That moment when you're writing a novel set in your world's history. You're leaving foreshadowing for future books, and you're interviewing the people who lived in the shadow of a growing Big Bad Evil Girl, the wicked queen Medusa that decided her people were better off as a city of glass statues. I mean, I always knew that she had her reasons, that it was in her mind a mercy... little did I know that there was a festering allegiance among her people... dark and diabolical. I don't want to speak ill of the petrified, but her little infamous temper tantrum set back the wheels of fascistic evil by at least a hundred years. The one member of her family whose brand of mercy actually had the weight of wisdom... and I'll be darned if my characters don't need to use her as a cautionary tale for her niece's stab at being a Dark Overlord... ![]() Well, just goes to show I'm not writing Star Wars... |
Yoda cut it off. He didn't start early enough. Fear leads to hate... by the time you start with fear you're already halfway to the dark side. Attachment leads to hope. Hope leads to fear. Fear leads to hate... So as Carly Simon says, "I know nothing stays the same. But if you're willing to play the game, it will be coming around again." And of course: Kansas: "Dust In the wind. Nothing lasts forever (not the earth and sky) Don't hang on. All they are is dust in the wind." |
My favorite lyrics, though, in that Carly Simon song are "I believe in love/what else can I do?/I'm so in love with you". That lady can really write a song... |
Plot Prompt Method: Come up with advice. Make it as snappy and clever as you like. Then come up with somebody who doesn't get it. Then show them struggling because of their refusal. Give them a perfect moment when they realized that they needed to switch. Show the reward for doing the new, right thing. I didn't consciously do that with "Vivianca's Crossroads" ![]() If you find yourself trying to subvert your organization's purpose, go find someone who is in line with it. Vivianca is a devil who is trying to save her bought souls from the punishments of Hell. For herself because deep down she loves them. Essentially she is a thief, embezzling souls. She doesn't want them to go to Hell or heaven because they'd be out of reach either way. She finds all herr stash has been confiscated--a menagerie of friends--and she is to turn over her latest victim. She begs the victim's Guardian Angel, Shariel, to help him but it's her place. Unfortunately bringing Divine Wrath upon the field of battle will kill her. All Shariel is allowed to tell her is, "If you love him it'll be worth it' and if she dies in doing that, "That would be... not worth it." Being a reformed devil is not an easy row to hoe, but I think we can see where it's going. And of course this is a perfect example of how a story conforms to these ideas even if the mental path was different. |
So the AI rabbit hole is far weirder and stupider than anything from Lewis Carrol. It suddenly started telling me that my hero shouldn't kill his girlfriend. I'm like, what? That never existed in the text, so something is not right here. Really I have a chatbot in my brain and it doesn't always pass Turing but it has been trained on real experience however limited. What I was looking for was the interaction. Clearly the humas race isn't about to provide it, but neither will the bots. |
I read a fascinating article today that posited that ChatGPT is essentially a mechanical cold reader--it does (accidentally) a bunch of the same things that psychics do when they cold read a crowd. (I haven't yet found anything better for being a writer's rubber duck than good old-fashioned morning pages, alas.) |
***WARNING MORO-RANT-IC DIATRIBE*** Failure to scroll may result in contempt or hilarity. You have been warned. If I can't call a time-travel drone strike on the man who built auto-incorrect---and I understand why. The laws of physics and the laws of human decency. But if I can't then surely we can build an AI that will charge them five dollars every time that it makes up bullshit characters in my typing. I have a Brannon and a Carolie. I have never written word one about BRANDON or CAROLINE. Who the absolute copulate are these people and why is this vertically violated Chromebook gibbering about them when it's supposed to be about my characters? And NO it's only on writing.com email that this happens... (Not blaming the StoryMaster; I'm sure it's Chrome. But if it was my brain it would be everything with that keyboard at least. That is all. |
Interesting characterization fact: I used my understanding of the term "toxic" in toxic masculinity to help me characterize my little warrior's family. Sigrun's Aunt and Uncle did a lot of stupid. Heroically stupid, they tried to protect her from the angels she was talking to--and by extension, the demons that she was pissing off-- by gaslighting her. They kept telling her the angels she was talking to were imaginary friends. She didn't even know there were spirits other than pixies! This was bad enough that, when the demons had their fill, it got them killed. But they ALSO taught her to act tough in battle. AND they taught her that a leader has to decide when it is safe to feel again--and to do that by breaking down. They actively taught her that when it's safe, a real leader will be the first one to shed tears, to sob inconsolably. She has a warrior's code of masking fear and sadness, but it is NOT a toxic one. She knows when to let down her armor. Well, they can only teach what they know. What they know is not the right way to interact with the divine--at least, not till uncle Mack became an angel--but daily emotions? Yes. That they know. |
Take a cue from hypnosis: Pacing and Leading The word "immersive" is for all intents and purposes the same as the word hypnotic. One of the tricks a hypnotist learns is called pacing and leading. A pace is a statement that is so obviously true that it automatically believed; a lead, is a bit more preposterous. By starting with the believable statements, and then weaving one that stretches credibility or doesn't fit, you help the reader believe what you say. I recommend a pattern of 3 paces to one lead, followed by a surprise, then 2 paces, followed by a zany twist, then a pace and a twist. The real point here is to keep track of how zany or incredible your facts are. If too many are incredible and unexpected, they'll leave the reader confused or disbelieving. On the other hand, if too many details are expected, you're going to lose the reader to boredom. When you get the right amount of surprise, they'll be rapt. The boy in the yellow pants pointed at the pink alligator crawling from the swing set. All the girls screamed and ran except Suzie, who picked up a fire extinguisher to bash the alligator's toothy face. The boy stopped her. The pink alligator was not coming at her but heading to the river. Suzie jumped out of the way and the alligator kept crawling over to swim. Another boy screamed "OMG he ate Johnny!" Sure enough the alligator tracks started from Jonny's shoes, but there wasn't a drop of blood by the swing set where Johnny had been. People screamed and cried. Then a girl in a pointy hat giggled and shook a stick at the pink alligator. Johnny appeared in the place of the alligator, roaring, "Raw look at me You're scared because I'm a tough alligator." The little girl witch laughed. "I don't think he knows he really was an alligator!" The difficult part here is counting the normal things (People screaming and crying) and the weird things (the alligator being pink). Or is it three things--there's an alligator, it's pink, it's on the playground. But hearing a string of stuff you believe causes you to settle in and believe everything the speaker says. Including the interesting worldbuilding stuff. That's the takeaway. That balance of verifiable and surprising is what builds immersion, and immersion makes for happy readers. |
I knew that I was pulling the Lord of the Flies switch--the whole story is a good and evil battle with all the major players being kids. So I forgot that some of the readers would remember that my villain is maybe 14 and the hero is only 11. I forgot they weren't adults. I mean his biggest evil is how and when he chooses to be nice. He's not bullying people--he's cultivating an army of bullies for when they grow up. Kind of important to keep one eye on perspective. Even when you're setting up that kind of reveal. |
So I've been talking with ChatGPT about a bunch of my stories. Specifically about a character who is a bastion of goodness, to the point where she made a deal with a devil to rescue an innocent. (Specifically for the fortitude to go somewhere where she was too goody-good to go. And the innocent turned out to be an agent of the devil in question--not the little girl but the demon possessing her--but that's *not* her fault.) It's just kind of ironic with ChatGPT being the devil of the creative world. Mostly GPT is blowing smoke and serving as a rubber duck. I'm not asking for suggestions, so much as descriptions. Still, that's how devils get you--offering services that do not compromise you. |
People are mind-meltingly dumb. I just watched a video by a self styled writing advisor who said that super powers are useless. One of them was super speed. If I had the speed force, I could get the hour I spend commuting to spend on writing. In a few minutes I could clean my home (which never gets done.) People who armed-rob me would no longer be a factor in where I want to work (because I could get the gun between the pull and the firing.) Of course the food costs would be astronomical but there's always a cost. |
RPG stats have some use for writers--albeit, it requires more thought to make it slip down. For example, the stats of Intelligence, Wisdom, and Charisma. For instance, Intelligence allows me to describe to you what I should do. Wisdom allows me to describe it to my inner child so he can do it, and Charisma allows me to describe it so that you'll know how to at least stay out of my way. It's pretty easy to see how you might make eight distinct characters just by varying them high or low in these three capabilities. These are only examples, there are more for each. . One high Intelligence, high Wisdom low charisma is preachy and obnoxious. One High Intelligence, low wisdom and high charisma person gets people to follow up on things he never finishes. Our Low intelligence, high Wisdom, high Charisma person is always getting his friends into adventures and getting everybody out almost by accident. Another low intelligence, high Wisdom and high charisma person is surrounding himself with people who can achieve his aims (and you can be sure they feel appreciated.) They seem almost the mascot, but really they're the leader, it's just that they have to rely on a tactical advisor--an executive leader. And that's not getting into mild and extreme and average. |
I do full D&D character sheets and monster sheets (actually AD&D, the first and still the best) for the characters in my fantasy stories, including contemporary fantasy. Not really in other genres, but I still have D&D in the back of my head even if it's two forklift drivers fighting a strange mythical beast from Antarctican Mythology... |
Progress! I found a very subtle POV violation. 11 year old Sigrun, orphan, armed with a kitchen cleaver for hunting giant spiders to eat. The bully was not sufficiently tough for her to fight ("even lowly freemen don't cut up peasants, and I was out of table legs.") so she opted to run, patting and telling him (he said, "If robbing ain't right, you won't need your ax." she patted him, said, "Yes I will!" and ran.) Then she described him letting her get out of chasing range before he even tried to move his fat legs. So, I said that she waited till she was out of reach before looking back--he hadn't moved, then his fat legs struggled under his own weight. So the lesson is that I was visualizing this in 3rd like a TV show and forgot to stay in POV. |