those characters consistent and makes match-ups between opponents easier to write, plus how they would react and respond to others and to events and situations.

Second, less obviously, is it made me realise that secondary and tertiary characters need to be more than just an exposition dump - they still need to be characters. This I learnt as a DM.

In think both have helped make my work more sellable.

         — S 🤦 Author Icon


Interesting.
         — Monty Author Icon


This was a good read. I had no idea TTRPGs had become so popular! It sounds like a good way to socialize. *Smile*
         — Spud Author Icon


Currently, I own all of the official D&D 5e books, and a number of the 3rd-party books, and I'm looking at more of the unofficial books as well as the 5.5 ones. It is interesting, as learning about these races can add to my own stories.
         — BIG BAD WOLF is Merry Author Icon


Never considered the connection between D&D and writing. Back in my college days, long long ago. My circle of friends thought these people were a bit peculiar. We superficially bought into a stereotype of over the top fantasists. Maybe I’m too old now, but maybe not.
         — Damon Nomad Author Icon

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